Prima Games eGuides Disney Infinity 2014 Revised Edition eGuide

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Disney Infinity 2014 Revised Edition eGuide Playsets The Incredibles

Sensei Missions

The Power Within

  • Mission Giver: Sensei
  • Type: Training
  • Rewards: 100 Coins / 100 Sparks
  • Wii Rewards: 250 Coins / 100 Sparks

The first lesson for Mr. Incredible to defeat Omidroids is to call upon your strength. Learn to use the Super Ground Pound by pressing the super attack button. This is a great attack for crowd control as it damages all enemies in its path.

Fantastic Elastic

  • Mission Giver: Sensei
  • Type: Training
  • Rewards: 100 Coins / 100 Sparks
  • Wii Rewards: 250 Coins / 100 Sparks

Mrs. Incredible can use her Elasti-Hand move to pull herself to an Omnidroid and get past its blocking defenses. This is a very important part of her attacking arsenal to break through an Omnidroid’s block state.

Vanishing Act

  • Mission Giver: Sensei
  • Type: Training
  • Rewards: 100 Coins / 100 Sparks
  • Wii Rewards: 250 Coins / 100 Sparks

Using invisibility, Violet can avoid detection from enemies or make enemies that are aware of her lose sight of her. Use her power of invisibility to drop out of sight from the Omnidroid and sneak up to attack it.

A Burst of Speed

  • Mission Giver: Sensei
  • Type: Training
  • Rewards: 100 Coins / 100 Sparks
  • Wii Rewards: 250 Coins / 100 Sparks

Dash’s super speed can deal high damage to a single Omnidroid, breaking through its block state. Use his fast attack to become a mobile weapon as well as a method to travel around the city quickly.

Zero Point Power Surge

  • Mission Giver: Sensei
  • Type: Training
  • Rewards: 100 Coins / 100 Sparks
  • Wii Rewards: 250 Coins / 100 Sparks

The Zero Point Energy tool can freeze Omnidroids and lift them overhead so they can be tossed around like toys. Throwing the Omnidroids deals high damage to them or others that they smash into.

New Toy Unlocked: Glide Pack

Learning to Glide

  • Mission Giver: Edna
  • Type: Training
  • Rewards: 100 Coins / 100 Sparks
  • Wii Rewards: 250 Coins / 100 Sparks

Take the elevator to the top of the HQ and open the blue capsule to learn how to glide. Fly through all the green rings and dive bomb down to the circle of yellow gates below.

Training Side Missions

Uppercut Aficionado

  • Mission Giver: Sensei
  • Type: Training
  • Rewards: 100 Coins / 50 Sparks
  • Wii Rewards: 250 Coins / 50 Sparks

After the initial lesson, which is different for each character, continue to speak to the Sensei to learn all of the other combat techniques. The next move to master is the uppercut combo. The first part can be done by pressing and holding the attack button to launch the enemy and yourself into the air. While airborne press attack again to perform the second part of the combo. Do the combo three times to prove you have mastered the move.

Handling a Crowd

  • Mission Giver: Sensei
  • Type: Training
  • Rewards: 100 Coins / 50 Sparks
  • Wii Rewards: 250 Coins / 50 Sparks

This is a simple but effective lesson about quickly switching between targets. Simply flick the movement stick in the direction of an enemy to target and attack it. This is a very useful technique when fighting groups of enemies that surround you.

Dodge

  • Mission Giver: Sensei
  • Type: Training
  • Rewards: 100 Coins / 50 Sparks
  • Wii Rewards: 250 Coins / 50 Sparks

Combat is not simply about fighting and blocking. Sometimes the best maneuver is to dodge an attack entirely. Move the directional stick while pressing the same button to block in order to dive out of the way. This can be done while running or blocking.

New Challenge Available:Collect Crazy

Active Lifestyle

  • Mission Giver: Sensei
  • Type: Collect
  • Rewards: N/A

Complete the Collect Crazy activity located around the back side of the HQ.

Collector Challenge

  • Mission Giver: Sensei
  • Type: Collect
  • Rewards: 25 Coins

Collecting enough balls shouldn’t be too hard if you start in a big cluster and keep moving in one direction to clear out all of them at that level. Jump up to the next climbable ledge and pick up the balls, following them to the next set.