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Fable Anniversary eGuide
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Contents

  • The Basics
    • Introduction
      • Introduction
    • Quests and Combat
      • Introduction
      • Questing
      • Combat
      • Potions
    • Experience, Attributes, Spells & Classes
      • Experience
      • Attributes
      • Classes
    • Love, Life, Money, and Fame
      • Introduction
      • Personality Traits
      • Personal Appearance
      • Love, Friendship, and Marriage
      • Crime and Punishment
      • Guile Crimes
      • Making a Living
    • Trinkets and Treasures
      • Introduction
      • Fishing and Digging
      • Silver Keys & Key Chests
      • Demon Doors
  • Walkthrough
    • Prologue
      • Introduction
      • Oakvale (Once Upon A Time....)
      • Heroes Guild
      • Guild Woods
    • Lookout Point to Greatwood Caves
      • Introduction
      • Bowerstone South
      • Greatwood Entrance
      • Fisher Creek
      • Greatwood Lake
      • Orchard Farm
      • Greatwood Gorge
      • Greatwood Cullis Gate
      • Greatwood Caves
    • Darkwood to Twinblades Camp
      • Introduction
      • Darkwood Entrance
      • Darkwood Marshes
      • Darkwood Lake
      • Darkwood Camp
      • Chapel of Skorm
      • Ancient Cullis Gate
      • Darkwood Weir
      • Barrow Fields
      • Darkwood Bordello
      • Oakvale
      • Memorial Garden
      • Rose Cottage
      • Hobbe Cave Entrance
      • Cave Side Chamber
      • Cave Larder
      • Main Chamber
      • The Moonlit Tunnel
      • The Focus Chamber
      • Clifftop Path
      • Abandoned Road
      • Twinblades Camp
      • Twinblades Elite Camp
      • Twinblades Tent
    • Witchwood to Grey House
      • Introduction
      • Witchwood Cullis Gate
      • Witchwood Stones
      • The Temple of Avo
      • Witchwood Lake
      • Knothole Glade
      • Arena Entrance
      • Arena Preparation Area
      • Grey House
    • Windmill Hill to Hook Coast
      • Introduction
      • Bowerstone North
      • Bowerstone Jail
      • Windmill Hill
      • Gibbet Woods
      • Prison Path
      • Headsmans Hill
      • Grey House Cellar
      • Headsmans Cave
      • Lychfield Graveyard
      • Old Graveyard Path
      • Circle of the Dead
      • Underground Chamber
      • Underground Tunnel
      • Cliffside Path
      • Underground Passage
      • Torture Chamber
      • Cell Block One
      • Prison Courtyard
      • Wardens Office
      • Cell Block Two
      • Cell Block Three
      • Prison Barracks
      • Hook Coast
    • The Heroes Guild to Archons Folly
      • Introduction
      • The Prophets Chamber
      • The Lost Bay
      • Northern Foothills
      • Archons Shrine
      • Snowspire Village
      • Necropolis
      • Archons Folly
  • Quick Reference
    • Achievements and Avatar Awards
      • Introduction
      • Story Achievements
      • Challenge Achievements
    • Quest List
      • Appendix: Quest List
    • Collectibles
      • Introduction
      • Heroes Guild
      • Lookout Point
      • Bowerstone South
      • Guild Woods
      • Fisher Creek
      • Greatwood Lake
      • Orchard Farm
      • Greatwood Gorge
      • Darkwood Marshes
      • Darkwood Lake
      • Ancient Cullis Gate
      • Barrow Fields
      • Darkwood Bordello
      • Oakvale
      • Rose Cottage
      • Greatwood Caves
      • Hobbe Cave Larder
      • Hobbe Cave Focus
      • Abandoned Road
      • Twinblades Camp
      • Witchwood Stones
      • Witchwood Lake
      • Knothole Glade
      • Grey House
      • Windmill Hill
      • Headsmans Hill
      • Bowerstone Manor
      • Lychfield Graveyard
      • Circle of the Dead
      • Cliffside Path
      • Hook Coast
      • The Lost Bay
      • Necropolis
      • Hero Dolls
      • Trophies
  • Weapons, Armour & Style Cards
    • Successful Dress for the Modern Hero
    • Augmentations
    • Weapons
    • Armour
    • Tattoos
    • Hair & Beards
  • Enemies: A Field Guide for the Fearless and Foolhardy
    • Introduction
    • Creatures
    • Bosses
  • Behind the Scenes
    • Fable: The Making of a Hero
      • And So Our Story Begins
    • The Art of Albion: Untold Tales
      • The Art
      • Environments
  • Sword of Strategia - DLC Code
    • DLC Code Instructions

Fable Anniversary Guide › Walkthrough › Windmill Hill to Hook Coast

Prison Path

As soon as you enter the area, a timer starts ticking down—you’ve got five minutes exactly to work your way to the dock and rescue the archaeologist. Hopefully, you have a full entourage of Guards to help you out in this challenging task. Unless you’ve acquired an especially powerful Ranged weapon, Melee attacks are most effective here—use Slow Time to buy yourself a few extra seconds and exploit any situation where a Minion is focussing its wrath on your companions. Be warned that Flourish attacks are risky here, wasting time as you wait for an opponent to return to its feet.

Note

Anyone in the midst of the Assassin Attacks quest can enjoy one extra enemy to deal with here. However, it’s entirely likely you won’t even spot him in the chaotic throng.

Push on down the path, and, eventually, you reach the dock. Here, you’re accosted by a whole bunch of Minions and time is of the essence. Use your most powerful Spells (a high level Enflame should do the job nicely) and keep hacking away until victory—and the Minion’s Helmet Trophy—is yours.

