If you finished the game show in first place, Chuck earns $10,000 and 5,000 PP (Prestige Points) a nice way to kick things off here at Fortune City. After pocketing his reward money, Chuck sets off to find his daughter, Katey. She’s waiting in one of the arena’s green rooms.
At this point, the “Guide Arrow” tutorial screen is shown. Pause the game and select “Tutorials” to review helpful messages such as this again at any time.
PIT STOP
Follow the guide arrow out of the locker room and toward the green room. You pass a restroom along the way, which is clearly marked by a glowing, green sign.
Chuck is able to save his progress at restrooms. Pop into this one, approach any toilet or stall and press the Interact button to bring up the Save menu. Save your game to mark your progress.
You only get three save slots, so make them count! We recommend you cycle through the slots when saving so you can always go back a bit incase you miss something.
Continue following the guide arrow after visiting the restroom. Speak to Amber in the hall if you feel like being berated by a woman with an attitude. Proceed to the nearby elevator afterward—the green rooms are just upstairs.
Chuck encounters Amber’s equally hot and spicy twin sister, Crystal, as she steps off the elevator. After suffering a few more insults, Chuck boards the lift headed for the green rooms.
HELL BREAKS LOSE
While riding the elevator, a tremendous explosion rocks the arena. Prying open the elevator doors, Chuck sees a terrifying sight: zombies!
Slaughtering zombies on a souped-up motorcycle is one thing; facing a hoard of them on foot is quite another. Hurry and grab a weapon; the nearby baseball bat and fire axe are both ideal.
Don’t worry about the people who are dying all around you; there’s nothing you can do to save them. Only Katey matters now.
Oodles of weapons are in the hall beyond the elevator, but you’ll quickly find that objects that can be swung quickly and with force, such as the aforementioned baseball bat and fire axe, are best suited to wiping out masses of undead.
Don’t be bashful; take this opportunity to familiarize yourself with the fine art of zombie bashing.
Chuck’s health is measured by yellow squares that appear at the upper-left corner, just below the PP gauge. Should the undead start to get the better of him, find something to eat or drink to replenish Chuck’s health.
All such items are marked by green apple icons so you can easily identify them. Like weapons, some restoratives work better than others.
Beat back the zombies as you follow the guide arrow toward the green room.
In truth there is no urgent rush—Katey won’t die suddenly and the clock isn’t really ticking just yet—so feel free to spend a bit of time familiarizing yourself with Dead Rising 2’s unique brand of carnage during this introductory segment.