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Star Ocean: Integrity and Faithlessness eGuide
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Contents

  • Part VII: Appendix
    • Battle and System Trophies
  • Part I: Introduction
    • Introduction
  • Part VI: Encyclopedias
    • Usable Items Part 1
    • Usable Items Part 2
    • Skill Books
    • Food
    • Weapons Part 1
    • Weapons Part 2
    • Armor
    • Accessories
    • Materials Part 1
    • Materials Part 2
    • Valuables
    • Creation
      • Item Creation
      • Synthesis
    • Bestiary
      • Introduction
      • Humanoids
      • Beasts
      • Avians
      • Insects
      • Plants
      • Corrupt
      • Machines
      • Divinities
  • Part IV: The Maze of Tribulations
    • Post-Endgame Dungeon—The Maze of Tribulations
    • Maze Mechanics
    • Chasm of Repose
    • Indra’s Return
    • Pride Punisher—Gabriel Celeste
    • Herald of Ruin-The Ethereal Queen
  • Part V: Optional Tasks
    • Side Quests
    • Central Resulia—Bulletin Board 10-30
    • Central Resulia—Bulletin Board 31-50
    • Central Resulia—Bulletin Board 51-66
    • Santeroule—Bulletin Board 67-85
    • Santeroule—Bulletin Board 86-103
    • Eastern Trei’kur—Bulletin Board 104-122
    • Private Actions
    • Locked Chests
    • Cathedral of Oblivion
  • Part II: Game Mechanics
    • Game Mechanics
    • Character Skills — Fidel
    • Character Skills — Miki
    • Character Skills — Victor
    • Character Skills — FIore
    • Character Skills — Emmerson
    • Character Skills — Anne
    • Character Skills — Relia
    • Battle Roles
  • Part III: Main Story Walkthrough
    • How to Use This Walkthrough
    • Chapter 1
      • Father’s Footsteps
      • Mission: Investigate the Invasion
      • Mission: Make Way to Myiddok
      • Mission: The Journey to the Capital
      • Traverse the Resulian Plains
    • Chapter 2
      • Escalation
      • Mission: Return to Sthal
      • Mission: Infiltrate the Eitalon Base
    • Chapter 3
      • Unsolved Mysteries
      • Mission: Finding Fiore
      • Mission: Reinforce the Resulian Army
      • Mission: Onward to Santeroule
      • Ascend the Mountain
    • Chapter 4
      • Intergalactic Planetary
      • Mission: The Ancient Institute
      • Mission: Seek Out Victor
    • Chapter 5
      • Energize
      • Mission: Traverse the Tundra
      • Mission: Find Relia’s Origins
    • Chapter 6
      • Gone Baby Gone
      • Mission: Operation Snake Eyes
    • Chapter 7
      • Extraction
      • Mission: Cloak-and-Decipher
    • Chapter 8
      • Tragedy in Trei’kur
      • Mission: Rescue
      • Mission: Tying Up Loose Ends
    • Chapter 9
      • Uncertain Destinies
      • Mission: All aboard the Charles D. Goale G
      • Mission: Energize and Engage
    • Chapter 10
      • Rejoined Twins
      • Mission: Return to the Symbological Research Facility
    • Chapter 11
      • Progenitor of Signeturgy
      • Mission: Investigate the Signesilica
    • Chapter 12
      • Moment of Truth
      • Mission: Infiltrate the Asteroid Base
      • Mission: Find Feria and Defeat Alma
      • Multiple Endings

Star Ocean: Integrity and Faithlessness Guide › Part VI: Encyclopedias › Creation

Synthesis

The Synthesis specialty, unlocked through the early Happy Fun Bunny Time quest, allows a different kind of item creation. In standard item creation, a recipe’s result is only unknown the first time it’s attempted. After that, the same ingredients will always produce the same predictable result. Synthesis doesn’t work like that. When items are synthesized, between two and six items are fused into one, with somewhat unpredictable results.

When you’re arranging a synthesis, each fusion slot can be manually selected, or all slots can be automatically filled out with the Automatic Selection function. In either case, once several items are laid out for potential synthesis, a few pieces of information will help guide the decision to go through with it.

Under Result, the synthesis result’s broad type is listed: medicine, food, metal, natural material, signeturgy, or machine. Two other parameters here help guide the decision: quality and impurities. These are arbitrary measures of how well the selected combo of ingredients works out together, and they are the main factors beyond the Result category in determining the synthesis product. A final consideration is made for certain synthesis results that can only occur when particular items are included in the fusion.

  • Type: The item family of the result. Toggle between different items when preparing a synthesis to affect the type of the eventual product.
  • Quality: The overall level of value of the product, maxing out at 50. Quality will vary depending on the value of the items assembled for the synthesis.
  • Impurities: A measure of the amount of imperfections holding the result back from legendary status. Like quality, it also maxes out at 50. Like type and quality, impurities will vary depending on the items selected. When targeting particular item types and quality levels, be creative and patient exploring different item combinations.

