Prima Games eGuides Dead Rising 2 eGuide

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Dead Rising 2 eGuide Walkthrough Case 6-1: Help Arrives

Case 6-4: Breach

SPOILER : Moments later, the gang is startled when zombies begin slamming away at the security office’s windows—the Safe House has been breached! Spying a smoking control box, Chuck knows he has to find a way to fix the problem and seal the bunker doors.

You must locate three specific objects needed to hot-wire the control box: a generator, a gas barrel, and a spool of wire. All three objects appear on your map, and they’re also listed as missions. Simply follow the guide arrow to track down each object in turn.

After collecting one of the needed objects, the guide arrow automatically adjusts to point to the sparking control box.

Simply carry the object to the box, setting it down nearby when you see the “place item” command. A confirmation message then appears to assure you that the object has been properly seated.

Set all three objects down at the control box, then interact with it when the “hack” command appears.

Begin hammering the indicated button as fast as you can to shut the security gate and stem the tide of undead. Don’t worry; the zombies won’t interfere while you seal the gate.

UNUSUAL ABSENCE

After shutting the gate and taking care of the lingering zombies, Chuck returns to the security room to check on Stacey and Katey.

The two are safe and sound, but Stacey wonders where Sullivan could be—the man was oddly absent during the breach. Chuck decides to look around and find out.