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Dead Rising 2 eGuide
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Contents

  • Gameplay
    • Brain Food
      • Time to Kill
      • Zombrex
      • Survivors
      • Combat
      • Co-op Action
      • Menus and Interface
    • Skills, Weapons, and Combos
      • Skill Moves
      • Weapons
      • Combo Weapons and Cards
    • Unearthing Fortune City
      • Points of Interest
      • Safe House
      • Americana Casino
      • Atlantica Casino
      • Food Court
      • Fortune City Arena
      • Fortune City Hotel
      • Fortune Park
      • Palisades Mall
      • Platinum Strip
      • Royal Flush Plaza
      • Silver Strip
      • Slot Ranch Casino
      • South Plaza
      • Yucatan Casino
      • Underground
    • Appendix
      • Case Files
      • Side Missions
      • Achievements and Trophies
      • Locations
      • Juice Drinks
  • Walkthrough
    • Terror is Reality
      • Terror is Reality
      • Finding Katey
      • Great Escape
      • Find Katey Zombrex
      • Leaving the Safe House
      • Royal Flush Plaza
      • Booting Looters
      • Escort Mission
      • Great Explorations
      • Test of Strength
      • Gifts for Katey
      • Give Katey Zombrex
    • Case 1-1: Big News
      • Case 1-1: Big News
      • Side Mission: Happily Ever After Sort Of
      • Super Juice
      • Side Mission: Lost
      • Side Mission: One Man's Trash
      • Case 1-2: Alive on Location
      • Case 1-3: Insecurity
      • Gearing Up
      • Side Mission: Worker's Compensation
      • Side Mission: Lush-ious Lady
      • Case 1-4: Alliance
      • Killing Time
      • Optional Psycho: Ted and Snowflake
    • Case 2-1: Sign of Life
      • Case 2-1: Sign of Life
      • Side Mission: Barn Burner
      • Ticket to Ride
      • Find Katey Zombrex: Day 2
      • Give Katey Zombrex: Day 2
    • Case 3-1
      • Case 3-1
      • Back to Business
      • Killing Time: Part 3
    • Case 4-1: The Source
      • Case 4-1: The Source
      • Find Katey Zombrex: Day 3
      • Side Mission: Janus Survivor
      • Give Katey Zombrex: Day 3
      • Side Mission: High Rollers
      • Side Mission: Bank Run
    • Case 5-1: Stake Out
      • Case 5-1: Stake Out
      • Side Mission: Militia Men
      • Case 5-2: The Getaway
      • Find Katey Zombrex: Day 4
      • Side Mission: One Hit Wonder
      • Give Katey Zombrex: Day 4
    • Case 6-1: Help Arrives
      • Case 6-1: Help Arrives
      • Case 6-2: Last Stand
      • Case 6-3: Lean On Me
      • Case 6-4: Breach
    • Case 7-1: Bad to Worse
      • Case 7-1: Bad to Worse
      • Case 7-2: The Only Lead
      • Case 7-3: What Lies Beneath
      • To Kill a Cretin
      • Overtime
  • Multiplayer
    • Terror is Reality
      • General Strategies
      • TIR Events
      • Grand Finale: Slicecycles

Dead Rising 2 Guide › Walkthrough › Case 6-1: Help Arrives

Case 6-3: Lean On Me

Chuck has saved the day once again, but Rebecca didn’t escape unscathed this time. Her leg has been badly injured and the shaken reporter is unable to walk.

Ensure that Chuck is at full health, then hoist Rebecca and carry her up the access road to the surface. Simply follow the guide arrow toward daylight.

Tip

Save at the restroom you used prior to fighting Sgt. Boykin—it’s a long way back to the Safe House.

Running with Rebecca through throngs of super zombies is a suicide mission, but it must be done. As always, look for small pockets of space between the undead masses and just keep moving. Sticking close to the wall is usually a sound plan.

Caution

You can’t jump or use any skills while carrying Rebecca, so avoiding clusters of zombies is more important than ever.

Tip

Consider moving through Yucatan Casino, into Palisades Mall, and using the second-floor shortcut to return to Royal Flush Plaza more quickly. This allows you to hit the mall’s grotto bar if you need more juice drinks.

Don’t worry; the two super zombies near the entrance to the Safe House aren’t around anymore. Hurry to the hatch to complete your mission!

Tip

Make sure Chuck has plenty of health before entering the Safe House with Rebecca—it’s about to become significantly less safe!

REVOLTING REVELATION

SPOILER! Back at the Safe House, Chuck finds that T.K. has finally come to.

The guy’s as charming as ever and, between needling insults, he lets something slip: He wasn’t solely responsible for the Fortune City outbreak. T.K. was acting under orders from someone else—some one with there sources to produce the gas that’s now choking out the city.

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