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Fable Anniversary eGuide
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Contents

  • The Basics
    • Introduction
      • Introduction
    • Quests and Combat
      • Introduction
      • Questing
      • Combat
      • Potions
    • Experience, Attributes, Spells & Classes
      • Experience
      • Attributes
      • Classes
    • Love, Life, Money, and Fame
      • Introduction
      • Personality Traits
      • Personal Appearance
      • Love, Friendship, and Marriage
      • Crime and Punishment
      • Guile Crimes
      • Making a Living
    • Trinkets and Treasures
      • Introduction
      • Fishing and Digging
      • Silver Keys & Key Chests
      • Demon Doors
  • Walkthrough
    • Prologue
      • Introduction
      • Oakvale (Once Upon A Time....)
      • Heroes Guild
      • Guild Woods
    • Lookout Point to Greatwood Caves
      • Introduction
      • Bowerstone South
      • Greatwood Entrance
      • Fisher Creek
      • Greatwood Lake
      • Orchard Farm
      • Greatwood Gorge
      • Greatwood Cullis Gate
      • Greatwood Caves
    • Darkwood to Twinblades Camp
      • Introduction
      • Darkwood Entrance
      • Darkwood Marshes
      • Darkwood Lake
      • Darkwood Camp
      • Chapel of Skorm
      • Ancient Cullis Gate
      • Darkwood Weir
      • Barrow Fields
      • Darkwood Bordello
      • Oakvale
      • Memorial Garden
      • Rose Cottage
      • Hobbe Cave Entrance
      • Cave Side Chamber
      • Cave Larder
      • Main Chamber
      • The Moonlit Tunnel
      • The Focus Chamber
      • Clifftop Path
      • Abandoned Road
      • Twinblades Camp
      • Twinblades Elite Camp
      • Twinblades Tent
    • Witchwood to Grey House
      • Introduction
      • Witchwood Cullis Gate
      • Witchwood Stones
      • The Temple of Avo
      • Witchwood Lake
      • Knothole Glade
      • Arena Entrance
      • Arena Preparation Area
      • Grey House
    • Windmill Hill to Hook Coast
      • Introduction
      • Bowerstone North
      • Bowerstone Jail
      • Windmill Hill
      • Gibbet Woods
      • Prison Path
      • Headsmans Hill
      • Grey House Cellar
      • Headsmans Cave
      • Lychfield Graveyard
      • Old Graveyard Path
      • Circle of the Dead
      • Underground Chamber
      • Underground Tunnel
      • Cliffside Path
      • Underground Passage
      • Torture Chamber
      • Cell Block One
      • Prison Courtyard
      • Wardens Office
      • Cell Block Two
      • Cell Block Three
      • Prison Barracks
      • Hook Coast
    • The Heroes Guild to Archons Folly
      • Introduction
      • The Prophets Chamber
      • The Lost Bay
      • Northern Foothills
      • Archons Shrine
      • Snowspire Village
      • Necropolis
      • Archons Folly
  • Quick Reference
    • Achievements and Avatar Awards
      • Introduction
      • Story Achievements
      • Challenge Achievements
    • Quest List
      • Appendix: Quest List
    • Collectibles
      • Introduction
      • Heroes Guild
      • Lookout Point
      • Bowerstone South
      • Guild Woods
      • Fisher Creek
      • Greatwood Lake
      • Orchard Farm
      • Greatwood Gorge
      • Darkwood Marshes
      • Darkwood Lake
      • Ancient Cullis Gate
      • Barrow Fields
      • Darkwood Bordello
      • Oakvale
      • Rose Cottage
      • Greatwood Caves
      • Hobbe Cave Larder
      • Hobbe Cave Focus
      • Abandoned Road
      • Twinblades Camp
      • Witchwood Stones
      • Witchwood Lake
      • Knothole Glade
      • Grey House
      • Windmill Hill
      • Headsmans Hill
      • Bowerstone Manor
      • Lychfield Graveyard
      • Circle of the Dead
      • Cliffside Path
      • Hook Coast
      • The Lost Bay
      • Necropolis
      • Hero Dolls
      • Trophies
  • Weapons, Armour & Style Cards
    • Successful Dress for the Modern Hero
    • Augmentations
    • Weapons
    • Armour
    • Tattoos
    • Hair & Beards
  • Enemies: A Field Guide for the Fearless and Foolhardy
    • Introduction
    • Creatures
    • Bosses
  • Behind the Scenes
    • Fable: The Making of a Hero
      • And So Our Story Begins
    • The Art of Albion: Untold Tales
      • The Art
      • Environments
  • Sword of Strategia - DLC Code
    • DLC Code Instructions

Fable Anniversary Guide › The Basics › Quests and Combat

Questing

Quests are the meat and potatoes of Hero-dom in Fable. If you don’t do quests, you’re just a funny-looking man with a whacking great sword. Thankfully, you can barely move a foot in Albion without someone chucking a quest at you—so why not just accept your lot in life and get stuck in?

