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Assassin's Creed Odyssey eGuide
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Contents

  • Changelog
    • Updates
  • The Essentials
    • Introduction
    • Health
    • Combat
    • Experience and Leveling Up
    • Ability Points
    • Your Trusty Steed
    • Ikaros
    • The Adrestia
    • Revelation
    • Discovering and Completing Locations
    • War
    • The Map and Fast Travel
    • Inventory
    • Animals
    • Exploration
  • Odyssey Main Quests
    • Prologue
      • Battle of Thermopylae, 480 BCE
      • Modern Day: Layla Hassan
      • Gameplay Options
      • How To Use This Guide
    • Chapter 1: Kephallonia Island
      • Get Your Money Back
      • A Debt to Pay
      • The Wolf Hunt
    • Chapter 2: Megaris
      • A Journey Into War
      • The Wolf and the Snake
    • Chapter 3: Phokis
      • The Wolf’s Fate
      • Of Visions and Visionaries
      • Beware the Snakes
      • An Old Enemy and New Ally
    • Chapter 4: Attika
      • The Road to the Symposium
    • Chapter 5: Keos, Korinthia, Argolis
      • Introduction
      • Pirate Hospitality
      • Land of the Lawless
      • A Prescription for Discovery
    • Chapter 6: Attika
      • Rising From the Ashes
    • Chapter 7: Naxos, Lakonia, Arkadia, Boeotia, Elis, Messenia
      • The Reunion
      • Paradise Lost
      • Home Is Where My Mother Is
      • The Olympian
      • The Cult and the Archon
      • Paint It Red
      • The Cultist King
    • Chapter 8: Attika
      • Uprising
      • Public Opinion
      • Battle of Amphipolis
    • Chapter 9: Lakonia
      • Homecoming
    • Chapter 10: Attika
      • Epilogue
      • Game Endings
    • Eliminating the Cult of Kosmos
    • Between Two Worlds
      • Volcanic Islands World Quest
      • The Gates of Atlantis
      • The Last Riddle
      • Messara World Quests
      • A Place of Twists and Turns
      • Empedokles Character Quests
      • Tunnel Vision
      • Shadows of Serpents
      • Ancient Revelations
  • Character Side Quests
    • Agapios
      • Death and Taxes
      • The Taxman Cometh
      • Sharp Tongue
      • Freedom Isn't Free
      • Blood and Water
      • Dagger to the Heart
      • Wasn't Born the Kingfisher
      • The Kingfisher and the Robin
    • Alkibiades
      • Handle with Care
      • Designated Rider
      • Rock Hard
      • Across the Border
      • Happily Ever After?
    • Barnabas
      • Hull, Yeah!
      • A Pirate's Life
    • Artaxerxes (The Blind king)
      • Prince of Persia
    • Daphnae (The Daughters of Artemis)
      • The Daughters of Artemis
      • The Goddesses' Hunt
      • Kallisto the Bear
      • The Erymanthian Boar
      • The Hind of Keryneia
      • The Kretan Bull
      • The Krokottas Hyena
      • The Lykaon Wolf
      • The Nemean Lion
      • Artemis's Request
    • Demokritos (The Secrets of Greece)
      • The Dunce Conundrum
      • Another Kind of Poetry
    • Demosthenes
      • Creating Opportunity
      • The Wise Warrior
      • In the Midst of Chaos
      • Swift as Wind
      • Last Request
      • The Final Battle
    • Drakios
      • Call to Arms
      • The Great Contender
      • Legend No More
    • Eppie
      • A Life's Dedication
      • Language of the Ancients
      • Chasing Phantoms
      • Origins of a Ritual
      • The Tribute
      • Keep the Faith
    • Eritha
      • I, Diona
      • By the Fates
    • Heitor
      • A Friend in Need...
      • Heitor's Gonna Hate
    • Hippokrates
      • The Hunting Party
      • Let My Patients Go
      • Inheritance Insurance
      • Too Much of a Good Thing
    • Kleon
      • For the People
      • He Who Stops
      • The Liberator
    • Kyra
      • Kyra with a Cause
      • Bleeding Hearts and Stolen Money
      • Goddess of the Hunt
    • Leiandros
      • Minotour de Force
      • The Pre-Trial of Accuracy
      • The Pre-Trial of Endurance
      • The Pre-Trial of Strength
      • Cashing In on the Cow
      • What Lies Below the Surface
      • No More Bull
    • Lykaon
      • Helping a Healer
      • Sins of the Past
      • The Unkindest Cut
    • Lysander
      • Ambition
      • Only Fools Want War
      • Rise Through the Ranks
      • The Cost of War
      • Know Your Enemy
      • Nemesis
    • Markos
      • Old Friends, Old Problems
      • Farm in Flames
      • Markos's Fate
    • Mikkos
      • Tough Love
