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Dead Rising 2 eGuide
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Contents

  • Gameplay
    • Brain Food
      • Time to Kill
      • Zombrex
      • Survivors
      • Combat
      • Co-op Action
      • Menus and Interface
    • Skills, Weapons, and Combos
      • Skill Moves
      • Weapons
      • Combo Weapons and Cards
    • Unearthing Fortune City
      • Points of Interest
      • Safe House
      • Americana Casino
      • Atlantica Casino
      • Food Court
      • Fortune City Arena
      • Fortune City Hotel
      • Fortune Park
      • Palisades Mall
      • Platinum Strip
      • Royal Flush Plaza
      • Silver Strip
      • Slot Ranch Casino
      • South Plaza
      • Yucatan Casino
      • Underground
    • Appendix
      • Case Files
      • Side Missions
      • Achievements and Trophies
      • Locations
      • Juice Drinks
  • Walkthrough
    • Terror is Reality
      • Terror is Reality
      • Finding Katey
      • Great Escape
      • Find Katey Zombrex
      • Leaving the Safe House
      • Royal Flush Plaza
      • Booting Looters
      • Escort Mission
      • Great Explorations
      • Test of Strength
      • Gifts for Katey
      • Give Katey Zombrex
    • Case 1-1: Big News
      • Case 1-1: Big News
      • Side Mission: Happily Ever After Sort Of
      • Super Juice
      • Side Mission: Lost
      • Side Mission: One Man's Trash
      • Case 1-2: Alive on Location
      • Case 1-3: Insecurity
      • Gearing Up
      • Side Mission: Worker's Compensation
      • Side Mission: Lush-ious Lady
      • Case 1-4: Alliance
      • Killing Time
      • Optional Psycho: Ted and Snowflake
    • Case 2-1: Sign of Life
      • Case 2-1: Sign of Life
      • Side Mission: Barn Burner
      • Ticket to Ride
      • Find Katey Zombrex: Day 2
      • Give Katey Zombrex: Day 2
    • Case 3-1
      • Case 3-1
      • Back to Business
      • Killing Time: Part 3
    • Case 4-1: The Source
      • Case 4-1: The Source
      • Find Katey Zombrex: Day 3
      • Side Mission: Janus Survivor
      • Give Katey Zombrex: Day 3
      • Side Mission: High Rollers
      • Side Mission: Bank Run
    • Case 5-1: Stake Out
      • Case 5-1: Stake Out
      • Side Mission: Militia Men
      • Case 5-2: The Getaway
      • Find Katey Zombrex: Day 4
      • Side Mission: One Hit Wonder
      • Give Katey Zombrex: Day 4
    • Case 6-1: Help Arrives
      • Case 6-1: Help Arrives
      • Case 6-2: Last Stand
      • Case 6-3: Lean On Me
      • Case 6-4: Breach
    • Case 7-1: Bad to Worse
      • Case 7-1: Bad to Worse
      • Case 7-2: The Only Lead
      • Case 7-3: What Lies Beneath
      • To Kill a Cretin
      • Overtime
  • Multiplayer
    • Terror is Reality
      • General Strategies
      • TIR Events
      • Grand Finale: Slicecycles

Dead Rising 2 Guide › Walkthrough › Terror is Reality

Booting Looters

Upon entering Roy's Mart, Chuck is surprised to find the place being robbed by looters. A hapless woman hides behind the counter, terrified. Time to play the hero!

Looters are faster than zombies, and they attack with actual weapons, making them a bit more dangerous.

They’re no match for Chuck, however, so waste no time wiping out this trio of toughs with fast attack combos. Don’t relent until all three looters have been beaten to a timely demise.

Tip

If Chuck suffers serious damage, quickly flee and chug some milk or orange juice. You can find more food in the store if you run out.

After the bloodbath, Chuck grabs the Pharmacy Key off of one of the looter’s bodies. Jump the counter to speak with Denyce, the store’s poor, terrified employee.

Chuck assures the woman that she’ll be safe at the Safe House; keep speaking with her until she agrees to follow him.

Tip

Escorting survivors back to the Safe House is a great way to earn PP in Dead Rising 2. Chuck scores significant PP whenever he convinces a survivor to join him, and gets even more PP when he successfully escorts survivors back to the Safe House.

Nice work, but you’ve still got to find that Zombrex for Katey. Enter the door marked “employees only.” Chuck will use the Pharmacy Key to reach the back room of Roy’s Mart, where the Zombrex is kept.

The Zombrex sits on a counter next to some orange juice and coffee creamer (an equally potent curative). Grab the Zombrex, along with anything else you might need from the store, before returning to the Safe House.

Caution

All melee weapons deteriorate and shatter after prolonged use. When a weapon’s icon begins to blink red in your inventory, it’s time to look for a new mauling device.

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