Prima Games eGuides
primagames.com Browse Redeem a code Help
Dead Rising 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Gameplay
    • Brain Food
      • Time to Kill
      • Zombrex
      • Survivors
      • Combat
      • Co-op Action
      • Menus and Interface
    • Skills, Weapons, and Combos
      • Skill Moves
      • Weapons
      • Combo Weapons and Cards
    • Unearthing Fortune City
      • Points of Interest
      • Safe House
      • Americana Casino
      • Atlantica Casino
      • Food Court
      • Fortune City Arena
      • Fortune City Hotel
      • Fortune Park
      • Palisades Mall
      • Platinum Strip
      • Royal Flush Plaza
      • Silver Strip
      • Slot Ranch Casino
      • South Plaza
      • Yucatan Casino
      • Underground
    • Appendix
      • Case Files
      • Side Missions
      • Achievements and Trophies
      • Locations
      • Juice Drinks
  • Walkthrough
    • Terror is Reality
      • Terror is Reality
      • Finding Katey
      • Great Escape
      • Find Katey Zombrex
      • Leaving the Safe House
      • Royal Flush Plaza
      • Booting Looters
      • Escort Mission
      • Great Explorations
      • Test of Strength
      • Gifts for Katey
      • Give Katey Zombrex
    • Case 1-1: Big News
      • Case 1-1: Big News
      • Side Mission: Happily Ever After Sort Of
      • Super Juice
      • Side Mission: Lost
      • Side Mission: One Man's Trash
      • Case 1-2: Alive on Location
      • Case 1-3: Insecurity
      • Gearing Up
      • Side Mission: Worker's Compensation
      • Side Mission: Lush-ious Lady
      • Case 1-4: Alliance
      • Killing Time
      • Optional Psycho: Ted and Snowflake
    • Case 2-1: Sign of Life
      • Case 2-1: Sign of Life
      • Side Mission: Barn Burner
      • Ticket to Ride
      • Find Katey Zombrex: Day 2
      • Give Katey Zombrex: Day 2
    • Case 3-1
      • Case 3-1
      • Back to Business
      • Killing Time: Part 3
    • Case 4-1: The Source
      • Case 4-1: The Source
      • Find Katey Zombrex: Day 3
      • Side Mission: Janus Survivor
      • Give Katey Zombrex: Day 3
      • Side Mission: High Rollers
      • Side Mission: Bank Run
    • Case 5-1: Stake Out
      • Case 5-1: Stake Out
      • Side Mission: Militia Men
      • Case 5-2: The Getaway
      • Find Katey Zombrex: Day 4
      • Side Mission: One Hit Wonder
      • Give Katey Zombrex: Day 4
    • Case 6-1: Help Arrives
      • Case 6-1: Help Arrives
      • Case 6-2: Last Stand
      • Case 6-3: Lean On Me
      • Case 6-4: Breach
    • Case 7-1: Bad to Worse
      • Case 7-1: Bad to Worse
      • Case 7-2: The Only Lead
      • Case 7-3: What Lies Beneath
      • To Kill a Cretin
      • Overtime
  • Multiplayer
    • Terror is Reality
      • General Strategies
      • TIR Events
      • Grand Finale: Slicecycles

Dead Rising 2 Guide › Walkthrough › Terror is Reality

Finding Katey

If you finished the game show in first place, Chuck earns $10,000 and 5,000 PP (Prestige Points) a nice way to kick things off here at Fortune City. After pocketing his reward money, Chuck sets off to find his daughter, Katey. She’s waiting in one of the arena’s green rooms.

Note

Money is used to purchase useful items at Fortune City. Collect Prestige Points (PP) by killing enemies and completing various tasks. Chuck “levels up” when he acquires enough PP, becoming more powerful and improving his odds of survival.

At this point, the “Guide Arrow” tutorial screen is shown. Pause the game and select “Tutorials” to review helpful messages such as this again at any time.

PIT STOP

Follow the guide arrow out of the locker room and toward the green room. You pass a restroom along the way, which is clearly marked by a glowing, green sign.

Chuck is able to save his progress at restrooms. Pop into this one, approach any toilet or stall and press the Interact button to bring up the Save menu. Save your game to mark your progress.

You only get three save slots, so make them count! We recommend you cycle through the slots when saving so you can always go back a bit incase you miss something.

Continue following the guide arrow after visiting the restroom. Speak to Amber in the hall if you feel like being berated by a woman with an attitude. Proceed to the nearby elevator afterward—the green rooms are just upstairs.

Chuck encounters Amber’s equally hot and spicy twin sister, Crystal, as she steps off the elevator. After suffering a few more insults, Chuck boards the lift headed for the green rooms.

HELL BREAKS LOSE

While riding the elevator, a tremendous explosion rocks the arena. Prying open the elevator doors, Chuck sees a terrifying sight: zombies!

Slaughtering zombies on a souped-up motorcycle is one thing; facing a hoard of them on foot is quite another. Hurry and grab a weapon; the nearby baseball bat and fire axe are both ideal.

Note

All  weapons are marked by orange gun icons. Food items that replenish Chuck’s health are marked by green apple icons. It’s a good idea to carry an equal blend of weapons and food.

Don’t worry about the people who are dying all around you; there’s nothing you can do to save them. Only Katey matters now.

Oodles of weapons are in the hall beyond the elevator, but you’ll quickly find that objects that can be swung quickly and with force, such as the aforementioned baseball bat and fire axe, are best suited to wiping out masses of undead.

Don’t be bashful; take this opportunity to familiarize yourself with the fine art of zombie bashing.

Tip

Storage items, such as trash receptacles and cardboard boxes, can be picked up and thrown to reveal additional items. See the "Getting Started" chapter to learn how to throw objects and other useful controls.

Chuck’s health is measured by yellow squares that appear at the upper-left corner, just below the PP gauge. Should the undead start to get the better of him, find something to eat or drink to replenish Chuck’s health.

All such items are marked by green apple icons so you can easily identify them. Like weapons, some restoratives work better than others.

Caution

Any food that is labeled “spoiled” will still restore Chuck’s health, but spoiled foods also make him violently ill. While sick, Chuck will periodically vomit (three times, causing him to drop his current weapon each time he hurls and making him easy prey.

Consuming three alcoholic beverages in a row promotes a similar effect. Be careful of what Chuck consumes!

Beat back the zombies as you follow the guide arrow toward the green room.

In truth there is no urgent rush—Katey won’t die suddenly and the clock isn’t really ticking just yet—so feel free to spend a bit of time familiarizing yourself with Dead Rising 2’s unique brand of carnage during this introductory segment.

Tip

Try freezing zombies with a fire extinguisher, then smashing them with weapons for a few bonus PP. It helps to hold the Aim button when using fire extinguishers and other ranged weapons.

Keep reading with a free account

The first 3 sections of Dead Rising 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousTerror is Reality NextGreat Escape