      • Have You Seen My Mikkos?
      • Doctor's Pet
      • Indulging Just a Little
      • School of Hard Knocks
      • Retribution
    • Odessa
      • A Family Ordeal
      • The True Story
    • The Olympics
      • Barnabas Abroad
      • Throwing the Bet
      • Gutter Runner
      • The Drachmae of Romance
      • Kallipateira
    • Phidias
      • The Message, the Stick, and the Artist
      • Art Leading Life
      • The Kytheran Statue
      • The Samian Statue
      • The Thasian Statue
      • Pieces of the Puzzle
      • Journey's End
    • Phoibe
      • The Blood Fever
    • Roxana
      • Sparring with Roxana
      • Archery Practice
      • Foot Race
    • Skoura
      • They Just Want Cruelty
      • Heroes of the Arena
    • Sokrates
      • Citizenship Test
      • Witness Him
      • Free Speech
      • On a high Horse
      • A Life's Worth
      • The Sokratic Method
    • Thaletas
      • The Thaletas Way
      • Paint the Sand Red
      • Hearts of War
    • Xenia
      • Birds of a Feather
      • Sacred Vows
      • She Who Controls the Seas
      • Throw the Dice
      • Priceless Treasure
    • Romance Options
  • World Quests
    • Abantis Islands
      • Once a Slave
    • Attika
      • A Growing Sickness
      • Escort Service
    • Argolis
      • Death Comes for Us All
    • Boeotia
      • Sibling Revenge
      • Brewing Love
      • The Stolen Steed
    • Greece
      • Besieging Bandits
      • Cave Crusader
      • Fortress Fallout
      • Lacerated Leaders
    • Kephallonia Islands
      • Hungry Gods
      • Merciful Gods
      • In the Footsteps of Gods
      • Shark the Vagrant
      • Mercenary Work
      • A Fight with Talos
      • Lumbering Along
      • A Small Odyssey
      • A Ship Came Sailing
    • Kythera Island
      • Idiot Hunt
      • Purple Pain
      • Takes Drachmae to Make Drachmae
      • Place in the Kosmos
      • All Bonds Will Break
      • Atoll Order
      • Pick Your Poison
      • The Handmaiden's Story
      • In a Rush
    • Lakonia
      • Training Days
      • A Legendary Hunt
      • Brothers in Arms
      • Not My Mother's Daughter
      • A Treasury of Legends
      • Sacred Favors
      • A Godless Blight
      • End of the Day
    • Lokris
      • Family Values
      • Confiscated
    • Messara
      • The Lost Arkalochori Axe
      • Flowers for the Dead
      • Fang for Your Buck
      • Gortyn Out of Hand
      • Revenge Served Cold
      • It's Complicated
      • Bare It All
      • Civil Unrest
      • Say That Again!
    • Naxos Island
      • The Writing's on the Wall
    • Pephka
      • The Grand Minotour
      • Bravely Ran Away
    • Petrified Islands
      • Chip on Your Shoulder
      • Hostage Situation
      • Caged and Enraged
      • Clothes Make the Daughter
      • The Elixir
      • Revenge of the Wolf
      • Shroud of the Bear
      • Son of a Fisherman
      • Waiting for Galarnos
      • Qamra, Medicine Woman
    • Phokis
      • Crewless
      • Age Is Just a Number
      • Recruitment Drive
      • Lost and Found
      • Photios's Pre-Tirement
    • Pirate Islands
      • Making Friends
      • Heart of Stone
      • Red in the Wreckage
      • We're Not Thieves
      • We're Treasure Hunters
      • A Chest Full of Drachmae
    • Silver Islands
      • Trouble in Paradise
      • Call to Arms
      • Hades, Meet Podarkes
      • "M" for Murder
      • Grin and Bear It
      • A Night to Remember
    • Southern Sporades
      • A Business Opportunity
      • Dead or Alive
      • The Con of Cons
  • Activities
    • Intro
    • The Arena
    • Ainigmata Ostraka
    • Tomb Raider
    • Mercenaries
  • Atlas
    • Overview
    • Achaia
    • Anaphi
    • Andros
    • Argolis
    • Arkadia
    • Attika
    • Boeotia
    • Chios
    • Delos
    • Elis
    • Euboea
    • Hydrea
    • Keos
    • Kephallonia Island
    • Korinthia
    • Kos
    • Kythera Island
    • Lakonia
    • Lemnos
    • Lesbos
    • Lestris
    • Lokris
    • Makedonia
    • Malis
    • Megaris
    • Melos
    • Messara
    • Messenia
    • Mykonos
    • Naxos
    • Paros
    • Pephka
    • Phokis
    • Samos
    • Seriphos
    • Skyros
    • Thasos
    • Thera
  • Interactive World Map
    • Ancient Greece
  • Reference
    • Intro
    • Enemies
    • Gear
    • Engravings
    • Abilities
    • The Adrestia
    • Achievements and Trophies
  • The World of Ancient Greece
    • Concept Art and Characters

