Fight as the Order’s angel of vengeance and push your combat skills to the limit. Only perfection is good enough as the challenge will end when taking even a single blow.
| Unlock Requirements | Complete side mission “Heir to the Cowl” |
| One Star | Two Star | Three Star |
|---|---|---|
| Score 7500 points | Score 15000 points | Score 30000 points |
You control Azrael of the Order of St. Dumas in this challenge and you have one goal: don’t get hit. You won’t unlock this challenge until you complete the Azrael-centric side mission. Dodging or Countering all attacks here is crucial. The battle opens against ten militia fighters at once, but they’re initially all standard foes, easily Countered. The only attack they have you can’t Counter is their telegraphed tackle, easy to Evade or thwart with a Quickfired Batarang.
Azrael is a superb close quarters fighter, like Batman himself.
After a couple waves of standard fodder, though, warriors carrying riot shields begin to appear, and then fighters wielding electrified stun rods. Both of these unit types have uncounterable attacks up close and are very dangerous to approach from the front, so exercise extra caution once they’re around. Take out stun rod users by Redirecting over them and then striking, or with a Special Combo Takedown. Shield users can be deshelled with a Cape Stun into Aerial Attack sequence, or pulled off balance with the Quickfired Batclaw. If you can avoid getting hit and either build up one huge Combo around 90 hits, or multiple impressive Combos in the 40-50 range, you’ll be on your way to earning all three stars.
Be ready to Cape Stun shielded fighters and Redirect over electrified ones, or avoid them altogether and focus on unarmed targets.
While you should still try and maintain Combos when it’s safe, be willing to drop them in favor of Evading/Redirecting to assure safety.