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Dead Rising 2 eGuide
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Contents

  • Gameplay
    • Brain Food
      • Time to Kill
      • Zombrex
      • Survivors
      • Combat
      • Co-op Action
      • Menus and Interface
    • Skills, Weapons, and Combos
      • Skill Moves
      • Weapons
      • Combo Weapons and Cards
    • Unearthing Fortune City
      • Points of Interest
      • Safe House
      • Americana Casino
      • Atlantica Casino
      • Food Court
      • Fortune City Arena
      • Fortune City Hotel
      • Fortune Park
      • Palisades Mall
      • Platinum Strip
      • Royal Flush Plaza
      • Silver Strip
      • Slot Ranch Casino
      • South Plaza
      • Yucatan Casino
      • Underground
    • Appendix
      • Case Files
      • Side Missions
      • Achievements and Trophies
      • Locations
      • Juice Drinks
  • Walkthrough
    • Terror is Reality
      • Terror is Reality
      • Finding Katey
      • Great Escape
      • Find Katey Zombrex
      • Leaving the Safe House
      • Royal Flush Plaza
      • Booting Looters
      • Escort Mission
      • Great Explorations
      • Test of Strength
      • Gifts for Katey
      • Give Katey Zombrex
    • Case 1-1: Big News
      • Case 1-1: Big News
      • Side Mission: Happily Ever After Sort Of
      • Super Juice
      • Side Mission: Lost
      • Side Mission: One Man's Trash
      • Case 1-2: Alive on Location
      • Case 1-3: Insecurity
      • Gearing Up
      • Side Mission: Worker's Compensation
      • Side Mission: Lush-ious Lady
      • Case 1-4: Alliance
      • Killing Time
      • Optional Psycho: Ted and Snowflake
    • Case 2-1: Sign of Life
      • Case 2-1: Sign of Life
      • Side Mission: Barn Burner
      • Ticket to Ride
      • Find Katey Zombrex: Day 2
      • Give Katey Zombrex: Day 2
    • Case 3-1
      • Case 3-1
      • Back to Business
      • Killing Time: Part 3
    • Case 4-1: The Source
      • Case 4-1: The Source
      • Find Katey Zombrex: Day 3
      • Side Mission: Janus Survivor
      • Give Katey Zombrex: Day 3
      • Side Mission: High Rollers
      • Side Mission: Bank Run
    • Case 5-1: Stake Out
      • Case 5-1: Stake Out
      • Side Mission: Militia Men
      • Case 5-2: The Getaway
      • Find Katey Zombrex: Day 4
      • Side Mission: One Hit Wonder
      • Give Katey Zombrex: Day 4
    • Case 6-1: Help Arrives
      • Case 6-1: Help Arrives
      • Case 6-2: Last Stand
      • Case 6-3: Lean On Me
      • Case 6-4: Breach
    • Case 7-1: Bad to Worse
      • Case 7-1: Bad to Worse
      • Case 7-2: The Only Lead
      • Case 7-3: What Lies Beneath
      • To Kill a Cretin
      • Overtime
  • Multiplayer
    • Terror is Reality
      • General Strategies
      • TIR Events
      • Grand Finale: Slicecycles

Dead Rising 2 Guide › Walkthrough › Case 6-1: Help Arrives

Case 6-4: Breach

SPOILER : Moments later, the gang is startled when zombies begin slamming away at the security office’s windows—the Safe House has been breached! Spying a smoking control box, Chuck knows he has to find a way to fix the problem and seal the bunker doors.

You must locate three specific objects needed to hot-wire the control box: a generator, a gas barrel, and a spool of wire. All three objects appear on your map, and they’re also listed as missions. Simply follow the guide arrow to track down each object in turn.

Tip

Don’t waste time trying to assist the Safe House survivors; they can fend for themselves. Focus on repairing the door.

After collecting one of the needed objects, the guide arrow automatically adjusts to point to the sparking control box.

Simply carry the object to the box, setting it down nearby when you see the “place item” command. A confirmation message then appears to assure you that the object has been properly seated.

Note

Feel free to use the objects to clobber zombies out of your way if need be, but don’t break them.

Set all three objects down at the control box, then interact with it when the “hack” command appears.

Begin hammering the indicated button as fast as you can to shut the security gate and stem the tide of undead. Don’t worry; the zombies won’t interfere while you seal the gate.

UNUSUAL ABSENCE

After shutting the gate and taking care of the lingering zombies, Chuck returns to the security room to check on Stacey and Katey.

The two are safe and sound, but Stacey wonders where Sullivan could be—the man was oddly absent during the breach. Chuck decides to look around and find out.

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