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Dead Rising 2 eGuide
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Contents

  • Gameplay
    • Brain Food
      • Time to Kill
      • Zombrex
      • Survivors
      • Combat
      • Co-op Action
      • Menus and Interface
    • Skills, Weapons, and Combos
      • Skill Moves
      • Weapons
      • Combo Weapons and Cards
    • Unearthing Fortune City
      • Points of Interest
      • Safe House
      • Americana Casino
      • Atlantica Casino
      • Food Court
      • Fortune City Arena
      • Fortune City Hotel
      • Fortune Park
      • Palisades Mall
      • Platinum Strip
      • Royal Flush Plaza
      • Silver Strip
      • Slot Ranch Casino
      • South Plaza
      • Yucatan Casino
      • Underground
    • Appendix
      • Case Files
      • Side Missions
      • Achievements and Trophies
      • Locations
      • Juice Drinks
  • Walkthrough
    • Terror is Reality
      • Terror is Reality
      • Finding Katey
      • Great Escape
      • Find Katey Zombrex
      • Leaving the Safe House
      • Royal Flush Plaza
      • Booting Looters
      • Escort Mission
      • Great Explorations
      • Test of Strength
      • Gifts for Katey
      • Give Katey Zombrex
    • Case 1-1: Big News
      • Case 1-1: Big News
      • Side Mission: Happily Ever After Sort Of
      • Super Juice
      • Side Mission: Lost
      • Side Mission: One Man's Trash
      • Case 1-2: Alive on Location
      • Case 1-3: Insecurity
      • Gearing Up
      • Side Mission: Worker's Compensation
      • Side Mission: Lush-ious Lady
      • Case 1-4: Alliance
      • Killing Time
      • Optional Psycho: Ted and Snowflake
    • Case 2-1: Sign of Life
      • Case 2-1: Sign of Life
      • Side Mission: Barn Burner
      • Ticket to Ride
      • Find Katey Zombrex: Day 2
      • Give Katey Zombrex: Day 2
    • Case 3-1
      • Case 3-1
      • Back to Business
      • Killing Time: Part 3
    • Case 4-1: The Source
      • Case 4-1: The Source
      • Find Katey Zombrex: Day 3
      • Side Mission: Janus Survivor
      • Give Katey Zombrex: Day 3
      • Side Mission: High Rollers
      • Side Mission: Bank Run
    • Case 5-1: Stake Out
      • Case 5-1: Stake Out
      • Side Mission: Militia Men
      • Case 5-2: The Getaway
      • Find Katey Zombrex: Day 4
      • Side Mission: One Hit Wonder
      • Give Katey Zombrex: Day 4
    • Case 6-1: Help Arrives
      • Case 6-1: Help Arrives
      • Case 6-2: Last Stand
      • Case 6-3: Lean On Me
      • Case 6-4: Breach
    • Case 7-1: Bad to Worse
      • Case 7-1: Bad to Worse
      • Case 7-2: The Only Lead
      • Case 7-3: What Lies Beneath
      • To Kill a Cretin
      • Overtime
  • Multiplayer
    • Terror is Reality
      • General Strategies
      • TIR Events
      • Grand Finale: Slicecycles

Dead Rising 2 Guide › Gameplay › Brain Food

Survivors

Not everyone has perished in Fortune City’s terrible outbreak. Dozens of living, breathing survivors are still out there, in desperate need of help.

These poor souls won’t last long unless Chuck manages to find and rescue them, fearlessly escorting them back to the Safe House to ensure their survival

Remember: Anyone not secured within the Safe House by the time the military arrives will be lost!

Once you’ve located a survivor, speak with them to hear their story. You may need to beat back some zombies as you listen to their tale.

Some survivors will be eager to join you; others will require you to complete a certain task for them to gain their trust.

You receive an instant Prestige Point (PP) bonus once a survivor agrees to join you and double this amount should you manage to escort them back to the Safe House in one piece.

Note

Many side missions lead to survivors, and survivors lead to PP— that’s why it’s so important to carry out each mission!

GIVING ORDERS

Once a survivor has joined you, they’ll automatically follow Chuck wherever he leads. If a survivor isn’t following, simply press the Call button to holler out—the straggler will hurry to Chuck’s position.

If you’d rather a survivor didn’t follow you, hold the Aim button, then press the Call button to have them wait at a target location. This can be very helpful if you’ve stumbled into a hazardous scenario and don’t want your survivors getting too close to the carnage.

Note

Ideal survivor “safe zones” include any room you can close of by shutting doors, such as maintenance rooms. Restrooms are also sound options, as zombies won’t venture into these areas (it’s the smell).

Tip

For a fun challenge, order your survivors to wait outside of the Safe House each time Chuck is forced to return there for story- related purposes.

This prevents them from entering the Safe House, allowing Chuck to lead a huge troop of followers around. See how many survivors you can keep around!

CARRYING THE WOUNDED

Some survivors will be injured and unable to move very quickly. Lend a helping hand by carrying the person or ofering them a shoulder.

Chuck can only perform a weak front kick while supporting a survivor, so it’s best to hurry the injured survivor back to the Safe House.

TRADING ITEMS

Some survivors Chuck finds will be carrying weapons, but they aren’t always ideal. Give these folks a fighting chance by handing them something more suitable, such as a frearm or powerful melee weapon.

On the other hand, perhaps you’ve met a survivor who’s wielding something tantalizing—hand them anything except a combo weapon (survivors won’t accept these) and they’ll trade their current weapon for yours.

Tip

Give survivors food and drink if they’re wounded—they’ll instantly consume the curative and recover health.

KEEP IT TIGHT

Survivors are smart enough to avoid zombies as they follow you through the city, but most aren’t as fast as Chuck.

When you reach a transition point between two sections of the city, slow down and make sure your followers are close by—if you don’t, the survivors will become lost and will steadily take damage until you return for them.

You know a survivor will follow you to a new area when you see the tiny green door icon appear near their health bar.

DEFECTION

Battling zombies is sometimes necessary while escorting survivors, but be mindful of your mayhem. Repeatedly smacking a survivor around can cause them to defect and turn against you.

An onscreen warning message appears when a survivor defects, and defectors cannot be reasoned with. They’ll attack Chuck as if he were an enemy until you either kill them or flee.

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