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Dead Rising 2 eGuide
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Contents

  • Gameplay
    • Brain Food
      • Time to Kill
      • Zombrex
      • Survivors
      • Combat
      • Co-op Action
      • Menus and Interface
    • Skills, Weapons, and Combos
      • Skill Moves
      • Weapons
      • Combo Weapons and Cards
    • Unearthing Fortune City
      • Points of Interest
      • Safe House
      • Americana Casino
      • Atlantica Casino
      • Food Court
      • Fortune City Arena
      • Fortune City Hotel
      • Fortune Park
      • Palisades Mall
      • Platinum Strip
      • Royal Flush Plaza
      • Silver Strip
      • Slot Ranch Casino
      • South Plaza
      • Yucatan Casino
      • Underground
    • Appendix
      • Case Files
      • Side Missions
      • Achievements and Trophies
      • Locations
      • Juice Drinks
  • Walkthrough
    • Terror is Reality
      • Terror is Reality
      • Finding Katey
      • Great Escape
      • Find Katey Zombrex
      • Leaving the Safe House
      • Royal Flush Plaza
      • Booting Looters
      • Escort Mission
      • Great Explorations
      • Test of Strength
      • Gifts for Katey
      • Give Katey Zombrex
    • Case 1-1: Big News
      • Case 1-1: Big News
      • Side Mission: Happily Ever After Sort Of
      • Super Juice
      • Side Mission: Lost
      • Side Mission: One Man's Trash
      • Case 1-2: Alive on Location
      • Case 1-3: Insecurity
      • Gearing Up
      • Side Mission: Worker's Compensation
      • Side Mission: Lush-ious Lady
      • Case 1-4: Alliance
      • Killing Time
      • Optional Psycho: Ted and Snowflake
    • Case 2-1: Sign of Life
      • Case 2-1: Sign of Life
      • Side Mission: Barn Burner
      • Ticket to Ride
      • Find Katey Zombrex: Day 2
      • Give Katey Zombrex: Day 2
    • Case 3-1
      • Case 3-1
      • Back to Business
      • Killing Time: Part 3
    • Case 4-1: The Source
      • Case 4-1: The Source
      • Find Katey Zombrex: Day 3
      • Side Mission: Janus Survivor
      • Give Katey Zombrex: Day 3
      • Side Mission: High Rollers
      • Side Mission: Bank Run
    • Case 5-1: Stake Out
      • Case 5-1: Stake Out
      • Side Mission: Militia Men
      • Case 5-2: The Getaway
      • Find Katey Zombrex: Day 4
      • Side Mission: One Hit Wonder
      • Give Katey Zombrex: Day 4
    • Case 6-1: Help Arrives
      • Case 6-1: Help Arrives
      • Case 6-2: Last Stand
      • Case 6-3: Lean On Me
      • Case 6-4: Breach
    • Case 7-1: Bad to Worse
      • Case 7-1: Bad to Worse
      • Case 7-2: The Only Lead
      • Case 7-3: What Lies Beneath
      • To Kill a Cretin
      • Overtime
  • Multiplayer
    • Terror is Reality
      • General Strategies
      • TIR Events
      • Grand Finale: Slicecycles

Dead Rising 2 Guide › Walkthrough › Case 3-1

Killing Time: Part 3

You’ve loads of time before you must meet Rebecca at the Shoal Nightclub, so let’s see how much damage you can cause between now and then.

Tip

Mix up some Pain Killers at the mall’s central grotto in preparation for a challenging battle.

Swing by the High-Noon Shooting Range on the mall’s second floor, where a host of firearms is available for the taking.

Swipe two shotguns from the racks behind the counter, then head for the Severed Ties kiosk at the opposite end of the second floor, closer to your objective.

Tip

Naturally, it’s much easier to defeat Slappy with two Chucks instead of one. Have a co-op buddy join you and take down Slappy twice as fast!

Hop on to the top of the Severed Ties kiosk to discover a third shotgun sitting atop the circular sign. With three shotguns and a number of Pain Killers in your inventory, you’re ready to fight a psycho.

Move to the nearby Kid’s Choice Clothing and examine the gruesome scene of a slumped, lifeless mascot surrounded by corpses. Examining the mascot triggers the Slappy fight.

Slappy is a tough psycho who travels quickly on roller skates. It’s pointless trying to keep up with Slappy, so fire arms become the ideal tools for the job.

Tip

Use marbles, gumballs, or other items that leave a substance on the floor to cause Slappy to slip while skating, making him an easier target. You can also use Chuck’s jump kick move to knock Slappy down, following up with melee blows.”

The moment the showdown begins, immediately run away from Slappy, heading for Chris’s Fine Foods. It’s quite a hike, but Chris’s is the ideal place to battle Slappy because it’s stocked with nutritional num nums.

Slappy attacks by spewing out jets of fire from his twin flamethrowers— keep out of range to avoid being scorched. Slappy can also switch to a more dangerous fireball spitter that has a far greater range—run to one side to dodge each volley.

Whenever you’re not skirting Slappy’s attacks, unload on him with a shotgun. The best time to damage Slappy is directly after he launches a trio of fireballs.

Tip

If you run out of shotgun ammo, duck into the nearby High-Noon Shooting Range and grab a handgun or two. You’ll find an unlimited supply of these basic firearms inside the shop.

Stand your ground in the hallway just outside of Chris’s Fine Foods and “joust” with Slappy, blasting away with your shotgun and then fleeing from the psycho’s fiery offense.

Retreat into Chris’s to consume food and gather more healing items. Milk, orange juice, pizza, and steak are among the best foods to grab, and there’s an unlimited supply of each inside the store.

Tip

If Slappy’s flamethrowers are tanning Chuck’s hide, try using a water gun to temporarily douse them!

Continue to avoid Slappy’s powerful flamethrower and fireball attacks, and pump the deranged mascot full of lead at every opportunity. Flee to heal as needed, then hurry back for more Slappy blasting. Keep it up until the psycho at last collapses.

Note

Beating Slappy not only earns you a load of PP, but also nets you the flamethrower combo card!

SIDE MISSION: PAR FOR THE COURSE

With Slappy down for the count, set your guide arrow to the “Par for the Course” mission and take the Brand New U clothing shortcut back to Royal Flush Plaza. (Ignore the “Mail Order Zombrex” and “Here Comes the Groom” missions for the moment.)

Go to SporTrance to find a woman named Luz being accosted by zombies.

Lend Luz a hand by wiping out the undead hoard. Speak with Luz afterward to have her join you, then hurry her back to the Safe House.

SIDE MISSION: STUART’S SCHEME

If you rescued Stuart Holmes earlier in the game (during the “Worker’s Compensation” side mission), you’ll now find him standing near the Safe House’s restroom, all in a huff.

Speak with Stuart multiple times to get him to calm him down, thereby preventing a mutiny within the Safe House. You also pocket a tidy sum of PP for completing this easy task.

Save your game and build a couple of spiked bats on your way to the Yucatan Casino’s Shoal Nightclub—it’s time to tackle Case 4.

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