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Fable Anniversary eGuide
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Contents

  • The Basics
    • Introduction
      • Introduction
    • Quests and Combat
      • Introduction
      • Questing
      • Combat
      • Potions
    • Experience, Attributes, Spells & Classes
      • Experience
      • Attributes
      • Classes
    • Love, Life, Money, and Fame
      • Introduction
      • Personality Traits
      • Personal Appearance
      • Love, Friendship, and Marriage
      • Crime and Punishment
      • Guile Crimes
      • Making a Living
    • Trinkets and Treasures
      • Introduction
      • Fishing and Digging
      • Silver Keys & Key Chests
      • Demon Doors
  • Walkthrough
    • Prologue
      • Introduction
      • Oakvale (Once Upon A Time....)
      • Heroes Guild
      • Guild Woods
    • Lookout Point to Greatwood Caves
      • Introduction
      • Bowerstone South
      • Greatwood Entrance
      • Fisher Creek
      • Greatwood Lake
      • Orchard Farm
      • Greatwood Gorge
      • Greatwood Cullis Gate
      • Greatwood Caves
    • Darkwood to Twinblades Camp
      • Introduction
      • Darkwood Entrance
      • Darkwood Marshes
      • Darkwood Lake
      • Darkwood Camp
      • Chapel of Skorm
      • Ancient Cullis Gate
      • Darkwood Weir
      • Barrow Fields
      • Darkwood Bordello
      • Oakvale
      • Memorial Garden
      • Rose Cottage
      • Hobbe Cave Entrance
      • Cave Side Chamber
      • Cave Larder
      • Main Chamber
      • The Moonlit Tunnel
      • The Focus Chamber
      • Clifftop Path
      • Abandoned Road
      • Twinblades Camp
      • Twinblades Elite Camp
      • Twinblades Tent
    • Witchwood to Grey House
      • Introduction
      • Witchwood Cullis Gate
      • Witchwood Stones
      • The Temple of Avo
      • Witchwood Lake
      • Knothole Glade
      • Arena Entrance
      • Arena Preparation Area
      • Grey House
    • Windmill Hill to Hook Coast
      • Introduction
      • Bowerstone North
      • Bowerstone Jail
      • Windmill Hill
      • Gibbet Woods
      • Prison Path
      • Headsmans Hill
      • Grey House Cellar
      • Headsmans Cave
      • Lychfield Graveyard
      • Old Graveyard Path
      • Circle of the Dead
      • Underground Chamber
      • Underground Tunnel
      • Cliffside Path
      • Underground Passage
      • Torture Chamber
      • Cell Block One
      • Prison Courtyard
      • Wardens Office
      • Cell Block Two
      • Cell Block Three
      • Prison Barracks
      • Hook Coast
    • The Heroes Guild to Archons Folly
      • Introduction
      • The Prophets Chamber
      • The Lost Bay
      • Northern Foothills
      • Archons Shrine
      • Snowspire Village
      • Necropolis
      • Archons Folly
  • Quick Reference
    • Achievements and Avatar Awards
      • Introduction
      • Story Achievements
      • Challenge Achievements
    • Quest List
      • Appendix: Quest List
    • Collectibles
      • Introduction
      • Heroes Guild
      • Lookout Point
      • Bowerstone South
      • Guild Woods
      • Fisher Creek
      • Greatwood Lake
      • Orchard Farm
      • Greatwood Gorge
      • Darkwood Marshes
      • Darkwood Lake
      • Ancient Cullis Gate
      • Barrow Fields
      • Darkwood Bordello
      • Oakvale
      • Rose Cottage
      • Greatwood Caves
      • Hobbe Cave Larder
      • Hobbe Cave Focus
      • Abandoned Road
      • Twinblades Camp
      • Witchwood Stones
      • Witchwood Lake
      • Knothole Glade
      • Grey House
      • Windmill Hill
      • Headsmans Hill
      • Bowerstone Manor
      • Lychfield Graveyard
      • Circle of the Dead
      • Cliffside Path
      • Hook Coast
      • The Lost Bay
      • Necropolis
      • Hero Dolls
      • Trophies
  • Weapons, Armour & Style Cards
    • Successful Dress for the Modern Hero
    • Augmentations
    • Weapons
    • Armour
    • Tattoos
    • Hair & Beards
  • Enemies: A Field Guide for the Fearless and Foolhardy
    • Introduction
    • Creatures
    • Bosses
  • Behind the Scenes
    • Fable: The Making of a Hero
      • And So Our Story Begins
    • The Art of Albion: Untold Tales
      • The Art
      • Environments
  • Sword of Strategia - DLC Code
    • DLC Code Instructions

Fable Anniversary Guide › The Basics › Love, Life, Money, and Fame

Crime and Punishment

Characters who don’t mind dipping into the darker side of the Alignment bar can indulge in a wide variety of criminal activities during their time in Albion. Some crimes reap financial rewards but most are merely a way of edging your Alignment just that little bit closer to Evil. Major cities and the Heroes’ Guild keep a police force on hand, ready to fine those caught in the act of mischief. However, you can commit Evil deeds with impunity in less civilised areas.

Note

Hardened criminals have little to fear, with fines disappearing over time. Even the most brutal of murders is wiped from your slate in under ten minutes.

Standard Crimes

BRANDISHING A WEAPON FINE: 40 Gold

You’re able to draw your weapon in any town or city (with the exception of Bowerstone) but it’s considered an offence to do so. If a Guard catches you with your weapon out, you’ll be fined 40 Gold. However, that fine is waived if you sheathe it again quickly.

VANDALISM FINE: 250 Gold

Any act of wanton destruction—whether breaking a barrel or smashing through a locked door—is frowned upon in Albion. If you’re caught in the act, you can expect city Guards to levy a fine of 250 Gold.

BURGLARY FINE: 750 Gold

Burglary is only considered a moderately Evil deed in Albion and, given the potential for reward, even Good characters might want to dabble from time to time. Houses contain everything from armour and cash to hairstyle and tattoo cards—and it’s not as if their owners will miss much, right? Wait until a house is empty before attempting a break-in and watch the Detection Eye icon on your mini-map. If it’s open, you’re cruising for a fine; if it’s closed, you’re golden.

ASSAULT FINE: 500 Gold

It might be fun to punch the occasional stranger in the chops, but it’s still considered a criminal offence. If you’re caught playing fisticuffs, expect a fine of 500 Gold and little else, seeing as assaults serve no practical purpose in Albion.

MURDER FINE: 2,000 Gold

Murder is the most dastardly crime you can commit in Albion and has the steepest fine at 2,000 Gold—you’ll be kicked out of town for your shocking misdeeds too. Townsfolk carry little of value so there are few immediate rewards for murder, although some Traders drop moderately valuable items like gemstones later in the game. If you’re feeling particularly nefarious, though, you could off an entire town and buy up every house available—you property-hogging monster.

Note

There’s one particularly devious way to make murder work in your favour. By killing everyone who works in a shop, you’re able to buy it (at a hefty price) and rent it out to new merchants. This earns you a special discount on their goods.

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