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Dead Rising 2 eGuide
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Contents

  • Gameplay
    • Brain Food
      • Time to Kill
      • Zombrex
      • Survivors
      • Combat
      • Co-op Action
      • Menus and Interface
    • Skills, Weapons, and Combos
      • Skill Moves
      • Weapons
      • Combo Weapons and Cards
    • Unearthing Fortune City
      • Points of Interest
      • Safe House
      • Americana Casino
      • Atlantica Casino
      • Food Court
      • Fortune City Arena
      • Fortune City Hotel
      • Fortune Park
      • Palisades Mall
      • Platinum Strip
      • Royal Flush Plaza
      • Silver Strip
      • Slot Ranch Casino
      • South Plaza
      • Yucatan Casino
      • Underground
    • Appendix
      • Case Files
      • Side Missions
      • Achievements and Trophies
      • Locations
      • Juice Drinks
  • Walkthrough
    • Terror is Reality
      • Terror is Reality
      • Finding Katey
      • Great Escape
      • Find Katey Zombrex
      • Leaving the Safe House
      • Royal Flush Plaza
      • Booting Looters
      • Escort Mission
      • Great Explorations
      • Test of Strength
      • Gifts for Katey
      • Give Katey Zombrex
    • Case 1-1: Big News
      • Case 1-1: Big News
      • Side Mission: Happily Ever After Sort Of
      • Super Juice
      • Side Mission: Lost
      • Side Mission: One Man's Trash
      • Case 1-2: Alive on Location
      • Case 1-3: Insecurity
      • Gearing Up
      • Side Mission: Worker's Compensation
      • Side Mission: Lush-ious Lady
      • Case 1-4: Alliance
      • Killing Time
      • Optional Psycho: Ted and Snowflake
    • Case 2-1: Sign of Life
      • Case 2-1: Sign of Life
      • Side Mission: Barn Burner
      • Ticket to Ride
      • Find Katey Zombrex: Day 2
      • Give Katey Zombrex: Day 2
    • Case 3-1
      • Case 3-1
      • Back to Business
      • Killing Time: Part 3
    • Case 4-1: The Source
      • Case 4-1: The Source
      • Find Katey Zombrex: Day 3
      • Side Mission: Janus Survivor
      • Give Katey Zombrex: Day 3
      • Side Mission: High Rollers
      • Side Mission: Bank Run
    • Case 5-1: Stake Out
      • Case 5-1: Stake Out
      • Side Mission: Militia Men
      • Case 5-2: The Getaway
      • Find Katey Zombrex: Day 4
      • Side Mission: One Hit Wonder
      • Give Katey Zombrex: Day 4
    • Case 6-1: Help Arrives
      • Case 6-1: Help Arrives
      • Case 6-2: Last Stand
      • Case 6-3: Lean On Me
      • Case 6-4: Breach
    • Case 7-1: Bad to Worse
      • Case 7-1: Bad to Worse
      • Case 7-2: The Only Lead
      • Case 7-3: What Lies Beneath
      • To Kill a Cretin
      • Overtime
  • Multiplayer
    • Terror is Reality
      • General Strategies
      • TIR Events
      • Grand Finale: Slicecycles

Dead Rising 2 Guide › Walkthrough › Case 5-1: Stake Out

Side Mission: Militia Men

PSYCHO SNIPER 1: BIG EARL

As you pass through Fortune Park anytime after 9:00 AM on Day 3, the scene shifts to show a quartet of gun-toting psychopaths picking shots at innocent survivors from an elevated position.

You’ve most likely seen this scene already; the time has come to bring these villains down. Craft two spiked bats on your way out of the Safe House and mix up some Quick Steps at Shots & Awe, downing one on your way to the Platinum Strip.

Turn left as you enter the Platinum Strip and bolt toward Fortune Park. You catch sight of the first of the four psychos, Big Earl, who has taken position on the scaffolding to the right.

Dodge Earl’s gunfire as you streak toward his sniper perch; if you’ve learned the Dodge Roll technique, use it to avoid each shot more easily.

Tip

Each sniper psycho’s rifle gives off a gleam right before they fire. This is your cue to dodge!

Don’t worry if you don’t have a ranged weapon; you’ll be confronting these psychos head-on.

Hop onto the white cement blocks at the base of Big Earl’s perch, using them to climb all the way up to the psycho. Time Earl’s gunshots so you aren’t hit while vaulting up to him.

Big Earl is dangerous at close range. He produces a deadly machete when you approach. He prefers to use his powerful rifle though, and will commonly flee to take aim from range.

Continue using the Dodge Roll skill to avoid Big Earl’s shots, or just circle around the psycho to avoid his bullets.

Each time Big Earl misses, make him pay dearly with your spiked bat. Pile on the damage to dispatch this psycho fast.

Tip

Wolf down the food around each sniper’s perch to replenish Chuck’s health after each showdown. This helps you conserve juice drinks and the like for later use.

PSYCHO SNIPER 2: DEETZ

Deetz is stationed atop the roof of the Paradise Platinum Screens movie theater, which is directly across the strip from Big Earl’s perch.

Heal after dropping Big Earl, then cut across the strip, sprinting to the alley that runs behind Juggz Bar & Grill, where you discover a ladder.

Note

If for some reason Deetz is not visible atop the movie theater, enter the Americana Casino, then turn around and reenter the Platinum Strip to make Deetz appear. (He’s a shy one.)

Tip

Use the blender at Juggz Bar & Grill if you need more juice drinks.

Climb the ladder to reach Deetz’s rooftop— the coward won’t be expecting that. Rush Deetz and bust him up just as you did Big Earl. Keep the pressure on him and don’t relent until Deetz goes down.

PSYCHO SNIPER 3: JONNY

Descend the ladder after dispatching Deetz and then sprint through Fortune Park into the Silver Strip. Dash for the maintenance room to the left of the doors leading to Slot Ranch Casino, and scale the ladder you find near the maintenance room’s door.

The ladder leads to Royal Flush Plaza’s rooftop, where you discover a third sniper named Johnny. You should have the feel for these fights by now— lay waste to this psycho just as you did to the previous two, then chow down on the rooftop’s food before returning to the ground.

PSYCHO SNIPER 4: DERRICK

The final rooftop sniper, Derrick, has hunkered down atop the Atlantica Casino. To reach him, cut across the Silver Strip and enter the alley that’s just south of Hot Excitorama.

Follow the alley to its end, flinging open a door to locate a ladder.

Climb the ladder to confront Derrick on the roof, using the same tactics to eliminate this final sniper. Excellent work! Fortune City’s strips are now much safer thanks to your courage.

Tip

Save your progress at Fortune Park’s central grotto—you don’t want to fight these four psychos again!

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