Prima Games eGuides Batman: Arkham Knight eGuide

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Batman: Arkham Knight eGuide AR Challenges Batmobile Race Challenges

[19] Mental Blocked

Complete a single lap of Riddler’s fiendish course on its hardest configuration as quickly as possible. Drift the Batmobile around corners to earn a time bonus.

Unlock Requirements Complete first Riddler cave during “Riddler’s Revenge” side mission
One StarTwo StarThree StarOverachievement
Complete a lap in less than 1:00 Complete a lap in less than 0:48 Complete a lap in less than 0:42 1 for every additional 4 seconds off

Be ready to bank on corkscrewing tracks here too. You’ll sometimes have to bank heavily while also manipulating the red and white blocks.

In this Riddler racing challenge, the very first tunnel chamber here will teach you the drill. You’ll swap between red or white blocks being active, which opens or closes various sections of the track. Here on Mental Blocked, this can be the floor of the track itself, as well as doors that block the way forward, or barriers over sheer drops. Watch the ground or you may unwittingly pull the proverbial rug out from under your own feet. Swapping between red or white blocks as necessary without taking yourself out is the ticket to success during Mental Blocked. As in other challenges, if you’re going for a three star rating, just restart immediately if you ever wipe out or crush the Batmobile. You can sustain things like a clumsy Afterburner exit from a corner slide, but an egregious error torpedoes any high ranking attempt.

Approaching a red block drop off, you’ll have to buckle up and soar over the edge with Afterburner blazing and red blocks active…

…then enable white blocks to catch the Batmobile

…then re-enable red blocks to catch yourself yet again.

In a variation of this puzzle, you’ll have to jump off red blocks toward a red block barrier, swap to white blocks in midair (retracting the red obstacle ahead), then swap back to red blocks once past the red barrier to deploy a red floor to land upon.