Prima Games eGuides
primagames.com Browse Redeem a code Help
Fable Anniversary eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • The Basics
    • Introduction
      • Introduction
    • Quests and Combat
      • Introduction
      • Questing
      • Combat
      • Potions
    • Experience, Attributes, Spells & Classes
      • Experience
      • Attributes
      • Classes
    • Love, Life, Money, and Fame
      • Introduction
      • Personality Traits
      • Personal Appearance
      • Love, Friendship, and Marriage
      • Crime and Punishment
      • Guile Crimes
      • Making a Living
    • Trinkets and Treasures
      • Introduction
      • Fishing and Digging
      • Silver Keys & Key Chests
      • Demon Doors
  • Walkthrough
    • Prologue
      • Introduction
      • Oakvale (Once Upon A Time....)
      • Heroes Guild
      • Guild Woods
    • Lookout Point to Greatwood Caves
      • Introduction
      • Bowerstone South
      • Greatwood Entrance
      • Fisher Creek
      • Greatwood Lake
      • Orchard Farm
      • Greatwood Gorge
      • Greatwood Cullis Gate
      • Greatwood Caves
    • Darkwood to Twinblades Camp
      • Introduction
      • Darkwood Entrance
      • Darkwood Marshes
      • Darkwood Lake
      • Darkwood Camp
      • Chapel of Skorm
      • Ancient Cullis Gate
      • Darkwood Weir
      • Barrow Fields
      • Darkwood Bordello
      • Oakvale
      • Memorial Garden
      • Rose Cottage
      • Hobbe Cave Entrance
      • Cave Side Chamber
      • Cave Larder
      • Main Chamber
      • The Moonlit Tunnel
      • The Focus Chamber
      • Clifftop Path
      • Abandoned Road
      • Twinblades Camp
      • Twinblades Elite Camp
      • Twinblades Tent
    • Witchwood to Grey House
      • Introduction
      • Witchwood Cullis Gate
      • Witchwood Stones
      • The Temple of Avo
      • Witchwood Lake
      • Knothole Glade
      • Arena Entrance
      • Arena Preparation Area
      • Grey House
    • Windmill Hill to Hook Coast
      • Introduction
      • Bowerstone North
      • Bowerstone Jail
      • Windmill Hill
      • Gibbet Woods
      • Prison Path
      • Headsmans Hill
      • Grey House Cellar
      • Headsmans Cave
      • Lychfield Graveyard
      • Old Graveyard Path
      • Circle of the Dead
      • Underground Chamber
      • Underground Tunnel
      • Cliffside Path
      • Underground Passage
      • Torture Chamber
      • Cell Block One
      • Prison Courtyard
      • Wardens Office
      • Cell Block Two
      • Cell Block Three
      • Prison Barracks
      • Hook Coast
    • The Heroes Guild to Archons Folly
      • Introduction
      • The Prophets Chamber
      • The Lost Bay
      • Northern Foothills
      • Archons Shrine
      • Snowspire Village
      • Necropolis
      • Archons Folly
  • Quick Reference
    • Achievements and Avatar Awards
      • Introduction
      • Story Achievements
      • Challenge Achievements
    • Quest List
      • Appendix: Quest List
    • Collectibles
      • Introduction
      • Heroes Guild
      • Lookout Point
      • Bowerstone South
      • Guild Woods
      • Fisher Creek
      • Greatwood Lake
      • Orchard Farm
      • Greatwood Gorge
      • Darkwood Marshes
      • Darkwood Lake
      • Ancient Cullis Gate
      • Barrow Fields
      • Darkwood Bordello
      • Oakvale
      • Rose Cottage
      • Greatwood Caves
      • Hobbe Cave Larder
      • Hobbe Cave Focus
      • Abandoned Road
      • Twinblades Camp
      • Witchwood Stones
      • Witchwood Lake
      • Knothole Glade
      • Grey House
      • Windmill Hill
      • Headsmans Hill
      • Bowerstone Manor
      • Lychfield Graveyard
      • Circle of the Dead
      • Cliffside Path
      • Hook Coast
      • The Lost Bay
      • Necropolis
      • Hero Dolls
      • Trophies
  • Weapons, Armour & Style Cards
    • Successful Dress for the Modern Hero
    • Augmentations
    • Weapons
    • Armour
    • Tattoos
    • Hair & Beards
  • Enemies: A Field Guide for the Fearless and Foolhardy
    • Introduction
    • Creatures
    • Bosses
  • Behind the Scenes
    • Fable: The Making of a Hero
      • And So Our Story Begins
    • The Art of Albion: Untold Tales
      • The Art
      • Environments
  • Sword of Strategia - DLC Code
    • DLC Code Instructions

Fable Anniversary Guide › Walkthrough › Prologue

Guild Woods

Quest Start

Melee Combat Test

Summary: Kill the beetles infesting Guild Woods.
Guild Reward: 20 Gold Renown Reward: 30

Once your first lesson is over, it’s time to pit your Stick against some real enemies. Head east to Guild Woods and introduce your new pointy pal to the Beetles marked by the red dots on your map.

Beetles are feeble foes, so don’t expect much of a challenge. Just take your time and ensure you collect the Experience Orbs expelled from their twitching bodies.

