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Fable Anniversary eGuide
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Contents

  • The Basics
    • Introduction
      • Introduction
    • Quests and Combat
      • Introduction
      • Questing
      • Combat
      • Potions
    • Experience, Attributes, Spells & Classes
      • Experience
      • Attributes
      • Classes
    • Love, Life, Money, and Fame
      • Introduction
      • Personality Traits
      • Personal Appearance
      • Love, Friendship, and Marriage
      • Crime and Punishment
      • Guile Crimes
      • Making a Living
    • Trinkets and Treasures
      • Introduction
      • Fishing and Digging
      • Silver Keys & Key Chests
      • Demon Doors
  • Walkthrough
    • Prologue
      • Introduction
      • Oakvale (Once Upon A Time....)
      • Heroes Guild
      • Guild Woods
    • Lookout Point to Greatwood Caves
      • Introduction
      • Bowerstone South
      • Greatwood Entrance
      • Fisher Creek
      • Greatwood Lake
      • Orchard Farm
      • Greatwood Gorge
      • Greatwood Cullis Gate
      • Greatwood Caves
    • Darkwood to Twinblades Camp
      • Introduction
      • Darkwood Entrance
      • Darkwood Marshes
      • Darkwood Lake
      • Darkwood Camp
      • Chapel of Skorm
      • Ancient Cullis Gate
      • Darkwood Weir
      • Barrow Fields
      • Darkwood Bordello
      • Oakvale
      • Memorial Garden
      • Rose Cottage
      • Hobbe Cave Entrance
      • Cave Side Chamber
      • Cave Larder
      • Main Chamber
      • The Moonlit Tunnel
      • The Focus Chamber
      • Clifftop Path
      • Abandoned Road
      • Twinblades Camp
      • Twinblades Elite Camp
      • Twinblades Tent
    • Witchwood to Grey House
      • Introduction
      • Witchwood Cullis Gate
      • Witchwood Stones
      • The Temple of Avo
      • Witchwood Lake
      • Knothole Glade
      • Arena Entrance
      • Arena Preparation Area
      • Grey House
    • Windmill Hill to Hook Coast
      • Introduction
      • Bowerstone North
      • Bowerstone Jail
      • Windmill Hill
      • Gibbet Woods
      • Prison Path
      • Headsmans Hill
      • Grey House Cellar
      • Headsmans Cave
      • Lychfield Graveyard
      • Old Graveyard Path
      • Circle of the Dead
      • Underground Chamber
      • Underground Tunnel
      • Cliffside Path
      • Underground Passage
      • Torture Chamber
      • Cell Block One
      • Prison Courtyard
      • Wardens Office
      • Cell Block Two
      • Cell Block Three
      • Prison Barracks
      • Hook Coast
    • The Heroes Guild to Archons Folly
      • Introduction
      • The Prophets Chamber
      • The Lost Bay
      • Northern Foothills
      • Archons Shrine
      • Snowspire Village
      • Necropolis
      • Archons Folly
  • Quick Reference
    • Achievements and Avatar Awards
      • Introduction
      • Story Achievements
      • Challenge Achievements
    • Quest List
      • Appendix: Quest List
    • Collectibles
      • Introduction
      • Heroes Guild
      • Lookout Point
      • Bowerstone South
      • Guild Woods
      • Fisher Creek
      • Greatwood Lake
      • Orchard Farm
      • Greatwood Gorge
      • Darkwood Marshes
      • Darkwood Lake
      • Ancient Cullis Gate
      • Barrow Fields
      • Darkwood Bordello
      • Oakvale
      • Rose Cottage
      • Greatwood Caves
      • Hobbe Cave Larder
      • Hobbe Cave Focus
      • Abandoned Road
      • Twinblades Camp
      • Witchwood Stones
      • Witchwood Lake
      • Knothole Glade
      • Grey House
      • Windmill Hill
      • Headsmans Hill
      • Bowerstone Manor
      • Lychfield Graveyard
      • Circle of the Dead
      • Cliffside Path
      • Hook Coast
      • The Lost Bay
      • Necropolis
      • Hero Dolls
      • Trophies
  • Weapons, Armour & Style Cards
    • Successful Dress for the Modern Hero
    • Augmentations
    • Weapons
    • Armour
    • Tattoos
    • Hair & Beards
  • Enemies: A Field Guide for the Fearless and Foolhardy
    • Introduction
    • Creatures
    • Bosses
  • Behind the Scenes
    • Fable: The Making of a Hero
      • And So Our Story Begins
    • The Art of Albion: Untold Tales
      • The Art
      • Environments
  • Sword of Strategia - DLC Code
    • DLC Code Instructions

