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Dead Rising 2 eGuide
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Contents

  • Gameplay
    • Brain Food
      • Time to Kill
      • Zombrex
      • Survivors
      • Combat
      • Co-op Action
      • Menus and Interface
    • Skills, Weapons, and Combos
      • Skill Moves
      • Weapons
      • Combo Weapons and Cards
    • Unearthing Fortune City
      • Points of Interest
      • Safe House
      • Americana Casino
      • Atlantica Casino
      • Food Court
      • Fortune City Arena
      • Fortune City Hotel
      • Fortune Park
      • Palisades Mall
      • Platinum Strip
      • Royal Flush Plaza
      • Silver Strip
      • Slot Ranch Casino
      • South Plaza
      • Yucatan Casino
      • Underground
    • Appendix
      • Case Files
      • Side Missions
      • Achievements and Trophies
      • Locations
      • Juice Drinks
  • Walkthrough
    • Terror is Reality
      • Terror is Reality
      • Finding Katey
      • Great Escape
      • Find Katey Zombrex
      • Leaving the Safe House
      • Royal Flush Plaza
      • Booting Looters
      • Escort Mission
      • Great Explorations
      • Test of Strength
      • Gifts for Katey
      • Give Katey Zombrex
    • Case 1-1: Big News
      • Case 1-1: Big News
      • Side Mission: Happily Ever After Sort Of
      • Super Juice
      • Side Mission: Lost
      • Side Mission: One Man's Trash
      • Case 1-2: Alive on Location
      • Case 1-3: Insecurity
      • Gearing Up
      • Side Mission: Worker's Compensation
      • Side Mission: Lush-ious Lady
      • Case 1-4: Alliance
      • Killing Time
      • Optional Psycho: Ted and Snowflake
    • Case 2-1: Sign of Life
      • Case 2-1: Sign of Life
      • Side Mission: Barn Burner
      • Ticket to Ride
      • Find Katey Zombrex: Day 2
      • Give Katey Zombrex: Day 2
    • Case 3-1
      • Case 3-1
      • Back to Business
      • Killing Time: Part 3
    • Case 4-1: The Source
      • Case 4-1: The Source
      • Find Katey Zombrex: Day 3
      • Side Mission: Janus Survivor
      • Give Katey Zombrex: Day 3
      • Side Mission: High Rollers
      • Side Mission: Bank Run
    • Case 5-1: Stake Out
      • Case 5-1: Stake Out
      • Side Mission: Militia Men
      • Case 5-2: The Getaway
      • Find Katey Zombrex: Day 4
      • Side Mission: One Hit Wonder
      • Give Katey Zombrex: Day 4
    • Case 6-1: Help Arrives
      • Case 6-1: Help Arrives
      • Case 6-2: Last Stand
      • Case 6-3: Lean On Me
      • Case 6-4: Breach
    • Case 7-1: Bad to Worse
      • Case 7-1: Bad to Worse
      • Case 7-2: The Only Lead
      • Case 7-3: What Lies Beneath
      • To Kill a Cretin
      • Overtime
  • Multiplayer
    • Terror is Reality
      • General Strategies
      • TIR Events
      • Grand Finale: Slicecycles

Dead Rising 2 Guide › Walkthrough › Case 5-1: Stake Out

Find Katey Zombrex: Day 4

Only a handful of hours remain until the military arrives, but Katey will need another dose of Zombrex soon. With T.K. in custody, Chuck’s only remaining objective is to find more of the precious drug—along with any other survivors he can round up.

Note

If you’ve followed this walkthrough carefully, you should have a spare dose of Zombrex on hand already, which was given to you by Sven.

If you don’t, you can easily purchase some from any pawnshop with the vast amount of funds you’ve accumulated thus far.

SIDE MISSION: STRANDED SIREN

Time’s running short on this task, so waste no time building a couple of spiked bats on your way out of the Safe House, taking Linette’s shortcut to quickly reach the opposite side of the city. Rush to the Atlantica Casino after you emerge.

Follow the guide arrow to locate a woman named Tammy, who is wearing a sweet mermaid outfit. Unfortunately, the getup isn’t conducive to fleeing from zombies.

Hop onto the giant clamshell and speak with Tammy to get her to join you—but don’t carry her off that clamshell stand just yet!

SIDE MISSION: WORLD’S MOST DANGEROUS TRICK

Ready to take on your final side mission psychos? You face two of them at once in this event, so take a moment to mix up some Pain Killers at the Atlantica Casino’s central bar, Sipparellos, before entering the doors to the magic stage.

Tip

Even the odds against these psychos and enlist the aid of a co-op buddy for this fight. Each player should choose a psycho and focus on defeating theirs first to avoid accidentally wounding one another.

Approaching the stage, Chuck watches in horror as two would-be magicians attempt to saw a woman in half—and fail miserably.

The two men don’t enjoy Chuck’s criticism and decide to teach him a little “disappearing” act. What a couple of cards! The talkative psycho, Reed, is the more aggressive and dangerous of the two.

He pursues Chuck relentlessly, launching blinding fireworks from his giant cannon that stun, and often following up with a charge or melee blows. Attack Reed relentlessly, fleeing to gobble down food when ever the chance permits.

The talkative psycho, Reed, is the more aggressive and dangerous of the two. He pursues Chuck relentlessly, launching blinding fireworks from his cannon that stun, and ofter following up with a charge or lelee blows.

Attack Reed relentlessly, fleeing to gobble down food whenever the chance permits.

Roger’s sword attacks pack a bit more of a wallop, but he’s less aggressive, using hit-and-run tactics. This makes it easy to heal up after you’ve dealt with Reed. Chase Roger around the casino, assailing him each time he rounds on you to strike.

Defeating these two deviants not only earns you a sizable amount of PP, but also nets you the rocket launcher combo card. Now that’s worthy of some applause!

Note

Feel free to play around with Reed’s rocket launcher and Roger’s swords after the battle—this is the only chance you’ll have to test out these unique weapons!

SIDE MISSION: DEAD OR ALIVE?

Collect Tammy and then sprint into the nearby Palisades Mall. Set Tammy down in the mall’s south maintenance room, closing the door behind you to ensure her safety.

Then follow the guide arrow to locate a man named Andy, who stands atop a row of slot machines, fending off zombies with a shotgun.

Tip

If you didn’t grab the peace art plant from The Cleroux Collection earlier in the adventure, go upstairs to the mall’s second floor and do so now. You’ll soon need it!

Climb up to Andy’s level and speak with him to initiate a drawn out dialogue. Just keep chatting with Andy until he at last agrees to join you, then drop down and return to the maintenance room to pick up Tammy once more.

SIDE MISSION: TWO’S COMPANY

After grabbing up Tammy, proceed along the maintenance hall to quickly reach the Silver Strip’s seediest store, Hot Excitorama. There you find two jokesters who are cracking each other up.

The two men are yearning to know who’s funniest and they want Chuck to settle their good-natured argument.

Talk to both men to hear each one’s latest joke, then collect the prize trophy from the nearby counter. Give the trophy to Royce to make his day and get him to join you; speak to Walter afterward to gain his company as well.

Note

If you hand the trophy to Walter instead, you’ll have to pay Royce $5,000 to get him to join. Talk about a sore loser!

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