Only a handful of hours remain until the military arrives, but Katey will need another dose of Zombrex soon. With T.K. in custody, Chuck’s only remaining objective is to find more of the precious drug—along with any other survivors he can round up.
SIDE MISSION: STRANDED SIREN
Time’s running short on this task, so waste no time building a couple of spiked bats on your way out of the Safe House, taking Linette’s shortcut to quickly reach the opposite side of the city. Rush to the Atlantica Casino after you emerge.
Follow the guide arrow to locate a woman named Tammy, who is wearing a sweet mermaid outfit. Unfortunately, the getup isn’t conducive to fleeing from zombies.
Hop onto the giant clamshell and speak with Tammy to get her to join you—but don’t carry her off that clamshell stand just yet!
SIDE MISSION: WORLD’S MOST DANGEROUS TRICK
Ready to take on your final side mission psychos? You face two of them at once in this event, so take a moment to mix up some Pain Killers at the Atlantica Casino’s central bar, Sipparellos, before entering the doors to the magic stage.
Approaching the stage, Chuck watches in horror as two would-be magicians attempt to saw a woman in half—and fail miserably.
The two men don’t enjoy Chuck’s criticism and decide to teach him a little “disappearing” act. What a couple of cards! The talkative psycho, Reed, is the more aggressive and dangerous of the two.
He pursues Chuck relentlessly, launching blinding fireworks from his giant cannon that stun, and often following up with a charge or melee blows. Attack Reed relentlessly, fleeing to gobble down food when ever the chance permits.
The talkative psycho, Reed, is the more aggressive and dangerous of the two. He pursues Chuck relentlessly, launching blinding fireworks from his cannon that stun, and ofter following up with a charge or lelee blows.
Attack Reed relentlessly, fleeing to gobble down food whenever the chance permits.
Roger’s sword attacks pack a bit more of a wallop, but he’s less aggressive, using hit-and-run tactics. This makes it easy to heal up after you’ve dealt with Reed. Chase Roger around the casino, assailing him each time he rounds on you to strike.
Defeating these two deviants not only earns you a sizable amount of PP, but also nets you the rocket launcher combo card. Now that’s worthy of some applause!
SIDE MISSION: DEAD OR ALIVE?
Collect Tammy and then sprint into the nearby Palisades Mall. Set Tammy down in the mall’s south maintenance room, closing the door behind you to ensure her safety.
Then follow the guide arrow to locate a man named Andy, who stands atop a row of slot machines, fending off zombies with a shotgun.
Climb up to Andy’s level and speak with him to initiate a drawn out dialogue. Just keep chatting with Andy until he at last agrees to join you, then drop down and return to the maintenance room to pick up Tammy once more.
SIDE MISSION: TWO’S COMPANY
After grabbing up Tammy, proceed along the maintenance hall to quickly reach the Silver Strip’s seediest store, Hot Excitorama. There you find two jokesters who are cracking each other up.
The two men are yearning to know who’s funniest and they want Chuck to settle their good-natured argument.
Talk to both men to hear each one’s latest joke, then collect the prize trophy from the nearby counter. Give the trophy to Royce to make his day and get him to join you; speak to Walter afterward to gain his company as well.