Clearin’ the Lines
- Mission Giver: Sheriff
- Type: Platforming
- Rewards: 250 Coins / 175 Sparks
The telegraph is down and the town is cut off from communications. The Sheriff asks you to check the wire to find out what is causing all the trouble. Follow the compass to find the problem on the lines—bird’s nests are disrupting the signal. Shoot the first nest to clear the line and continue to follow it to find the next obstruction.
The second nest can be targeted from the ground and it is the last one that will be so easy to spot. Go to the edge of a stream and look way up into the sky to find the nest near the tracks.
The lines continue high up over the rocky mountains and it is time to get off the horse for some old-school platforming. Jump up the wooden planks and follow a ledge to the right to find another set of planks to climb to the top of a plateau. Search for the nest from this vantage point and shoot it down.
Turn to the left and leap up several more wooden planks to reach a totem.
Drop down to a plateau next to where you shot the nest and take aim at the target on the wooden bridge to bring down the nest. Double jump across it to find that last nest.
New Toy Unlocked: Combo Gun Car
Disruptin’ the Blast
- Mission Giver: Sheriff
- Type: Platforming
- Rewards: 250 Coins / 50 Sparks
Security must not be a top priority in Colby because there is dynamite all over town. In under 2 minutes you have to find all five bundles of dynamite before they blow. Run up the ramp in back of the Colby Rooming House and leap to the ledge to get to the roof and defuse the first one.
From the roof of the hotel, double jump across to the bank and continue up the street by leaping to the next rooftop with another stack of dynamite. It is a long jump but if you get on the ledge and double jump as you fly towards the building (for length not height), it is possible to grab the ledge and get to the roof of the jail.
Jump up to the awning of the General Merchandise store and take care of the dynamite.
The next bundle is across the way near the water tower. Leap off the roof of the General Merchandise store to land on a balcony of the saloon. Climb up to the roof and make one more leap to the next building to find another stash of dynamite.
The last batch is at the stable and doesn’t require any fancy roof jumping—well the other’s didn’t either but it makes the mission a lot faster to complete. Jump up to the small roof in back near a pile of lumber and blow out the fuse on the dynamite dilemma.
New Toy Unlocked: The Jupiter
Pursuin’ the Posse
- Mission Giver: Sheriff
- Type: Combat
- Rewards: 250 Coins / 50 Sparks
A bunch of thieves stole loads of silver from the town and are making a getaway on horseback. Run all three down right in town and shoot them quickly to avoid having to chase them around on horseback.
New Toy Unlocked: Brown Pinto
Rancher and Necklace Side Missions
Checkin’ In
- Mission Giver: Rancher
- Type: Combat
- Rewards: 100 Coins / 50 Sparks
The rancher heard an explosion coming from the hills beyond the train tracks. The spot he is referring to is where the miner hangs out. Make your way out to the hill and wipe out the three members of the Cavendish Gang that are laying siege to the miner’s hideout.
Stolen Goods
- Mission Giver: Rancher
- Type: Fetch
- Rewards: 100 Coins / 50 Sparks
Some men ran off with the rancher’s wife’s necklace. The jewelry is very sentimental because it’s all the man has left to remember his wife. The only place they can pawn something like that is at Red’s. It is time to pay her a visit.
An Honest Trade
- Mission Giver: Red
- Type: Fetch
- Rewards: 100 Coins / 50 Sparks
Red recalls a gentleman bringing her a trinket but she paid dearly for it. All you have to do is bring her something of significantly higher value and the necklace is yours. That doesn’t sounds like a great deal, but you have to help the rancher! The only thing that will satisfy Red is some silver ore.
Red’s Traveling Entertainment Missions
Ringmaster Side Missions
The Golden Skunk
- Mission Giver: Ringmaster
- Type: Fetch
- Rewards: 100 Coins / 20 Sparks
The Ringmaster in Red’s camp is looking for a golden skunk for his collection. Use the compass to find one outside of Colby and bring it back to him.
Seein’ Elephants
- Mission Giver: Ringmaster
- Type: Buy
- Rewards: 100 Coins / 20 Sparks
Most folks haven’t seen an elephant and the Ringmaster thinks he can make a ton of money charging people to see it. This mission will unlock the elephant in the Toy Store and you simply need to buy it for the Ringmaster.
New Toy Unlocked: Elephant
Armadillo Round-Up
- Mission Giver: Ringmaster
- Type: Fetch
- Rewards: 100 Coins / 50 Sparks
How about a performing armadillo? Maybe that will get people’s attention. Ride out next to the ranch to find another animal performer for the Ringmaster and bring it to him.