Fable Anniversary Guide › Walkthrough › Witchwood to Grey House

Grey House

Theresa meets you outside the gloomy childhood home of Lady Grey—Mayor of Bowerstone North—immediately upon your arrival. With Albion starting to reveal its darkest secrets, Theresa takes her leave—noting that a new quest awaits back at the Heroes’ Guild.

Quest completed

Finding Theresa Again

However, there are a few things to do around Grey House before you embark on your next story quest. Enter Grey House itself and a grandfather clock chimes the hour, summoning a horde of Undead opponents. They’re slow, weak enemies, however, and shouldn’t pose too much of a threat.

After the battle, rummage around the ground floor to find an intriguing Dusty Notebook, a Tallin Clan Leg Tattoo, a Ruby, and an Ages of Skill Potion. Upstairs, there’s an Ages of Will Potion, a Normal Beard card, and a 10-Key Silver Key Chest containing a Sharpening Augmentation.

Head outside again then traipse round the back of the house to explore its equally miserable garden. There’s a Tallin Clan Arm Tattoo card stuffed into the scarecrow propped against the wall, and, now that you’ve exorcised the Undead hordes inside, a Deathlicon Tattoo waiting to be exhumed in the left-most grave.

Finally, make your way to the end of the path in the north-east. There are two giggling Water Nymphs here that you should deal with as soon as possible. Lock on to each in turn and use charged Spells or Ranged attacks to bring them down quickly. Intermittently, they summon Hobbe minions to do their dirty work, so try not to get overwhelmed.

Once the area is clear, chat to the Demon Door nearby. You won’t be able to meet its demands just yet, so fish up the Silver Key in the pond opposite then teleport back to the Heroes’ Guild, where your next adventure awaits.

Grey House Demon Door

This particularly picky door refuses to open for any but the man married to a “posh wife with a title.” Of course, only one woman in the whole of Albion fits that bill—Lady Grey herself. To get hitched, you need to complete the imminent Mayor’s Invitation quest, granting you access to the Lost Garden and the Legendary Ronok the Axe inside. Be warned, though; if you choose to expose Lady Grey in the Investigate the Mayor quest, your entry is forever denied.

Further Adventures in Albion

Back at the Heroes’ Guild, your first task should be to spend all that lovely Experience you earned in the Arena. When you’re done, investigate the Map Table and peruse the Rescue the Archaeologist main story quest, plus the Lost Trader and Break the Siege quests. Take the two Silver Quests then make your way to Orchard Farm again—there’s another bit of business you should attend to here. Once you’ve arrived, speak to Isiah outside the farmhouse to get things underway.

BREAK THE SIEGE—BOASTS

BoastsCriteriaWagerReward
Fist Fighter Use no weapons or offensive magic. 400 1,900
Kill Leader Kill the Bandit siege leader. 500 1,200
No Protection Do the quest naked. 500 1,300
Solo Mission Do without assistance from Guards. 800 1,600
Without a Scratch Take no damage. 400 1,800

Ghost Granny Necklace

Quest Start

Ghost Granny Necklace

Summary: Help the ghost of an old woman get her heirloom back and return it to the family.
Money Reward: 500 Renown Reward: 200

It seems Orchard Farm is in the midst of a haunting. As soon as you’ve accepted the quest, head down the path that runs north-west along the side of the farmhouse and speak to the spectral old lady there. In order to retrieve the heirloom, make your way west to Greatwood Lake. There’s a lone Bandit loitering by the broken bridge to the north—kill him, collect your spoils, then hand Isiah the necklace back at Orchard Farm.

Quest completed

Ghost Granny Necklace

The Lost Trader

Your next task is to warp to Oakvale then slowly wind your way along the Clifftop Path until you reach the Abandoned Road. Once there, you meet a Trader in dire need of assistance.

