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Fable Anniversary eGuide
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Contents

  • The Basics
    • Introduction
      • Introduction
    • Quests and Combat
      • Introduction
      • Questing
      • Combat
      • Potions
    • Experience, Attributes, Spells & Classes
      • Experience
      • Attributes
      • Classes
    • Love, Life, Money, and Fame
      • Introduction
      • Personality Traits
      • Personal Appearance
      • Love, Friendship, and Marriage
      • Crime and Punishment
      • Guile Crimes
      • Making a Living
    • Trinkets and Treasures
      • Introduction
      • Fishing and Digging
      • Silver Keys & Key Chests
      • Demon Doors
  • Walkthrough
    • Prologue
      • Introduction
      • Oakvale (Once Upon A Time....)
      • Heroes Guild
      • Guild Woods
    • Lookout Point to Greatwood Caves
      • Introduction
      • Bowerstone South
      • Greatwood Entrance
      • Fisher Creek
      • Greatwood Lake
      • Orchard Farm
      • Greatwood Gorge
      • Greatwood Cullis Gate
      • Greatwood Caves
    • Darkwood to Twinblades Camp
      • Introduction
      • Darkwood Entrance
      • Darkwood Marshes
      • Darkwood Lake
      • Darkwood Camp
      • Chapel of Skorm
      • Ancient Cullis Gate
      • Darkwood Weir
      • Barrow Fields
      • Darkwood Bordello
      • Oakvale
      • Memorial Garden
      • Rose Cottage
      • Hobbe Cave Entrance
      • Cave Side Chamber
      • Cave Larder
      • Main Chamber
      • The Moonlit Tunnel
      • The Focus Chamber
      • Clifftop Path
      • Abandoned Road
      • Twinblades Camp
      • Twinblades Elite Camp
      • Twinblades Tent
    • Witchwood to Grey House
      • Introduction
      • Witchwood Cullis Gate
      • Witchwood Stones
      • The Temple of Avo
      • Witchwood Lake
      • Knothole Glade
      • Arena Entrance
      • Arena Preparation Area
      • Grey House
    • Windmill Hill to Hook Coast
      • Introduction
      • Bowerstone North
      • Bowerstone Jail
      • Windmill Hill
      • Gibbet Woods
      • Prison Path
      • Headsmans Hill
      • Grey House Cellar
      • Headsmans Cave
      • Lychfield Graveyard
      • Old Graveyard Path
      • Circle of the Dead
      • Underground Chamber
      • Underground Tunnel
      • Cliffside Path
      • Underground Passage
      • Torture Chamber
      • Cell Block One
      • Prison Courtyard
      • Wardens Office
      • Cell Block Two
      • Cell Block Three
      • Prison Barracks
      • Hook Coast
    • The Heroes Guild to Archons Folly
      • Introduction
      • The Prophets Chamber
      • The Lost Bay
      • Northern Foothills
      • Archons Shrine
      • Snowspire Village
      • Necropolis
      • Archons Folly
  • Quick Reference
    • Achievements and Avatar Awards
      • Introduction
      • Story Achievements
      • Challenge Achievements
    • Quest List
      • Appendix: Quest List
    • Collectibles
      • Introduction
      • Heroes Guild
      • Lookout Point
      • Bowerstone South
      • Guild Woods
      • Fisher Creek
      • Greatwood Lake
      • Orchard Farm
      • Greatwood Gorge
      • Darkwood Marshes
      • Darkwood Lake
      • Ancient Cullis Gate
      • Barrow Fields
      • Darkwood Bordello
      • Oakvale
      • Rose Cottage
      • Greatwood Caves
      • Hobbe Cave Larder
      • Hobbe Cave Focus
      • Abandoned Road
      • Twinblades Camp
      • Witchwood Stones
      • Witchwood Lake
      • Knothole Glade
      • Grey House
      • Windmill Hill
      • Headsmans Hill
      • Bowerstone Manor
      • Lychfield Graveyard
      • Circle of the Dead
      • Cliffside Path
      • Hook Coast
      • The Lost Bay
      • Necropolis
      • Hero Dolls
      • Trophies
  • Weapons, Armour & Style Cards
    • Successful Dress for the Modern Hero
    • Augmentations
    • Weapons
    • Armour
    • Tattoos
    • Hair & Beards
  • Enemies: A Field Guide for the Fearless and Foolhardy
    • Introduction
    • Creatures
    • Bosses
  • Behind the Scenes
    • Fable: The Making of a Hero
      • And So Our Story Begins
    • The Art of Albion: Untold Tales
      • The Art
      • Environments
  • Sword of Strategia - DLC Code
    • DLC Code Instructions

Fable Anniversary Guide › Walkthrough › Windmill Hill to Hook Coast

Wardens Office

Your prize for this amazing feat of fleet-footedness is an audience with the Warden himself. Unfortunately, he’s keen to recite some of his poetry, which, on this evidence, is perhaps the fourth-worst poetry in the universe. On the plus side, he’s distracted enough to give you time to poke around your new surroundings. There are three diaries, sealed with combination locks, on the desk nearby, plus a Somrune Tattoo in the bookcase to the left.

The combination number you require is pinned to the noticeboard a little way beyond the Warden—but you need to sneak past unnoticed, to reach it. Heroes with a high Guile Ranking should have no trouble here but everyone else should tread as carefully as possible. With the combination in your possession, sneak back to the locked diaries and try to open one.

Note

Two new bars appear on the screen during this portion of the quest. The upper bar denotes the length of time you have before the Warden’s poetry recital ends, while the lower bar indicates his awareness of your movements. Move slowly to ensure this second gauge doesn’t fill. If it does, you’ll have to start your sneaking from the beginning.

Sadly, it seems that—no matter which diary you choose—your first attempt at escape is doomed. That means a year of torture and solitude for you—just as it will if you fail again. Luckily, though, time flies and, soon, it’s the Warden’s birthday once more—so complete the race just as you did previously. If you manage to score the combination and open the diary, the Prison Cell Key is yours—though victory still culminates in a trip back to your cell.

The Warden’s Key

With the key in your possession, you can now open any door in Bargate Prison. Try it on your own cell door first. Once it’s open, you can find a Stick in the barrels directly opposite—but you’re better off evading Guard opponents than attempting to take them on with a branch. Your next job should be to run along the cell block and free every single prisoner in the room—they provide a handy distraction once your escape is under way. Admittedly, you’re leading each and every one of them to their death, but, as the saying goes, you can’t make an omelette without getting some prisoners stabbed in the head.

Once you enter the Prison Courtyard to the north, your mother’s whereabouts is displayed on your mini-map. Before you break her free, though, you’re going to need to retrieve your gear. With that in mind, head up the steps into the courtyard proper then take a left and nip through the first doorway on your left again.

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