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Fable Anniversary eGuide
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Contents

  • The Basics
    • Introduction
      • Introduction
    • Quests and Combat
      • Introduction
      • Questing
      • Combat
      • Potions
    • Experience, Attributes, Spells & Classes
      • Experience
      • Attributes
      • Classes
    • Love, Life, Money, and Fame
      • Introduction
      • Personality Traits
      • Personal Appearance
      • Love, Friendship, and Marriage
      • Crime and Punishment
      • Guile Crimes
      • Making a Living
    • Trinkets and Treasures
      • Introduction
      • Fishing and Digging
      • Silver Keys & Key Chests
      • Demon Doors
  • Walkthrough
    • Prologue
      • Introduction
      • Oakvale (Once Upon A Time....)
      • Heroes Guild
      • Guild Woods
    • Lookout Point to Greatwood Caves
      • Introduction
      • Bowerstone South
      • Greatwood Entrance
      • Fisher Creek
      • Greatwood Lake
      • Orchard Farm
      • Greatwood Gorge
      • Greatwood Cullis Gate
      • Greatwood Caves
    • Darkwood to Twinblades Camp
      • Introduction
      • Darkwood Entrance
      • Darkwood Marshes
      • Darkwood Lake
      • Darkwood Camp
      • Chapel of Skorm
      • Ancient Cullis Gate
      • Darkwood Weir
      • Barrow Fields
      • Darkwood Bordello
      • Oakvale
      • Memorial Garden
      • Rose Cottage
      • Hobbe Cave Entrance
      • Cave Side Chamber
      • Cave Larder
      • Main Chamber
      • The Moonlit Tunnel
      • The Focus Chamber
      • Clifftop Path
      • Abandoned Road
      • Twinblades Camp
      • Twinblades Elite Camp
      • Twinblades Tent
    • Witchwood to Grey House
      • Introduction
      • Witchwood Cullis Gate
      • Witchwood Stones
      • The Temple of Avo
      • Witchwood Lake
      • Knothole Glade
      • Arena Entrance
      • Arena Preparation Area
      • Grey House
    • Windmill Hill to Hook Coast
      • Introduction
      • Bowerstone North
      • Bowerstone Jail
      • Windmill Hill
      • Gibbet Woods
      • Prison Path
      • Headsmans Hill
      • Grey House Cellar
      • Headsmans Cave
      • Lychfield Graveyard
      • Old Graveyard Path
      • Circle of the Dead
      • Underground Chamber
      • Underground Tunnel
      • Cliffside Path
      • Underground Passage
      • Torture Chamber
      • Cell Block One
      • Prison Courtyard
      • Wardens Office
      • Cell Block Two
      • Cell Block Three
      • Prison Barracks
      • Hook Coast
    • The Heroes Guild to Archons Folly
      • Introduction
      • The Prophets Chamber
      • The Lost Bay
      • Northern Foothills
      • Archons Shrine
      • Snowspire Village
      • Necropolis
      • Archons Folly
  • Quick Reference
    • Achievements and Avatar Awards
      • Introduction
      • Story Achievements
      • Challenge Achievements
    • Quest List
      • Appendix: Quest List
    • Collectibles
      • Introduction
      • Heroes Guild
      • Lookout Point
      • Bowerstone South
      • Guild Woods
      • Fisher Creek
      • Greatwood Lake
      • Orchard Farm
      • Greatwood Gorge
      • Darkwood Marshes
      • Darkwood Lake
      • Ancient Cullis Gate
      • Barrow Fields
      • Darkwood Bordello
      • Oakvale
      • Rose Cottage
      • Greatwood Caves
      • Hobbe Cave Larder
      • Hobbe Cave Focus
      • Abandoned Road
      • Twinblades Camp
      • Witchwood Stones
      • Witchwood Lake
      • Knothole Glade
      • Grey House
      • Windmill Hill
      • Headsmans Hill
      • Bowerstone Manor
      • Lychfield Graveyard
      • Circle of the Dead
      • Cliffside Path
      • Hook Coast
      • The Lost Bay
      • Necropolis
      • Hero Dolls
      • Trophies
  • Weapons, Armour & Style Cards
    • Successful Dress for the Modern Hero
    • Augmentations
    • Weapons
    • Armour
    • Tattoos
    • Hair & Beards
  • Enemies: A Field Guide for the Fearless and Foolhardy
    • Introduction
    • Creatures
    • Bosses
  • Behind the Scenes
    • Fable: The Making of a Hero
      • And So Our Story Begins
    • The Art of Albion: Untold Tales
      • The Art
      • Environments
  • Sword of Strategia - DLC Code
    • DLC Code Instructions

Fable Anniversary Guide › Walkthrough › Darkwood to Twinblades Camp

Darkwood Marshes

You won’t have to go far into Darkwood Marshes before you learn why your chums were best left back in the previous area. The Balverines that prowl Darkwood are as ferocious as they are fast. Worse still, they’re able to withstand a fair amount of damage, meaning you’ve got your work cut out here.

Be wary of two moves in particular when going up against a Balverine. Firstly, look out for its powerful pounce attack, which can be dodged if your reactions are good. Secondly, Balverines can leap straight into the air, disappearing completely for a few seconds at a time. Don’t let your guard down, however—eventually, they slam back to earth, usually close enough to take a chunk of flesh straight out of your Heroic frame. This one’s easily avoided, though, by moving around prior to its reappearance. If you’re finding that Balverines are simply too quick to hit, try using the Slow Time Spell to bring their movements to a crawl.

Luckily, there’s just one solitary Balverine to deal with on your arrival in this area. When it’s taken care of, return to Darkwood Entrance and lead your party onward, trundling down the stone steps just past the Darkwood Marshes Demon Door. There’s a chest containing a Jet gemstone off to the left and the misty murk of Darkwood Marshes lies before you. Be careful here—those suspiciously luminous mushrooms peppering each tiny island will explode if you get too close.

Thankfully, you can destroy them in a matter of seconds using your Lightning Spell. Alternatively, if you’re some kind of Will-hating loon, use your Ranged weapon to painstakingly take them out one by one. When the coast is clear, lead your buddies west toward the exit. Instruct them to Wait before passing into Darkwood Lake alone.

ACHIEVEMENT

THE SUMMONER’S TAIL

Your first fight against a Balverine also marks your first opportunity to unlock the Summoner’s Tail Achievement. Once you’ve whittled your opponent’s health right down, unleash the Summon Spell and let your conjured ally finished the job for you. If all goes as planned, you become the proud owner of a summonable Balverine. Cast the spell again to unlock this particularly snazzy Achievement.

Darkwood Marshes Demon Door

“Beware, traveler—I block the way to all but the most combat-hardened. If you request, my Guardians will test your mettle in combat. Meet their challenge, and the reward I hide is yours.”

This door wants to see you go a few rounds in battle, and unleashes several waves of increasingly tough Hobbes if you accept the challenge. Before you do, though, leave your entourage back at Darkwood Entrance, if you’re in the midst of the Trader Escort quest. It’s a relatively simple fight if you keep your wits about you, so pile on the carnage until victory is yours. Once the door opens, step into the Darkwood Sanctum to claim the imminently useful Dark Will User’s outfit.

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