Assassin's Creed Odyssey Guide › Odyssey Main Quests › Chapter 7: Naxos, Lakonia, Arkadia, Boeotia, Elis, Messenia

Paradise Lost

Death and Disorder

  • Recommended Level: 28
  • Prerequisite: Complete Catching Up
  • Unlocks: Completing Going Down, Quarry Quandary, and Death and Disorder unlocks The Paros Blockade
  • Story: Myrrine learns of the cult’s plans to assassinate both of you, as she suspected. Hearing that your attackers are hiding somewhere on the island, you plan to hunt them down.

Talk to Myrrine at the Party

Temple of Dionysos

You can find your mother at the symposium outside and under the pergola at the Temple of Dionysos (1). She’s talking to Aspasia and Timo. Aspasia warns Myrrine about the cult’s killing skills and advises her to stay out of the public eye. You walk up and ask Aspasia what brought her here—forgetting that you literally did. You probably still blame Aspasia for Phoibe’s death.

Conversation with Myrrine and Aspasia

Your mother tells you to read the room (play politics) and winks at you. This should help you choose your words carefully. Select, “I’ll play along.” Your mother wants you to find proof that Paros is behind the attempt on her life. You can ask Aspasia where you can find the killers. She suggests you try the caves under Mount Zas.

Find and Kill the Assassins

Maenad’s Hills

Follow Aspasia’s lead and look around Zeus Cove for the Cave of Mount Zas for the assassins’ hideout. Follow the marker to the southeastern shores of the island and use Ikaros to pinpoint the cave entrance above the bay. Also use Ikaros to mark location objectives and enemies on the ground while flying above the cave.

Enter the cave, light a torch, and explore. The area is clear all the way to the first fork in the tunnel. If you marked your enemies (using Ikaros) then you can easily find them once in the tunnel system. You reach a wooden ledge that overlooks a large open cave area where the assassins are assembled.

Cave of Mount Zas

It’s easy to pick them off with arrows, and if they come running at you, they have to funnel up the ladder below you to get to you. This makes it easy to pick them off as they reach the top of the ladder. Collect the treasure from the left platform when the room has been cleared.

Climb to the top of the wooden platform in the back of this cavern to find a small opening in the rock wall to squeeze through. You’ll see the silhouettes of two assassins in the next room if you marked them earlier.

Stand on the edge of the ledge overlooking the two assassins in the cavern below. They have their backs to you and are facing a firepit before a large statue. Shoot the smaller assassin in the head with arrows until dead. You may have enough time to do the same to the larger assassin before he gets to you up on your perch.

Find Information about the Assassins

Jump down into the area below where the assassins were standing and find the Stubborn Mule Ainigmata Ostraka in front of the statue, the second treasure behind the statue, and the information you are looking for on the body of one of the assassins you killed. You’ll acquire the coins and letter (quest item). However, a strange code on the letter can’t be deciphered. This is the evidence you needed to link Paros to the attempts on your mother’s life.

Return to Myrrine

Your mother is now at her home (3). Head there and find her on the rooftop balcony. You inform her that the cult’s soldiers were paid for with drachmae from Paros. Myrrine asks Timo to take the coins to the merchants’ guild and to tell them it’s the promised proof. Aspasia recognizes the code as an old dialect that the cult must be using to communicate with each other. She says the money is from a Spartan king. Myrrine’s loyalty to Sparta makes it hard for her to believe the evidence.