Quest completed

Melee Combat Test

Afterward, return to the Heroes’ Guild and tell the Guildmaster that you’re ready to begin your Apprentice Training.

Apprentice Training

As an apprentice (and strapping teenager now, thanks to the passing of time), you’re expected to prove your worth in Melee, Archery, and Will combat. You can repeat each test to earn bonus items, so don’t move on to the next stage of training without them.

Melee Training

Start your Melee lesson by meeting the Guildmaster at the combat ring. Equip your brand-new Iron Longsword and prepare for a crash course in attacking, blocking, and dodging. Once you’ve mastered the basics, you’ll go toe-to-toe with Whisper again, but she doesn’t put up much of a fight.

Note

Return to the combat ring once you’ve completed the Melee training and you’ll find a black-cloaked Guild member waiting by the gate. Accept his challenge and earn an A+ grade to receive the Iron Katana.

Archery Training

To begin the next stage of your training, make your way to the Archery range. Talk to the Guildmaster and he’ll present you with a Yew Longbow. Fire a few arrows at the stationary dummies and you’ll face a second test against moving targets.

Note

Return to the range once your Archery training is complete and you’ll be given the chance to grade your bowmanship. To score an A+ grade, and a lovely Yew Crossbow, keep your aim to the right and repeatedly nail the farthest-back dummy with maxed-out shots.

Will Training

Once you’re ready for your third and final test, make your way south to the small island near the Demon Door. It’s time for a battle of Will and you have 30 seconds to land a Lightning blow on as many dummies as possible. Your auto-lock should latch back onto a target as soon as it’s recovered so simply wait a few seconds after three consecutive strikes, then start over.

Note

When you’re done, score an A+ grade in advanced Will training to earn a Will Potion and a valuable Resurrection Phial—well worth the minimal effort!

Quest Start

Will Combat Test

Summary: Go with Whisper into Guild Woods.

Guild Reward: 0 Renown Reward: 0

Once you’ve completed Will training, select ‘Play with Whisper’. Head to the Guild Woods and prepare to do battle against some Bandits. There’s no way across the river, so use your bow or fry them with lightning to clear the area. If you’re injured, Whisper will heal you—but it’s far from a tough fight. You won’t get much for your efforts beyond a few Experience Orbs but then it’s not all about materialistic gain, right?

Quest completed

Will Combat Test

Pre-Graduation Side-Quests at the Heroes’ Guild

If you want to earn a few bonus items during your time at the Heroes’ Guild, take a stab at the four side-quests dotted around the map. Be warned, though; these are only available up until your final exam against Maze in Guild Woods.

Baking A Pie

Visit the building at Point A and you’ll find a cook in desperate need of four red apples to finish the pie she’s baking. As luck would have it, the fields near Guild Woods’ entrance are strewn with Cooking Apples. Gather them up, return to the cook, and rejoice at your brand-new, health-restoring Blueberry Pie.

The Foot Race

At Point B, you’ll find two men arguing. If you choose to accept their speed challenge, you’re given 50 seconds to leg it to the Guild’s Demon Door and back. Make haste—not forgetting to use the ‘run’ button—and victory, plus the tidy sum of 25 Gold, will be yours.

Shooting Sparrows

Once you’ve earned the Yew Longbow from Archery training, make your way to Point C on the map. Chat to the man here and you’ll be challenged to hunt the seven sparrows nesting on rooftops and in the gardens to the east. Each kill earns you 5 Gold and +1 Renown, with a 25 Gold bonus awarded for slaughtering them all. Note that sparrow killing is, unsurprisingly, considered an Evil deed.

Scythe and Maze

Visit the second floor of the Guild tower in the south and you’ll find Scythe and Maze, deep in portentous conversation. What’s more, the room’s bookshelves contain two more tomes to add to your burgeoning collection.

The Final Exam

You can take your final exam immediately after completing your Will training. However, if you chose to play with Whisper, you’ll need to meet the Guildmaster back in the Map Room first.

Once the cutscene has played, you have one last chance to complete the Guilds’ various side-quests. Do so then prepare to take on Maze, deep in Guild Woods. Keep track of his position on the mini-map and remember your auto-target as you unleash Melee, Archery, and Will attacks—in that order.

With Maze suitably convinced of your Hero credentials, the first chapter in your epic tale is complete. Sit back, enjoy your graduation ceremony, and smile inwardly as you receive your shiny Guild Seal reward.

Back in the Map Room, step into the light and use your mass of newly acquired Experience points to beef up your stats and Spells. This completes the Guild Training quest and earns you several valuable parting gifts: two Resurrection Phials, two Health Potions, a Mana Potion, an Apple Pie, and a Lamp. Assign the Lamp to your Quick Menu for easy access in Albion’s darker recesses then prepare to step out into the world.

Quest completed

Guild Training

ACHIEVEMENT

THE GRADUATION

It’s been a long time coming but, finally, you can call yourself a Hero— safe in the knowledge that, whatever the future brings, you’re now suitably equipped to fry its face off.

Keep reading with a free account

The first 3 sections of Fable Anniversary are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousHeroes Guild NextIntroduction