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Dead Rising 2 eGuide
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Contents

  • Gameplay
    • Brain Food
      • Time to Kill
      • Zombrex
      • Survivors
      • Combat
      • Co-op Action
      • Menus and Interface
    • Skills, Weapons, and Combos
      • Skill Moves
      • Weapons
      • Combo Weapons and Cards
    • Unearthing Fortune City
      • Points of Interest
      • Safe House
      • Americana Casino
      • Atlantica Casino
      • Food Court
      • Fortune City Arena
      • Fortune City Hotel
      • Fortune Park
      • Palisades Mall
      • Platinum Strip
      • Royal Flush Plaza
      • Silver Strip
      • Slot Ranch Casino
      • South Plaza
      • Yucatan Casino
      • Underground
    • Appendix
      • Case Files
      • Side Missions
      • Achievements and Trophies
      • Locations
      • Juice Drinks
  • Walkthrough
    • Terror is Reality
      • Terror is Reality
      • Finding Katey
      • Great Escape
      • Find Katey Zombrex
      • Leaving the Safe House
      • Royal Flush Plaza
      • Booting Looters
      • Escort Mission
      • Great Explorations
      • Test of Strength
      • Gifts for Katey
      • Give Katey Zombrex
    • Case 1-1: Big News
      • Case 1-1: Big News
      • Side Mission: Happily Ever After Sort Of
      • Super Juice
      • Side Mission: Lost
      • Side Mission: One Man's Trash
      • Case 1-2: Alive on Location
      • Case 1-3: Insecurity
      • Gearing Up
      • Side Mission: Worker's Compensation
      • Side Mission: Lush-ious Lady
      • Case 1-4: Alliance
      • Killing Time
      • Optional Psycho: Ted and Snowflake
    • Case 2-1: Sign of Life
      • Case 2-1: Sign of Life
      • Side Mission: Barn Burner
      • Ticket to Ride
      • Find Katey Zombrex: Day 2
      • Give Katey Zombrex: Day 2
    • Case 3-1
      • Case 3-1
      • Back to Business
      • Killing Time: Part 3
    • Case 4-1: The Source
      • Case 4-1: The Source
      • Find Katey Zombrex: Day 3
      • Side Mission: Janus Survivor
      • Give Katey Zombrex: Day 3
      • Side Mission: High Rollers
      • Side Mission: Bank Run
    • Case 5-1: Stake Out
      • Case 5-1: Stake Out
      • Side Mission: Militia Men
      • Case 5-2: The Getaway
      • Find Katey Zombrex: Day 4
      • Side Mission: One Hit Wonder
      • Give Katey Zombrex: Day 4
    • Case 6-1: Help Arrives
      • Case 6-1: Help Arrives
      • Case 6-2: Last Stand
      • Case 6-3: Lean On Me
      • Case 6-4: Breach
    • Case 7-1: Bad to Worse
      • Case 7-1: Bad to Worse
      • Case 7-2: The Only Lead
      • Case 7-3: What Lies Beneath
      • To Kill a Cretin
      • Overtime
  • Multiplayer
    • Terror is Reality
      • General Strategies
      • TIR Events
      • Grand Finale: Slicecycles

Dead Rising 2 Guide › Walkthrough › Case 5-1: Stake Out

Case 5-1: Stake Out

As the clock nears 8:00 PM, Stacey calls Chuck to remind him that Rebecca is waiting for him on the Safe House roof. This is your cue that you may now begin Case 5-1. Tune the guide arrow and follow it to locate the elevator that brings you to the Safe House’s rooftop.

Good as her word, Rebecca greets Chuck on the rooftop by handing him a pair of binoculars. T.K.’s chopper should be on its way, and Chuck silently monitors the horizon, scanning for its landing site.

SPOILER : Sure enough, Chuck spots T.K.’s chopper as it touches down on the roof of the Fortune City Hotel. That scum—there’s no way T.K. is going to get away with this. Chuck hurries off to stop the madman once and for all.

SIDE MISSION: SHELL SHOCKED

A side mission is about to expire, so let’s quickly tackle it before going after T.K. Head for the Americana Casino to locate a man named Dean, who has taken up position inside the American Historium.

Dean’s a war veteran and knows his way around a firearm, but he can’t stay holed up here forever.

Speak with Dean until he agrees to join you. Unfortunately, Dean’s legs were wounded during his service, and he’s not about to let Chuck carry him around like some help less cripple.

It’s therefore slow going back to the Safe House, but at least it isn’t far. Guide Dean back to ensure this hero doesn’t meet a tragic end.

Tip

Unless Dean’s in a real bind, let him fend for himself and stay a good distance ahead of him. If you hang out too close to Dean, he’ll stop walking and begin shooting at zombies, slowing the journey even more.

Grab a bottle of vodka from Shots & Awe on your way back to the Safe House—you’ll soon need it.

SIDE MISSION: SUPPLY AND DEMAND

Deliver Dean to the Safe House for a bit of PP, then visit the cafeteria and speak with Sven, assuming you rescued him during the “Code Blue” side mission a while back.

The good doctor has his hands full with treating all of the Safe House survivors and, with dwindling supplies, he asks Chuck to bring him some vodka or whiskey to use as a disinfectant.

Hand Sven the bottle of booze you pilfered from Shots & Awe to complete this task in short order, gaining some easy PP. Sven is so thrilled, he also gives Chuck a spare dose of Zombrex in thanks!

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