Prima Games eGuides Disney Infinity 2014 Revised Edition eGuide

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Disney Infinity 2014 Revised Edition eGuide Playsets Monsters University

M.U. Scaring 101

M.U. Campus

Campus Clean Up

  • Mission Giver: Squishy
  • Type: Destroy
  • Rewards: 25 Coins / 20 Sparks

Welcome to M.U.! Unfortunately the rival school, Fear Tech, has really made a mess of the campus. Show off your M.U. spirit and remove the Fear Tech standees littering the school grounds. Follow the compass to locate and shoulder charge each of the five standees. They are all located around the fountain in the center of campus.

New Challenge Available:Sulley’s Campus Collector

Scare Simulator

  • Mission Giver: Squishy
  • Type: Scare
  • Rewards: 50 Coins / 25 Sparks

Locate Squishy near the fountain and talk to him to learn about a mission to practice your scaring skills. Several scare simulation dummies are on loan from the School of Scaring to practice surprising the Fear Tech students. Simply walk up to each dummy and press the scare button to frighten all three of them. It is pretty obvious if you’re successful as the dummies will let out a loud cry when frightened.

Sneak Peek

  • Mission Giver: Squishy
  • Type: Scare
  • Rewards: 200 Coins / 50 Sparks

Find Squishy again and learn about an advanced scaring skill. The Poloski Sneak and Scream is a great technique to get the drop on Fear Tech students that are more aware of their surroundings than the simulation dummies. The goal of this mission is to learn to slowly sneak up on a target and scare the wits out of them (in this case four of them). The best scares are the ones that nobody sees coming, so you must creep quietly without being seen to scare the really tough students. Next to the first advanced dummy is a blue capsule that will demonstrate the technique. It should be obvious which direction the dummy is facing, but you must note the red field around that dummy that represents its field of awareness. As you get close to this red area you must hold the sneak button to silently approach the target. If the dummy see/hears you, it will sound an alarm and you must get out of its field of view for it to reset. If you get caught, just circle around the back of the dummy and wait for the siren to stop.

Side Missions at M.U.

Doomed Dorm

  • Mission Giver: Yellow Monster
  • Type: Platforming
  • Rewards: 200 Coins / 25 Sparks

Fear Tech totally pranked the dorms and you have to get rid of the large banners before someone sees them. Climb up the front of the dorm using the small light-colored ledges and unhook the edge of the banner.

Drop down a bit to a horizontal ledge and go up to the other side to unhook the other side of the banner. Remove both banners by unhooking all four corners.

Backpack Backtrack

  • Mission Giver: Purple Monster
  • Type: Collect
  • Rewards: 200 Coins / 80 Sparks

The poor purple monster had a bunch of Fear-It-Week tokens, but they fell through a hole in its backpack.

A Land of Hands

  • Mission Giver: Blue Monster
  • Type: Collect
  • Rewards: 100 Coins / 35 Sparks

There are a bunch of Foam Hands all over campus. Fear Tech may think they are number one, but that is probably just how high they can count. Use the compass to find all eight orange hands, located mostly at the front of the buildings.

Clothes Make the Monster

  • Mission Giver: Art
  • Type: Customize
  • Rewards: 100 Coins / 25 Sparks

Fear Tech put their logos on some of the M.U. students and Art is really upset about the mismatched students. Pick them up and toss them into the Student Union building to give them some M.U. blue. Grab the light blue monster right in front of the Student Union and toss it inside to change its hat. You can simply remove its hat or change its hair or horns as long as the Fear Tech item is gone.

Ambush the Bush

  • Mission Giver: Purple Monster
  • Type: Scare
  • Rewards: 200 Coins / 30 Sparks

A student from Fear Tech is attempting to deface your campus by putting up a poster. Creep up on the student behind the bush, using a slow stealthy walk, to get close and scare it back to its school.