Tip

It’s a little risky but brave Heroes with plenty of Guard allies can try tackling the Prison Path a little differently. Use Slow Time immediately upon entering the area and quickly dash down to the docks, ignoring anything you meet on your way. Next, lay into the Minions standing either side of the archaeologist’s cage. Your friends should keep anything behind you off your back, leaving you to focus solely on the Minions in the dock area. It starts to get a little crowded after a while but the beauty of this strategy is that every single Melee swing you take does collateral damage, finishing opponents off much faster.

Quest completed

Rescue the Archaeologist

ACHIEVEMENT

A FAMILY FRIEND

Your archaeologist chum is saved from a lifetime of torment at Bargate Prison. A celebration is in order! Sadly, Albion’s all out of party poppers so another Achievement will have to do.

With the archaeologist safely recovered, The Graveyard Path quest is now active in your quest log—and three more await back at the Heroes’ Guild. However, you should retrace your footsteps first and collect any treasure you missed during the Minion battle. Grab the Silver Augmentation from the chest on the dock then wind back up the Prison Path, smashing barrels to receive various items, including an Emerald and a Resurrection Phial. Next, return to Windmill Hill.

First things first, deal with the new enemy threat in the area and, when all is clear, grab the Trader Style Moustache card from the scarecrow to the south-west. Fish in the pond opposite to hook a Wedding Ring, then check out the flower circle in the field near the farmhouse—there’s a Silver Key buried inside.

Next, visit the windmill to the east, smashing any barrels you spot on the way. Deal with the Bandits (and possibly another Assassin) then scramble up the windmill steps and swipe the Resurrection Phial from the chest. There are more barrel-based goodies to be found inside and you can dig up a second Silver Key in the flower ring to the north of the building. Finally, there’s a chest containing Treasure Clue 6 along the windmill’s eastern side. When you’re done, return to the Heroes’ Guild where a brand-new batch of quests awaits.

There are three new Silver Quests in total: the mysterious-sounding Darkwood Disturbance, plus the Execution Tree and Execution Tree Rescue quests. You can only select one of these latter two, with Execution Tree being tailored toward Evil Heroes and Execution Tree Rescue designed for saintly sorts. Once your choice is made, it’s time to visit Headman’s Hill.

EXECUTION TREE—BOASTS

BoastsCriteriaWagerReward
Fist Fighter Use no weapons or offensive magic. 500 1,500
No Protection Do the quest naked. 400 1,000
Protect Guards Ensure no Guards are killed. 500 1,500
Without a Scratch Take no damage. 500 1,500

EXECUTION TREE RESCUE—BOASTS

BoastsCriteriaWagerReward
Fist Fighter Use no weapons or offensive magic. 500 1,500
No Protection Do the quest naked. 400 1,000
Protect Bandits Ensure no Bandits are killed. 500 1,500
Without a Scratch Take no damage. 500 1,500

DARKWOOD DISTURBANCE—BOASTS

BoastsCriteriaWagerReward
Briar Rose Not Harmed Don’t let Briar Rose get hurt. 400 2,000
Fist Fighter Use no weapons or offensive magic. 1,000 6,000
No Protection Do the quest naked. 200 400
Without a Scratch Take no damage. 800 4,000

Execution Tree and Execution Tree Rescue Quests

Both quests involve the imminent execution of a notorious Bandit. Good Heroes are tasked with escorting the criminal safely from Bowerstone Jail to Headsman’s Hill, while Evil characters must rescue the man before the Executioner’s axe falls. Regardless of the quest you chose, make your way to Bowerstone Jail to begin.

Quest Start

Execution Tree

Summary: Bandits are planning on ambushing the Guards taking a criminal from the Jail outside Bowerstone to the Execution Tree. Kill all of the Bandits and stop them from freeing the criminal.
Money Reward: 4,500 Renown Reward: 200

Execution Tree

Your first job is to familiarise yourself with the pace of your team—stray too far ahead and both Guards and prisoner stop dead in their tracks. As you move up the hill and around the bend, a Bandit wave attacks. If everyone is distracted, your charge will try and escape—be sure to chase him down quickly.

Tip

Stand in close to Guards and use Heal Life to top up their Health reserves if they start to look a little low.

If either the captive Bandit or your Guard allies are killed in battle, the quest is over—so keep in close at all times. Let the Guards lead the way, ensuring you don’t lose each other between areas, and use Slow Time to minimise the amount of damage Bandits can deal before you’re able to respond. For obvious reasons, avoid area-of-effect Spells at all costs.

Proceed cautiously along the route through Windmill Hill and head north-west into Headsman’s Hill from Gibbet Woods. Once there, defeat the final Bandit influx (don’t hurt the Executioner who comes to assist!) and victory will be yours.

Quest completed

Execution Tree

Quest Start

Execution Tree Rescue

Summary: Bandits have hired you to rescue someone as he’s taken from the Jail outside Bowerstone to the Execution Tree.
Money Reward: 4,600 Renown Reward: 200

Execution Tree Rescue

In this version of the quest, you have 3 minutes and 45 seconds to make your way from Bowerstone Jail to Headsman’s Hill and save your comrade—with some Bandit help, of course. As you thunder toward your goal, Guards spring from the undergrowth in an attempt to thwart your plans. If you haven’t taken the Protect Bandits Boast, you can simply ignore enemies and leg it straight to your destination—otherwise, make judicious use of the Slow Time Spell to prevent your opponents from killing your comrades. Once you reach Headsman’s Hill, defeat the Executioner to complete your quest.

Quest completed

Execution Tree Rescue

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