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Fable Anniversary eGuide
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Contents

  • The Basics
    • Introduction
      • Introduction
    • Quests and Combat
      • Introduction
      • Questing
      • Combat
      • Potions
    • Experience, Attributes, Spells & Classes
      • Experience
      • Attributes
      • Classes
    • Love, Life, Money, and Fame
      • Introduction
      • Personality Traits
      • Personal Appearance
      • Love, Friendship, and Marriage
      • Crime and Punishment
      • Guile Crimes
      • Making a Living
    • Trinkets and Treasures
      • Introduction
      • Fishing and Digging
      • Silver Keys & Key Chests
      • Demon Doors
  • Walkthrough
    • Prologue
      • Introduction
      • Oakvale (Once Upon A Time....)
      • Heroes Guild
      • Guild Woods
    • Lookout Point to Greatwood Caves
      • Introduction
      • Bowerstone South
      • Greatwood Entrance
      • Fisher Creek
      • Greatwood Lake
      • Orchard Farm
      • Greatwood Gorge
      • Greatwood Cullis Gate
      • Greatwood Caves
    • Darkwood to Twinblades Camp
      • Introduction
      • Darkwood Entrance
      • Darkwood Marshes
      • Darkwood Lake
      • Darkwood Camp
      • Chapel of Skorm
      • Ancient Cullis Gate
      • Darkwood Weir
      • Barrow Fields
      • Darkwood Bordello
      • Oakvale
      • Memorial Garden
      • Rose Cottage
      • Hobbe Cave Entrance
      • Cave Side Chamber
      • Cave Larder
      • Main Chamber
      • The Moonlit Tunnel
      • The Focus Chamber
      • Clifftop Path
      • Abandoned Road
      • Twinblades Camp
      • Twinblades Elite Camp
      • Twinblades Tent
    • Witchwood to Grey House
      • Introduction
      • Witchwood Cullis Gate
      • Witchwood Stones
      • The Temple of Avo
      • Witchwood Lake
      • Knothole Glade
      • Arena Entrance
      • Arena Preparation Area
      • Grey House
    • Windmill Hill to Hook Coast
      • Introduction
      • Bowerstone North
      • Bowerstone Jail
      • Windmill Hill
      • Gibbet Woods
      • Prison Path
      • Headsmans Hill
      • Grey House Cellar
      • Headsmans Cave
      • Lychfield Graveyard
      • Old Graveyard Path
      • Circle of the Dead
      • Underground Chamber
      • Underground Tunnel
      • Cliffside Path
      • Underground Passage
      • Torture Chamber
      • Cell Block One
      • Prison Courtyard
      • Wardens Office
      • Cell Block Two
      • Cell Block Three
      • Prison Barracks
      • Hook Coast
    • The Heroes Guild to Archons Folly
      • Introduction
      • The Prophets Chamber
      • The Lost Bay
      • Northern Foothills
      • Archons Shrine
      • Snowspire Village
      • Necropolis
      • Archons Folly
  • Quick Reference
    • Achievements and Avatar Awards
      • Introduction
      • Story Achievements
      • Challenge Achievements
    • Quest List
      • Appendix: Quest List
    • Collectibles
      • Introduction
      • Heroes Guild
      • Lookout Point
      • Bowerstone South
      • Guild Woods
      • Fisher Creek
      • Greatwood Lake
      • Orchard Farm
      • Greatwood Gorge
      • Darkwood Marshes
      • Darkwood Lake
      • Ancient Cullis Gate
      • Barrow Fields
      • Darkwood Bordello
      • Oakvale
      • Rose Cottage
      • Greatwood Caves
      • Hobbe Cave Larder
      • Hobbe Cave Focus
      • Abandoned Road
      • Twinblades Camp
      • Witchwood Stones
      • Witchwood Lake
      • Knothole Glade
      • Grey House
      • Windmill Hill
      • Headsmans Hill
      • Bowerstone Manor
      • Lychfield Graveyard
      • Circle of the Dead
      • Cliffside Path
      • Hook Coast
      • The Lost Bay
      • Necropolis
      • Hero Dolls
      • Trophies
  • Weapons, Armour & Style Cards
    • Successful Dress for the Modern Hero
    • Augmentations
    • Weapons
    • Armour
    • Tattoos
    • Hair & Beards
  • Enemies: A Field Guide for the Fearless and Foolhardy
    • Introduction
    • Creatures
    • Bosses
  • Behind the Scenes
    • Fable: The Making of a Hero
      • And So Our Story Begins
    • The Art of Albion: Untold Tales
      • The Art
      • Environments
  • Sword of Strategia - DLC Code
    • DLC Code Instructions