You’ll encounter three different types of quest during your time as a Hero, each slightly different in scope but all showering you with Gold and significant quantities of Renown. That’s good; you’ll like Renown.

GOLD QUESTS

Gold Quests are required to advance through Fable’s story. You’ll be notified whenever a new Gold Quest is available, and most are accepted at the Map Table in the Heroes’ Guild. Should you have a sudden, pressing, real-life engagement mid-way through play, never fear—Fable Anniversary’s new checkpoint system automatically saves your progress as you move between regions during Gold and Silver Quests. If a quest isn’t currently active, you’re free to save at any time.

SILVER QUESTS

Silver Quests are entirely optional but often bring significant rewards. Check the Map Table at the Heroes’ Guild frequently for new Silver Quests.

BRONZE QUESTS

Bronze Quests are a little different from the others insofar as they’re largely open-ended, ongoing affairs based around item gathering. Bronze Quests won’t earn you a whole lot of money or Renown, but their rewards can still be valuable. Unlike Gold and Silver Quests, Bronze Quests are usually initiated by talking to characters around Albion.

ESCORT MISSIONS

Many quests demand that you bring a civilian along for the ride - and keep him alive for the duration. Given that Albion’s great unwashed rarely show much proficiency with a blade, escort missions can be testing affairs. However, there are a couple of tricks that should make your life easier.

  • Learn the Heal Life Spell as early as possible. If used close to your companion, he’ll enjoy a bit of a health top-up, too.
  • You can leave and return to certain locations without causing enemies to re-spawn. These areas are an escort’s dream—simply command your charge to “Wait” in the previous zone, then collect them once the path ahead is clear. Unfortunately, you won’t always be so lucky. In locations where enemies reappear on your return, make your charge “Wait” near the entrance and ensure that opponents don’t slip through your wall of whirling blades and Spells.

Note

It’s best to avoid certain area-of-effect Spells—such as Fireball or Force Push—during escort missions as your companion is almost guaranteed to wander into their boundaries on a whim. Likewise, Ranged weapons are risky as your blundering chum can easily stroll into your arrow’s path. Stick to Melee weapons and you’re far less likely to maim your pal.

Boasts

Real Heroes don’t just quest, they quest with finesse. Often, when perusing a quest’s description, you’re given the option to “Take Quest and Boast.” Select it and you’re transported to Lookout Point where a crowd of admirers awaits. Here, you can choose from a list of Boasts—essentially, wagers in which you bet reward money on your ability to complete a quest in a certain way. Boasts range from the mundane to the fearsomely challenging (including some special, quest-specific Boasts), but all pay handsomely in Gold if completed successfully.

Note

If you select the “Take Quest” option, it’s still possible to instigate a Boast. Just head to the podium at Lookout Point to get proceedings underway.

No Protection

This boast is a naturist’s dream, demanding you do an entire quest in nothing but your undergarments. Unsurprisingly, No Protection makes the going considerably tougher so it’s best saved for older quests that pose little challenge—unless you’ve always quite fancied the idea of being buried in your grumble-dingers.

Note

Using the Physical Shield Spell during this Boast elicits an automatic fail.

Fist Fighter

If you opt for the Fist Fighter Boast, weapons and offensive spells are off-limits. It’s best to reserve this Boast for quests that require little in the way of combat—unless you have a right hook that would shame a pirate.

Without A Scratch

As its name suggests, this Boast requires that you complete a quest without taking any damage. Doing so is no mean feat, but the monetary reward is often significant. Ranged weapons and magic can help you avoid risky close-quarters combat, while the Physical Shield spell is invaluable here.

Rampage, Massacre, Etc.

These Boasts are the domain of Evil characters and mainly involve the wholesale slaughter of innocents. For that reason, Good characters should avoid these at all costs, unless you especially want to see that halo clattering around your ankles.

Guild Seal

You get the Guild Seal once you’ve graduated from the Heroes’ Guild at the start of the game. This mysterious artefact has many uses but primarily enables the Guildmaster to contact you telepathically—either to dish out advice or alert you once a new quest is available. More practically, though, the Guild Seal enables fast-travel around Albion, either dumping you back at the Heroes’ Guild or an active Cullis Gate, if you prefer.

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