In Fable, Classes aren’t selected up front but, rather, evolve over time depending on a number of factors. Chiefly, they’re determined based on your most-used combat style and your highest-level Attribute stat. Classes have no direct bearing on the game itself but check out the following combinations if you’re curious to know how they’re generated.
| Title | Acquired | Dominant Attribute |
|---|---|---|
|
Apprentice |
Any |
None |
|
Archer |
Ranged (Skill) |
Accuracy |
|
Barbarian |
Melee (Strength) |
Toughness |
|
Battle Mage |
Magic (Will) |
Physique |
|
Bountyhunter |
Ranged (Skill) |
Toughness |
|
Fighter |
Melee (Strength) |
Health |
|
Hunter |
Melee (Strength) |
Speed |
|
Infiltrator |
Melee (Strength) |
Guile |
|
Invoker |
Magic (Will) |
Magic Power |
|
Knight |
Ranged (Skill) |
Physique |
|
Moonchaser |
Magic (Will) |
Speed |
|
Mystic |
Ranged (Skill) |
Magic Power |
|
Rogue |
Ranged (Skill) |
Guile |
|
Scout |
Ranged (Skill) |
Speed |
|
Seer |
Magic (Will) |
Accuracy |
|
Slayer |
Melee (Strength) |
Accuracy |
|
Soldier |
Ranged (Skill) |
Health |
|
Sorcerer |
Magic (Will) |
Toughness |
|
Spellsword |
Melee (Strength) |
Magic Power |
|
Spellwarrior |
Melee (Strength) |
Spells |
|
Theurgist |
Magic (Will) |
Health |
|
Warlock |
Magic (Will) |
Guile |
|
Warrior |
Melee (Strength) |
Physique |
|
Will User |
Magic (Will) |
Spells |
|
Witchhunter |
Ranged (Skill) |
Spells |