Quest Start

Lost Trader

Summary: Find the stranded Trader.
Money Reward: 2,600 Renown Reward: 150

First, follow the Trader along the path until he refuses to go any farther. After that, continue forward without him, bringing down any Bandits that get in your way. The Trader’s brother stands cowering at the far end of the road and, once you’ve talked to him, another wave of Bandits appears. If you’re feeling cautious, command the Trader to Wait then run ahead to clear out every remaining enemy. Finally, go back, command him to Follow, and return to the east. Alternatively, just dash on into the fray and hope for the best. Your reward for this particular endeavour is the extraordinarily long-awaited Treasure Clue 2. Good work.

Note

If you haven’t already done so, now’s the perfect time to put that Bright Plate Mail outfit to use and open the Demon Door in the west of the area. By now, you should have everything you need to enter the Bitter Shrine and snag the Legendary Dollmaster’s Mace inside.

Quest completed

Lost Trader

Break the Siege

Now that you’ve collected the Break the Siege quest, a few new treats await in Knothole Glade—so teleport on over when you’re ready. It seems the locals have captured themselves a Bandit Leader, and, needless to say, hilarity ensues.

Quest Start

Break the Siege

Summary: Go to Knothole Glade and speak with the Bandit Siege Leader.
Money Reward: 5,000 Renown Reward: 450

Inside Knothole Glade, the village Chief is less than ready to hand his hostage back. Before you go talk to the Guard by the gate, head south toward the tavern and scout out the Bandit Leader’s location nearby—it’s helpful to understand the lay of the land before launching into action here. When you’re ready, speak to the Guard and prepare for the Bandit onslaught.

Your task is to maim each Bandit as it approaches the village gates. Heavy Melee weapons that pack a decent punch are especially handy here, and Will users can make the most of any Spell with a knock-down effect, such as Fireball, Enflame, or Force Push. Be warned, though; if a Bandit slips through your net and makes it to the south of the village, the Bandit Leader is freed and begins to worm his way to the exit. You need to defeat every Bandit beyond the gate before he manages to escape—as such, Slow Time can be a real boon in this battle. Once peace is restored, victory is yours.


Quest completed

Break the Siege

After completing Break the Siege, leave the area and return immediately. You’re now a marked man, and, from this point on, Assassins attempt to ambush you in certain locations around Albion. Stay alert!

Quest Start

Assassin Attacks

Summary: Be wary of those who covet your fame. However, such people may carry valuable or useful items.
Money Reward: 100 Renown Reward: 100

As you make your way back toward the village gates in Knothole Glade, an Assassin charges from a concealed path in the south-east. Deal with him as you would any Assassin—receiving the somewhat flattering, but mostly creepy, Doll of You as a reward. Prepare to be accosted again at the Witchwood Cullis Gate and at upcoming areas: Windmill Hill, the Prison Path, and Hook Coast. On the plus side, the treats you earn for each successful slaughter include a Jet stone, the book “Eyes of a Killer,” some Potions, and 100 Gold. Silver linings, right?

Archery Competition

It appears that some enterprising soul has assembled the Knothole Glade archery range while you were otherwise engaged. You can find it right outside the village gates and it costs a paltry 10 Gold to enter.

Quest Start

Archery Competition

Summary: Test your bow skills in the Knothole Glade archery competition.
Money Reward: 100 Renown Reward: 100

Before the competition begins, quickly switch to first-person view for improved accuracy and aim your fully charged shots at the dummies right at the back to guarantee some big points. To win the competition, you need to beat the high score set all the way back during your Heroes’ Guild Archery training. One successful win earns you Treasure Clue 4, and, if you beat your new record, a Silver Arrow Trophy awaits. Alternatively, Evil characters can simply about-face, launch an arrow at the competition master’s head, then snag all the prizes from his startled-looking corpse—but that puts an end to the competition permanently. When you’re done, head back to the Heroes’ Guild, where new wonders await.

Tip

Don’t forget that winning the Silver Arrow Trophy also earns you the Arthur or Robin Achievement—provided that you haven’t already freed the Harbinger from its resting place back at the Temple of Avo.

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