Football Wrapper
- Mission Giver: Randy
- Type: Prank/Scare
- Rewards: 250 Coins / 50 Sparks
Randy needs a diversion to distract the Fear Tech students to find out where they are keeping the Scare Pig. Fear Tech is so proud of their athletics program that the best way to get their attention is to toilet paper their Sports Statue (the football monument). This is another nighttime mission, and it will take three shots to cover the statue. Fear Tech’s best sprinters guard that statue on the night shift and it is very likely they will chase you down after a single shot. It is not worth trying to scare all the guards into submission, and if you do get caught the statue keeps the amount of T.P. (number of hits) it already had on it. Sneak in and fire off shots as you circle around it.
New Toy Unlocked: Fly Swatter Launcher
Key to Success
- Mission Giver: Randy
- Type: Scare
- Rewards: 750 Coins / 50 Sparks
Archie the Scare Pig has been located at his pen and he is currently out for feeding time. The guard watching over Archie is tough, but you need to scare him to get the keys to unlock the pen. Wait for the guard to pass by and follow it around the pen, slowly creeping up on it until you are close enough to deliver a good scare.
Race to Victory
- Mission Giver: Randy
- Type: Riding
- Rewards: 1,000 Coins / 100 Sparks
Randy shows up in front of the pen to help out, but the mascot snatching is not going to be that easy because the pen was rigged with an alarm and the guards are coming quick. Your only chance is to hop on the Scare Pig and make a break for the scare tunnel to go back to the M.U. campus.
You need to buy the others some time to open the gates. Hop on Archie and smash through seven mascot statues to keep Fear Tech busy. The first one is right in front of the pen and a quick jump should allow you to get over the ledge and plow right through it.
The next statue is straight ahead, so make the little piggy sprint and crash through it.
As you turn the corner next to the parking lot a guard will probably notice you, but Archie is super fast and you can continue to the next statue without much fear of getting hit.
The fourth statue is right next to the last one and a well-placed jump should take it out easily.
Swerve to the left and make a sharp turn to run directly into statue number five. If the guard in the parking area is giving you a lot of trouble, just circle around the lot a bit and it won’t be able to match Archie’s pace.
Continue all the way down the edge of the Fear Tech campus and turn right to find statue number six.
The last statue is towards the center of campus by the School of Botany.
After breaking the last mascot statue, the gates will finally be opened and all you have to do is ride Archie through the scream tunnel back to M.U.
New Toy Unlocked: Archie the Scare Pig
New Challenge Available:Archie Challenges