After pocketing the paddlesaw’s combo card, follow the guide arrow to fortune City arena’s green rooms, where you discover two survivors who are trapped by fire and zombies, and are screaming for help. into the area.
Clear away the zombies and then grab a fire extinguisher from the nearby wall. Take aim and spray out the flames that are trapping the people. it’s not long before the flames die down.
Enter the green room and speak to the man, Elrod, to get the couple to join you. There are several food items lying around the room that Chuck can munch on if he’s wounded.
SIDE MISSION: BRAINS OVER BRAWN
Highlight the “brains over brawn” mission next and make tracks for south Plaza, which isn’t far. ensure that Elrod and Trixie follow you into the area.
Follow the guide arrow to locate a quartet of nerdy survivors who are too busy playing a captivating board game to care about the outbreak. not the sharpest tools in the shed!
Normally, these silly guys would be quite difficult to enlist, requiring Chuck to chat with their “leader,” John, for some time, but with a foxy female following you (Trixie), the boys jump at the chance to “be cool” like Chuck. speak to John with Trixie close by to get all four survivors to join up fast.
SIDE MISSION: CHUCK THE ROLE MODEL
Fill your inventory with food—there’s a bunch near the south Plaza nerds—then set your guide arrow to the “Chuck the Role Model” mission and cut through the arena on your way to Americana Casino.
Order your comrades to wait just outside the restroom where it’s relatively safe, then head inside to confront a dangerous psychopath named Brandon.
Brandon attacks by darting into close range and slashing at Chuck with a large piece of glass. He can also leap and stab Chuck from a short distance—this is his most dangerous attack.
Run circles around the central urinals, attempting to lure Brandon into leaping and missing. Capitalize each time he does with a barrage of bat strikes, landing as many blows as you can before Brandon retaliates with a weak attack and flees.
Brandon commonly leaps over the restroom’s stalls, disappearing for a time. The psycho can reappear from any stall—even those on the opposite side of the room—so run away and watch carefully, waiting for him to reappear.
Once he does, begin the same game of cat and mouse around the central urinals, aiming to make Brandon miss so you can punish him with your spiked bat.
Repeat the process of outmaneuvering and punishing Brandon until the psycho is at last defeated. It isn’t easy, but quick reflexes, a sense of timing, and plenty of food will win you the fight.
Slaughter the zombie that emerges after Brandon’s passing, then speak with the bound woman, Vikki, to untie her and gain her company.
Call out to your other comrades and then save your progress here at the restroom before racing back to the safe House with your troop.