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Dead Rising 2 eGuide
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Contents

  • Gameplay
    • Brain Food
      • Time to Kill
      • Zombrex
      • Survivors
      • Combat
      • Co-op Action
      • Menus and Interface
    • Skills, Weapons, and Combos
      • Skill Moves
      • Weapons
      • Combo Weapons and Cards
    • Unearthing Fortune City
      • Points of Interest
      • Safe House
      • Americana Casino
      • Atlantica Casino
      • Food Court
      • Fortune City Arena
      • Fortune City Hotel
      • Fortune Park
      • Palisades Mall
      • Platinum Strip
      • Royal Flush Plaza
      • Silver Strip
      • Slot Ranch Casino
      • South Plaza
      • Yucatan Casino
      • Underground
    • Appendix
      • Case Files
      • Side Missions
      • Achievements and Trophies
      • Locations
      • Juice Drinks
  • Walkthrough
    • Terror is Reality
      • Terror is Reality
      • Finding Katey
      • Great Escape
      • Find Katey Zombrex
      • Leaving the Safe House
      • Royal Flush Plaza
      • Booting Looters
      • Escort Mission
      • Great Explorations
      • Test of Strength
      • Gifts for Katey
      • Give Katey Zombrex
    • Case 1-1: Big News
      • Case 1-1: Big News
      • Side Mission: Happily Ever After Sort Of
      • Super Juice
      • Side Mission: Lost
      • Side Mission: One Man's Trash
      • Case 1-2: Alive on Location
      • Case 1-3: Insecurity
      • Gearing Up
      • Side Mission: Worker's Compensation
      • Side Mission: Lush-ious Lady
      • Case 1-4: Alliance
      • Killing Time
      • Optional Psycho: Ted and Snowflake
    • Case 2-1: Sign of Life
      • Case 2-1: Sign of Life
      • Side Mission: Barn Burner
      • Ticket to Ride
      • Find Katey Zombrex: Day 2
      • Give Katey Zombrex: Day 2
    • Case 3-1
      • Case 3-1
      • Back to Business
      • Killing Time: Part 3
    • Case 4-1: The Source
      • Case 4-1: The Source
      • Find Katey Zombrex: Day 3
      • Side Mission: Janus Survivor
      • Give Katey Zombrex: Day 3
      • Side Mission: High Rollers
      • Side Mission: Bank Run
    • Case 5-1: Stake Out
      • Case 5-1: Stake Out
      • Side Mission: Militia Men
      • Case 5-2: The Getaway
      • Find Katey Zombrex: Day 4
      • Side Mission: One Hit Wonder
      • Give Katey Zombrex: Day 4
    • Case 6-1: Help Arrives
      • Case 6-1: Help Arrives
      • Case 6-2: Last Stand
      • Case 6-3: Lean On Me
      • Case 6-4: Breach
    • Case 7-1: Bad to Worse
      • Case 7-1: Bad to Worse
      • Case 7-2: The Only Lead
      • Case 7-3: What Lies Beneath
      • To Kill a Cretin
      • Overtime
  • Multiplayer
    • Terror is Reality
      • General Strategies
      • TIR Events
      • Grand Finale: Slicecycles

Dead Rising 2 Guide › Walkthrough › Case 5-1: Stake Out

Case 5-2: The Getaway

That’s all the time you have for side missions—you’ve got to stop T.K.’s getaway. Hurry to Fortune City Hotel to encounter multiple armed mercenaries near the lobby elevators. Take your bat to ’em and wipe out each merc to claim 1,000 PP a pop.

The elevator arrives after you beat down the guards in the lobby, and one last hired gun steps out. Beat him senseless and then board the elevator, using the controls inside to reach the hotel’s roof.

MAN VERSUS MACHINE

SPOILER : Chuck arrives just in time to witness T.K. loading untold amounts of ill-gotten cash onto his getaway chopper.

The villain tries to flee, but Chuck manages to hitch a crane winch onto his helicopter at the last second, preventing his escape. Time for some payback, buddy!

To down T.K.’s copter, you must damage it by hurling objects at it. Gunfire and similar ranged attacks won’t work; only thrown objects can damage the whirlybird.

The moment the battle begins, quickly turn around and grab one of the spotlights on the helipad, then take aim and hurl it at T.K.’s ride.

Tip

It helps to approach the railing before throwing an object at the helicopter. Aim a little high and target the middle of the chopper for the best odds of scoring a hit.

The winch soon releases, cutting T.K. enough slack to fly around in circles, attempting to clothes line Chuck with the crane. You should have the Dodge Roll skill by this point—use it to roll under the crane each time it passes by.

Note

If you don’t have the Dodge Roll skill, you’ll need to flee to the far side of the helipad to escape the crane’s reach. Stay mobile—the helicopter’s gunner will fire on you as well!

A buzzer sounds after a short time (usually after T.K. makes two passes), and the winch controls become active again.

Hurry to the control station at the base of the crane and throw the winch to lock down the helicopter once more. Immediately grab another spotlight and hurl it at T.K.’s chopper to score more damage.

Or, if you’re wounded, use the time to consume food instead. Repeat this pattern until T.K.’s chopper comes crashing down.

Tip

You can find more nourishment in the corner to the right of the rooftop elevator.

T.K.’s escape has been foiled, and the cretin is knocked unconscious in the helicopter’s crash. Chuck wants answers and decides to bring his nemesis back to the Safe House for questioning.

Sullivan doesn’t like it, but he agrees to keep watch over the unconscious mongrel. It won’t be long before T.K. awakes....

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