Conversation with Myrrine and Aspasia

You can antagonize your mother by saying “Sparta has always been corrupt” or ease her into the idea by selecting “Sparta has changed.” No matter your choice, Myrrine stands behind Sparta. She changes the focus and says “Paros needs to be stopped…then I will go back (to Sparta).”

After the conversation you earn the cultist attack on Naxos (cultist clue), cult assassin armor, an encoded scroll from the cult’s assassins, plus a large amount of XP and some drachmae. Enter the Cultists menu to reveal the identity of Silanos of Paros.

Quarry Quandary

  • Recommended Level: 26
  • Prerequisite: Complete Catching Up
  • Unlocks: Completing Going Down, Quarry Quandary, and Death and Disorder unlocks The Paros Blockade
  • Story: Euneas, the admiral of Myrrine’s fleet, didn’t return from a mission to Paros island, causing anxiety among the ranks. Fearing the worst, Myrrine asks you to find him and bring him home.

Find and Free Euneas

Paros

Euneas’s ship was sent on a diplomatic mission to Paros, and he dropped anchor off the beach northeast of Sculptor’s Elysium. Send Ikaros up over the waters between Paros and Naxos to locate Euneas’s ship (1) on Paros’s eastern shore. Take the Adrestia there and dock near the shipwreck on the beach.

The marker leads to an injured Spartan soldier inside the shipwreck. Talk to him.

Conversation with Injured Spartan

The dying Spartan said they took prisoners; he was too far gone to carry back to Paros. They came to talk peace but were ambushed. Euneas was taken prisoner. You can ask him where Euneas is or why they didn’t just kill him, or say “I’ll go now” to go look for Euneas.

After the conversation, the injured soldier dies. Loot him and the bodies of the fallen soldiers all around. Check your map to see the next marker over the quarry to the southwest (2). Send Ikaros up to pinpoint Euneas’s location and to tag all the enemies and location objectives in the quarry.

Cave of Mount Zas

A good tactic is to tackle this fort from the top down, so scale the south side (3) of the marble mountain and then climb down to the top ledge of the quarry. This is where you will find Euneas (4) in a cage. Don’t free him until you have cleared the fort of hostiles. Start with the guards around his cage. You can take out a captain, burn one stack of war supplies, loot a treasure, and free a captive (5) (not Euneas yet) before you leave this ledge. Set a trap at the brazier (6) at the end of the ledge before moving on.

From here, methodically and stealthily remove Athenian soldiers from each marble quarry tier, working your way down to the ground level. One of the treasures in the objectives is actually the nation chest (7). Pillage it to weaken the enemy.

Going Down quest Completion

If you try to rescue Euneas without clearing the quarry, then you miss out on the opportunity to earn a large amount of XP and also kill two birds with one stone. All the elements needed to complete the quest Going Down are located here in the quarry: the nation chest, war supplies, and the killing of Athenian soldiers. At some point while clearing the quarry, you’ll get a message that Going Down has been completed.

You can find the last two captives (8) in side-by-side cages on the ground level in the heart of the quarry. Free them. Eliminate everyone, loot the farthest treasure (9), and then return to Euneas (4) to free him.

Escort Euneas Out of the Quarry

Unlock Euneas’s cage and follow him out of the quarry, out of the restricted zone. Once clear, he’ll thank you and tell you strange things are afoot in Paros.

Conversation with Euneas

Once he’s rescued and out of the restricted zone, you can talk to Euneas. Ask him “Tell me what you’ve seen” and he’ll tell you about a person, not from Paros, who wore a mask. This ends the conversation and the quest.

The Paros Blockade

  • Recommended Level: 26
  • Prerequisite: Completing Going Down, Quarry Quandary, and Death and Disorder unlocks The Paros Blockade
  • Unlocks: United Front
  • Story: Paros blockades the Naxos harbor in preparation for an assault. Myrrine fears the Naxos fleet can’t take Paros alone, but you know your own crew is up to the task.

Talk to Myrrine

Naxos: Ariadne’s Fate

Head to Myrrine’s residence and find her on her top floor, on the exterior balcony under the pergola (1). Talk to her.

Conversation with Myrrine

You find your mother again in Aspasia’s company. When you try to talk to her, a large Spartan soldier butts in and says there’s a Paros blockade in the harbor. Myrrine says she refuses to pay tribute to Athens so Paros is taking advantage of the situation. When she seems surprised by your offer to clear the blockade alone with your ship, you can respond “It will be easy” or “We have no choice.”

