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Dead Rising 2 eGuide
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Contents

  • Gameplay
    • Brain Food
      • Time to Kill
      • Zombrex
      • Survivors
      • Combat
      • Co-op Action
      • Menus and Interface
    • Skills, Weapons, and Combos
      • Skill Moves
      • Weapons
      • Combo Weapons and Cards
    • Unearthing Fortune City
      • Points of Interest
      • Safe House
      • Americana Casino
      • Atlantica Casino
      • Food Court
      • Fortune City Arena
      • Fortune City Hotel
      • Fortune Park
      • Palisades Mall
      • Platinum Strip
      • Royal Flush Plaza
      • Silver Strip
      • Slot Ranch Casino
      • South Plaza
      • Yucatan Casino
      • Underground
    • Appendix
      • Case Files
      • Side Missions
      • Achievements and Trophies
      • Locations
      • Juice Drinks
  • Walkthrough
    • Terror is Reality
      • Terror is Reality
      • Finding Katey
      • Great Escape
      • Find Katey Zombrex
      • Leaving the Safe House
      • Royal Flush Plaza
      • Booting Looters
      • Escort Mission
      • Great Explorations
      • Test of Strength
      • Gifts for Katey
      • Give Katey Zombrex
    • Case 1-1: Big News
      • Case 1-1: Big News
      • Side Mission: Happily Ever After Sort Of
      • Super Juice
      • Side Mission: Lost
      • Side Mission: One Man's Trash
      • Case 1-2: Alive on Location
      • Case 1-3: Insecurity
      • Gearing Up
      • Side Mission: Worker's Compensation
      • Side Mission: Lush-ious Lady
      • Case 1-4: Alliance
      • Killing Time
      • Optional Psycho: Ted and Snowflake
    • Case 2-1: Sign of Life
      • Case 2-1: Sign of Life
      • Side Mission: Barn Burner
      • Ticket to Ride
      • Find Katey Zombrex: Day 2
      • Give Katey Zombrex: Day 2
    • Case 3-1
      • Case 3-1
      • Back to Business
      • Killing Time: Part 3
    • Case 4-1: The Source
      • Case 4-1: The Source
      • Find Katey Zombrex: Day 3
      • Side Mission: Janus Survivor
      • Give Katey Zombrex: Day 3
      • Side Mission: High Rollers
      • Side Mission: Bank Run
    • Case 5-1: Stake Out
      • Case 5-1: Stake Out
      • Side Mission: Militia Men
      • Case 5-2: The Getaway
      • Find Katey Zombrex: Day 4
      • Side Mission: One Hit Wonder
      • Give Katey Zombrex: Day 4
    • Case 6-1: Help Arrives
      • Case 6-1: Help Arrives
      • Case 6-2: Last Stand
      • Case 6-3: Lean On Me
      • Case 6-4: Breach
    • Case 7-1: Bad to Worse
      • Case 7-1: Bad to Worse
      • Case 7-2: The Only Lead
      • Case 7-3: What Lies Beneath
      • To Kill a Cretin
      • Overtime
  • Multiplayer
    • Terror is Reality
      • General Strategies
      • TIR Events
      • Grand Finale: Slicecycles

Dead Rising 2 Guide › Walkthrough › Terror is Reality

Test of Strength

On your way out of the Safe House, grab the sledgehammer from Royal Flush Plaza’s northwest maintenance hall and then enter the nearby store called The Man’s Sport. Stand before the central display and then hold the Attack button to perform the sledgehammer’s heavy attack.

This causes Chuck to slam the weapon straight downward onto the pressure plate, rocketing a weight up to ring the bell above. Completing this little test of strength nets Chuck 5,000 PP.

1. READ ALL ABOUT IT

Near The Man’s Sport is a small kiosk called Yesterday, Today and Tomorrow.

Chuck finds two magazines here: Health 1, which increases the healing benefit of all food items by 50 percent, and Combat 2, which gives chuck a 10 percent boost to PP earned from weapon kills.

You don’t have enough health or inventory slots to make carrying such luxury items worthwhile at the moment, but remember where you saw these mags for future reference.

2. LUCKY 7

Proceed through the mall until you spy the giant, novelty Flaming Craps table. Vault the fence surrounding the table and dispatch the zombie security guards on the other side, then grab one of those giant dice.

Hold the Aim button and then press the Attack button to throw the die, rolling it along the table.

Chuck earns 10,000 PP if the dice come up totaling seven, but don’t waste too much time trying for this difficult prize—you can come back to this later.

Tip

The dice show sixes at first, so you can make a seven just by rolling one of them and having it come up a one. Again, don’t give it more than a few rolls—there are easier ways to score PP right now.

3. HOLE IN ONE

Enter the store called SporTrance, which isn’t far from the Flaming Craps table, and pay a few thousand bucks to play the Casino Cup minigame against the back wall.

Chuck readies a club; press the indicated button to fill the swing meter, then press the same button again when the meter reaches the indicated zone. Success means a hole in one—you only need to sink one ball to walk away a winner!

If you’ve got the scratch, play the Casino Cup multiple times to win even bigger cash and PP prizes. The difficulty amps up each time—see if you can sink the ball when the meter vanishes to win the ultimate prize!

Note

Most minigames that require a fee to play allow you to win multiple times, just like the Casino Cup. Keep paying to play these games—as the cost increases, so do the potential rewards!

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