Prima Games eGuides
primagames.com Browse Redeem a code Help
Dead Rising 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Gameplay
    • Brain Food
      • Time to Kill
      • Zombrex
      • Survivors
      • Combat
      • Co-op Action
      • Menus and Interface
    • Skills, Weapons, and Combos
      • Skill Moves
      • Weapons
      • Combo Weapons and Cards
    • Unearthing Fortune City
      • Points of Interest
      • Safe House
      • Americana Casino
      • Atlantica Casino
      • Food Court
      • Fortune City Arena
      • Fortune City Hotel
      • Fortune Park
      • Palisades Mall
      • Platinum Strip
      • Royal Flush Plaza
      • Silver Strip
      • Slot Ranch Casino
      • South Plaza
      • Yucatan Casino
      • Underground
    • Appendix
      • Case Files
      • Side Missions
      • Achievements and Trophies
      • Locations
      • Juice Drinks
  • Walkthrough
    • Terror is Reality
      • Terror is Reality
      • Finding Katey
      • Great Escape
      • Find Katey Zombrex
      • Leaving the Safe House
      • Royal Flush Plaza
      • Booting Looters
      • Escort Mission
      • Great Explorations
      • Test of Strength
      • Gifts for Katey
      • Give Katey Zombrex
    • Case 1-1: Big News
      • Case 1-1: Big News
      • Side Mission: Happily Ever After Sort Of
      • Super Juice
      • Side Mission: Lost
      • Side Mission: One Man's Trash
      • Case 1-2: Alive on Location
      • Case 1-3: Insecurity
      • Gearing Up
      • Side Mission: Worker's Compensation
      • Side Mission: Lush-ious Lady
      • Case 1-4: Alliance
      • Killing Time
      • Optional Psycho: Ted and Snowflake
    • Case 2-1: Sign of Life
      • Case 2-1: Sign of Life
      • Side Mission: Barn Burner
      • Ticket to Ride
      • Find Katey Zombrex: Day 2
      • Give Katey Zombrex: Day 2
    • Case 3-1
      • Case 3-1
      • Back to Business
      • Killing Time: Part 3
    • Case 4-1: The Source
      • Case 4-1: The Source
      • Find Katey Zombrex: Day 3
      • Side Mission: Janus Survivor
      • Give Katey Zombrex: Day 3
      • Side Mission: High Rollers
      • Side Mission: Bank Run
    • Case 5-1: Stake Out
      • Case 5-1: Stake Out
      • Side Mission: Militia Men
      • Case 5-2: The Getaway
      • Find Katey Zombrex: Day 4
      • Side Mission: One Hit Wonder
      • Give Katey Zombrex: Day 4
    • Case 6-1: Help Arrives
      • Case 6-1: Help Arrives
      • Case 6-2: Last Stand
      • Case 6-3: Lean On Me
      • Case 6-4: Breach
    • Case 7-1: Bad to Worse
      • Case 7-1: Bad to Worse
      • Case 7-2: The Only Lead
      • Case 7-3: What Lies Beneath
      • To Kill a Cretin
      • Overtime
  • Multiplayer
    • Terror is Reality
      • General Strategies
      • TIR Events
      • Grand Finale: Slicecycles

Dead Rising 2 Guide › Walkthrough › Case 2-1: Sign of Life

Give Katey Zombrex: Day 2

Enter the safe House after 7:00 am and give Katey her daily dose of Zombrex. Someone deserves a “world’s best dad” T-shirt....

KILLING TIME, PART 3

Katey’s safe for another 24 hours, and you’ve got a bit of free time before the next case begins at 10:00 am. You know what that means....

QUEEN CONTROL

On his way out of the safe House, Chuck notices a mob of zombies, along with an annoying little bee. Chuck swats the pest from the air, then steps on it. Surprisingly, this causes all of the nearby zombies’ heads to explode!

Tip

Keep an eye out for queens from this point forward—you’ll periodically find them near clusters of zombies.

These special bees have some sort of mysterious control over zombies, and killing a queen wipes out all nearby undead. Chuck can collect any queens he sees, storing them in glass jars for later use.

SIDE MISSION: TASTES LIKE CHICKEN

After the queen scene plays out, duck into the maintenance room and construct a couple of spiked bats. If you’re low on food, load up on coffee creamer at The Dark Bean before making your way to the Food Court’s Cucina Donnacci.

At the restaurant, Chuck meets a psychotic chef named Antoine, who is apparently making meals out of stray survivors.

He has imprisoned a woman in the restaurant’s back room and reacts violently when Chuck isn’t interested in sampling his cuisine. Time to serve this freak his just deserts.

Tip

Antoine can heal himself, so it’s vital that you’re able to do the same. If your food stock is lackluster, flee the restaurant after initiating the fight and grab three BBQ chickens from the nearby Wild West Grill House.

Bring these to the Rojo Diablo Mexican Restaurant and use the blender there to combine two of the BBQ chickens, creating an Energizer juice drink that restores six units of Chuck’s health and makes him invincible for a short time.

Splice the third BBQ chicken with the apple near the blender to make a second Energizer. Now you have what you need to shut the chef down.

Antoine is a challenging psycho who can hurl objects at you from afar and whack you with a frying pan up close.

He’ll also defend against ranged attacks, so you’ve got to close in to deliver significant damage. Rush Antoine and batter him with your spiked bat until he knocks you for a loop and flees.

Caution

Sometimes Antoine leaps onto Chuck after knocking him down, stuffing vile food into Chuck’s mouth to inflict damage. Quickly imitate the onscreen commands to shuck off the chef before this attack causes much harm.

After running away, Antoine often moves to one of several food stations around the restaurant and begins gobbling up his sickening cuisine.

Antoine recovers health while stuffing his face in this fashion, so it’s important not to let him feast. Hurry up and hit him to interrupt his meal, dealing as much damage as possible before Antoine retaliates with a swipe of his pan.

Tip

Try shooting Antoine while he’s eating—this is the only ideal time to blast him from range.

Antoine’s powerful attacks and ability to recover health can make this a grueling affair. It’s best to tackle Antoine with a co-op buddy— this allows one of you to assault him while the other takes a break to heal up.

You can always flee the restaurant to seek out recuperative foods in the Food Court, but Antoine will heal himself while you’re off doing the same. If you can’t seem to beat Antoine and don’t have a co-op ally to assist you, flee the scene and save this dangerous psycho for later.

ANTOINE’S CAPTIVE

After dispatching the horrible chef, enter the back room to speak with his prisoner, a terrified woman named Cinda.

The traumatized girl won’t budge unless her trusted friend, Jasper, comes to find her. It looks like you’ll need to locate this Jasper fellow.

Exit the restaurant and cross the Food Court, heading for the snack machines near Lombari’s. Climb them to reach a secret area along the upper awnings.

Jasper is cowering up here; speak with him to gain his company. Take a moment to explore this area as well.

You’ll find two bows arrows up here, along with some dynamite, and a Bargaining 2 magazine, which lowers the cost of pawnshop items by 10 percent

Grab a bow and arrow and a stick of dynamite if you feel like testing out the blambow, whose combo card you discovered in the Food Court earlier (it’s on the wall near the Wild West Grill House).

Bring Jasper to Cinda to gain her confidence and convince her to join you. Case 3 is likely about to begin by this point; hurry back to the Safe House with your survivors, but don’t bring them inside if you’d like to complete an Achievement later.

Order them to wait near the spiked bat maintenance room instead, then enter the Safe House and speak with Stacey to kick off Case 3.

Keep reading with a free account

The first 3 sections of Dead Rising 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousFind Katey Zombrex: Day 2 NextCase 3-1