Destroy Paros’s Fleet

Check your map and find the three ships in the harbor marked with objective markers (2). Locate the Adrestia and hop aboard—or if it’s some distance away, fast-travel directly to it.

Sail out to the three Athenian ships forming the blockade and annihilate them. You’ve had enough sea adventures recently that these ships (which should be a couple levels below your own) should present only a small challenge.

What could make the challenge a little more difficult is if Neilos the Bone Hitter (mercenary ship) shows up at the same time. If that’s the case, maneuver so that the Athenian ships are always between you and the mercenary until you have destroyed the blockade ships. Then you can deal with the mercenary. Ramming through an injured ship should always be your goal, to recover as much health and adrenaline as possible and then to redirect that power onto the next enemy ship. If the mercenary is not involved in this sea battle, then it’s all that much easier to complete the objective.

Return to Myrrine

Dock the Adrestia near your mother’s place in Naxos and you find Myrrine waiting to congratulate you on the dock (3). She is standing with Timo. You tell her they need to move out before your foes send reinforcements. Timo says the ships are ready to go on Myrrine’s command. Your mother wants a word with you first…

Conversation with Myrrine

While on the dock with Myrrine, she requests to speak with you before everyone sails away from Naxos. You can ask her “What’s wrong” and she’ll tell you she wants to speak privately. Respond “Of course” and you walk away from Timo. Myrrine is concerned about her trust in Sparta, with the news of the king that was received. It could be one of two kings or both. You can respond “I stand with you” or “We should focus on Paros.”

You now have the choice to stay on Naxos and finish up side quests or go ahead and sail with Myrrine to Lakonia. You can ask her where you are going, and she’ll tell you that she plans to destroy the fleet of Paros once and for all. Tell her “I’m ready” to move forward with the story or “I’m not ready” to clean up some side work in the area.

United Front

  • Recommended Level: 28
  • Prerequisite: Complete The Paros Blockade
  • Unlocks: Home Sweet Home, A Family’s Legacy (the quest to find your real father)
  • Story: With the blockade removed, the time has come to finish things with Paros once and for all. Myrrine waits for you at the Fort of the Aloades while you sail your fleet against Paros.

Destroy Paros’s Fleet

Paros

Board the Adrestia(1) and prepare for another sea battle. This is similar to the blockade battle, but with one more enemy ship to destroy (four total). The cultist Silanos of Paros commands one of these enemy Athenian ships (2). They are sailing off the western shores of Paros.

Try to sneak up on the enemy fleet and single out any ship that is farther away from the rest—make that one your first target. Begin the battle by sailing up to that ship at top speed and then ramming it in the center of the starboard or port side. Use fire arrows at a distance and then javelins when close up to deal the most damage.

If you have spent time leveling up on side quests then these ships could be a level 28 while you sit comfortably at level 30, giving you a slight advantage in the battle. Don’t be afraid to run. Get some distance between you and the enemy ships if they begin to flank you. When they start chasing you, they are forced to line up. Then you can whip it around and attack them on your own terms. Sink all four ships and Silanos will be swimming with the fishes.

Return Myrrine to Naxos

Sail back to the dock (1) in Naxos to drop Myrrine off. Exit the Adrestia and talk with your mother on the pier.

Conversation with Myrrine

Your mother feels the two of you have done great things together already and that Naxos should be safe. The focus is now on taking out the cult. Myrrine suggests starting in Sparta to clean up their home and send a message. She’s going to square things up in Naxos before leaving and wants you to find your father. You can ask her “Tell me about him,”“I’m not sure I want to,” or “I’ve had enough of fathers.” The compassionate response would be the first one. She tells you that you should find out for yourself and that he’s a difficult man to describe. She points you in the direction of the island of Thera and tells you that she’ll meet you in Lakonia.

Between Two Worlds: Atlantis Story

Completing United Front unlocks the quest line Home Is Where My Mother Is and its first quest, Home Sweet Home. It also unlocks the quest to find your real father (the Atlantis story). The first quest is A Family’s Legacy. This is a side quest and not part of the main story this walkthrough covers (see the Side Quests chapter for more information). However, we strongly suggest you veer off course and start the Between Two Worlds odyssey now; its recommended level is lower than that of the next quest. You can pick up that quest in Thera. Return to the main odyssey when you’ve reached its recommended level.

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