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Dead Rising 2 eGuide
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Contents

  • Gameplay
    • Brain Food
      • Time to Kill
      • Zombrex
      • Survivors
      • Combat
      • Co-op Action
      • Menus and Interface
    • Skills, Weapons, and Combos
      • Skill Moves
      • Weapons
      • Combo Weapons and Cards
    • Unearthing Fortune City
      • Points of Interest
      • Safe House
      • Americana Casino
      • Atlantica Casino
      • Food Court
      • Fortune City Arena
      • Fortune City Hotel
      • Fortune Park
      • Palisades Mall
      • Platinum Strip
      • Royal Flush Plaza
      • Silver Strip
      • Slot Ranch Casino
      • South Plaza
      • Yucatan Casino
      • Underground
    • Appendix
      • Case Files
      • Side Missions
      • Achievements and Trophies
      • Locations
      • Juice Drinks
  • Walkthrough
    • Terror is Reality
      • Terror is Reality
      • Finding Katey
      • Great Escape
      • Find Katey Zombrex
      • Leaving the Safe House
      • Royal Flush Plaza
      • Booting Looters
      • Escort Mission
      • Great Explorations
      • Test of Strength
      • Gifts for Katey
      • Give Katey Zombrex
    • Case 1-1: Big News
      • Case 1-1: Big News
      • Side Mission: Happily Ever After Sort Of
      • Super Juice
      • Side Mission: Lost
      • Side Mission: One Man's Trash
      • Case 1-2: Alive on Location
      • Case 1-3: Insecurity
      • Gearing Up
      • Side Mission: Worker's Compensation
      • Side Mission: Lush-ious Lady
      • Case 1-4: Alliance
      • Killing Time
      • Optional Psycho: Ted and Snowflake
    • Case 2-1: Sign of Life
      • Case 2-1: Sign of Life
      • Side Mission: Barn Burner
      • Ticket to Ride
      • Find Katey Zombrex: Day 2
      • Give Katey Zombrex: Day 2
    • Case 3-1
      • Case 3-1
      • Back to Business
      • Killing Time: Part 3
    • Case 4-1: The Source
      • Case 4-1: The Source
      • Find Katey Zombrex: Day 3
      • Side Mission: Janus Survivor
      • Give Katey Zombrex: Day 3
      • Side Mission: High Rollers
      • Side Mission: Bank Run
    • Case 5-1: Stake Out
      • Case 5-1: Stake Out
      • Side Mission: Militia Men
      • Case 5-2: The Getaway
      • Find Katey Zombrex: Day 4
      • Side Mission: One Hit Wonder
      • Give Katey Zombrex: Day 4
    • Case 6-1: Help Arrives
      • Case 6-1: Help Arrives
      • Case 6-2: Last Stand
      • Case 6-3: Lean On Me
      • Case 6-4: Breach
    • Case 7-1: Bad to Worse
      • Case 7-1: Bad to Worse
      • Case 7-2: The Only Lead
      • Case 7-3: What Lies Beneath
      • To Kill a Cretin
      • Overtime
  • Multiplayer
    • Terror is Reality
      • General Strategies
      • TIR Events
      • Grand Finale: Slicecycles

Dead Rising 2 Guide › Gameplay › Unearthing Fortune City

Safe House

Only for use during citywide emergencies such as natural disasters or the unlikely event of a zombie outbreak.

Note

The Safe house appears frst in this chapter because it’s the most commonly visited area; the Underground is covered last because you’ll rarely venture there. All other sections of Fortune City are listed alphabetically for easy reference.

POINTS OF INTEREST

1. SECURITY ROOM

Chuck makes multiple visits to the Safe House's security room, where his friend Stacey Forsythe and his beloved daughter, Katey, linger, awaiting rescue.

Visit Katey to bring her special gifts, along with her daily doses of Zombrex. Stacey keeps a vigilant watch over the security monitors, feeding Chuck valuable intel over a transceiver as he braves the horrors of Fortune City

Note

See the "Appendix" chapter of the guide for a complete list of the various gifts Chuck can give to Katey for PP bonuses.

2. RESTROOM

The Safe House restroom provides Chuck a convenient place to break and save his progress. Chuck's locker is also located here, where all of his unlockable attire is stored.

3. CAFETERIA

Plenty of nutritious food are found within the Safe House's cafeteria, although the supply does dwindle as hungry survivors help themselves. Check the cafeteria often to speak with survivors you've saved and see if they have any special tasks that need doing.

4. CLINIC

Chuck finds some survivors badly wounded, and these poor souls must wait it out at the clinic. Stop by often to see if Chuck can lend any of these unfortunate victims a hand

1. Safe House - Main Area

Weapons Curatives POI
2x4 Coffee Chuck's Locker
Bricks Coffee Creamer Slot Machines
Cardboard Box Melon
Coffee Pot Milk
Fire Axe Orange Juice
Fire Extinguisher
Folding Chair
Garbage Bag
Ketchup
Metal Trash Can
Mustard
Pallet
Pickup Dolly
Plastic Bin
Propane Tank
Push Broom
Pylon
Scissors
Serving Tray
Shower Head
Small Fern Tree
Small Suitcase
Steel Shelving
Vacuum Cleaner

2. Safe House - Rooftop

Weapons
Garbage Bag
Leaf Rake
Metal Barricade
Pylon
Spot Light

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