Fable Anniversary Guide › Walkthrough › Windmill Hill to Hook Coast

Lychfield Graveyard

Quest Start

The Graveyard Path

Summary: Talk to the Gravekeeper.
Money Reward: 1,500 Renown Reward: 200

Unsurprisingly, this far-flung patch of swampland, dedicated to Albion’s dearly departed, is hardly the most welcoming of places. For starters, the Demon Door to the north is a right old misery—and the hordes of Undead roaming the area don’t cheer things up much either. In better news, there’s a Cullis Gate here, meaning you should never need to trek through Windmill Hill again.

Lychfield Graveyard Demon Door

This door refuses to open without the blessing of long-dead Hero Nostro. Luckily, Nostro seeks four pieces of his missing armour, and, once returned, passage through the door is yours. Opening this Demon Door is integral to your progress in The Graveyard path quest—so expect to be back here very soon.

Nostro’s Treasure

Your first destination should be the gravekeeper’s hut, under the arch to the south. Inside, you’ll be privy to an interesting conversation—it seems the gravekeeper has stashed something valuable away in the graveyard. Speak to him and he’ll gladly open the gates for you, noting that the great Nostro himself lies buried within. Incidentally, there’s a Spade in the chest just outside the gravekeeper’s hut—which should be of precisely no use if you’ve been following along so far.

When you’re ready to go deeper into Lychfield Graveyard, make your way to the gates along the main path. Once they’re open, rush in and start battling the Undead. There are plenty to get through, most spewing from the ground when you least expect it. However, they’re pretty easy to deal with, as long as you proceed with caution. For some reason, the crazy old gravekeeper decides to join your quest—protect him if you must, but it won’t matter if he dies.

Make your way west, hacking through the seemingly endless hordes of Undead and head into Nostro’s crypt at the very end of the path. Despite his whole being-dead-for-centuries thing, Nostro is still happy to clue you in on your next objective: find the four pieces of his legendary attire—the helmet, the armour, the sword, and the shield.

Note

If you haven’t already unlocked the Swinging Sword Achievement, Lychfield Graveyard provides another great opportunity to do so. Simply hit three Undead opponents simultaneously using a Flourish attack.

Nostro’s Armour lies in the mausoleum at Point A on the map. Be wary, though; each time you find an item, more Undead rise from the earth. Deal with their swelling ranks, then look for the water visible through the broken wall at Point B. Use your Rod to reel in Nostro’s Shield and prepare for another bout of Undead slaughter.

Cross back over the bridge to the east and immediately take a right when the path permits. Keep a lookout for the last grave on the right—you can dig up a Silver Key here. When you’re done, enter the mausoleum nearby and score a second Silver Key. Next, visit the small cluster of graves at Point C. Use your Spade on the strange, glowing patch of earth to receive Nostro’s Sword. Finally, there’s a third Silver Key waiting to be fished out of the water, just to the east.

There’s one last place to go before all four pieces of treasure are yours—the gravekeeper’s hut (at Point D) where all this began. You can find Nostro’s Helmet perched gaily on a shelf inside. Grab it, then root through the bookshelf to find the Buzz hairstyle card. There’s also an Ages of Skill Potion in the cupboard nearby, if you’re so inclined. Once you’re suitably looted, leg it all the way back to the west and dump your newfound treasures in Nostro’s crypt. As a reward, the Demon Door to the east finally opens.

Tip

Before you continue, have a further dig around the graveyard. There are plenty of items buried about the place—including Gold, Health and Will Potions, plus a Karlan Wings and Howl Tattoo in the fenced-off area near the entrance.

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