Quality and impurity ratings determine the top of a reward’s possible range. A projected quality/impurities rating of 50, for example, does not guarantee a 50-value result. The table here illustrates the actual ranges for rewards from quality/impurity ratings.

Quality/Impurity Result Ranges

Synthesis Rating Potential Range
0 0-0
1 0-1
2 0-2
3 0-3
4 0-4
5 0-5
6 0-6
7 0-7
8 0-8
9 0-9
10 0-10
11 0-11
12 0-12
13 2-13
14 3-14
15 3-15
16 3-16
17 3-17
18 3-18
19 4-19
20 4-20
21 4-21
22 4-22
23 5-23
24 5-24
25 10-25
26 10-26
27 10-27
28 12-28
29 12-29
30 12-30
31 12-31
32 12-32
33 14-33
34 14-34
35 14-35
36 14-36
37 24-37
38 24-38
39 24-39
40 24-40
41 24-41
42 27-42
43 27-43
44 27-44
45 27-45
46 30-46
47 30-47
48 30-48
49 40-49
50 40-50

In other words, whenever a synthesis is undertaken, the potential reward is pulled from a pool of items along the metrics of both quality and impurity. A synthesis of quality 50 and impurities 12 can result in a quality result ranging from 40 to 50, while at the same time, it could be an “impure” result of 0-12; in this case, an impurity 0 reward from a quality 50 synth attempt is possible.

The “ultimate” synths of each type thus require a maxed Synthesis Specialty level, some item juggling when deciding the fusion (ensuring a quality/impurity rating of 50, so the top end of the scale is as high as possible), including prerequisite items (if any), and crossing fingers. There’s simply some luck involved in shooting for high-level synthesis results.

The tables here show what results are possible when shooting for maxed 50-quality or 50-impurity spoils. These include many of the adventure’s most powerful and exclusive weapons, armor, and items.

Less Randomness through Reloading

If this is frustrating when crucial synthesis materials are limited in supply, feel free to save your game progress just before attempting high-level synthesis. If you disagree with the results, reload the last save and try again. While some games have measures to ensure that you get the same result every time when you try reloading like this, Star Ocean V does not, so save and reload to your heart’s content. If unexpected results still occur continually when saving and reloading, check to make sure that a prerequisite for some undesired result isn’t included in the batch.

Top-End Medicine, Quality-derived

Quality Level Result Required Ingredient
40 Healing Device Physical Stimulant
41 Healing Device —
42 Holy Mist Therapeutic Tincture
43 Holy Mist —
44 Miraculous Device Mixed Syrup
45 Miraculous Device —
46 Resurrection Mist —
47 Resurrection Mist —
48 Wondrous Tincture —
49 Wondrous Tincture —
50 Numinous Tincture Wondrous Tincture

Top-End Medicine, Impurities-derived

Impurity Level Result Required Ingredient
40 High-Strength Adhesive Gerel Secretion
41 High-Strength Adhesive —
42 Love Potion No. 256 —
43 Love Potion No. 256 —
44 Fermentation Pot —
45 Fermentation Pot —
46 Alchemist’s Water —
47 Alchemist’s Water —
48 Lezard’s Flask —
49 Lezard’s Flask —
50 Forbidden Tonic —

Top-end Food, Quality-derived

Quality Level Result Required Ingredient
40 Umai-bo Candy —
41 Shortcake —
42 Tears of Joysotto —
43 Cheese Fondue Well-Aged Cheese
44 Pasta Bolognese —
45 Egg Paragon —
46 Empyreanase —
47 Heavenly Pudding Egg Paragon
48 Marbled Meat —
49 Sukiyaki Marbled Meat
50 Gourmet Curry Rice —

Top-end Food, Impurities-derived

Impurity Level Result Required Ingredient
40 Seafood Hot Pot —
41 Mint Chocolate Chip Ice Cream —
42 Charred Meat Prehistoric Meat
43 Charred Meat —
44 Poison Hemlock —
45 Poison Hemlock —
46 Poisonous Hot Pot —
47 Sushi Empyreanase
48 Sushi Empyreanase
49 Cake-like Substance —
50 Dish Formerly Known as Food —

Top-end Metal, Quality-derived

Quality Level Result Required Ingredient
40 Elemental Leather —
41 Astral Armor Meteorite
42 Farwell Orichalcum
43 Farwell Orichalcum
44 Moonstone Orichalcum
45 Moonstone Orichalcum
46 Star Guard Orichalcum
47 Star Guard —
48 Universal Armor Moonstone
49 Ama-no-Murakumo Moonstone
50 Levantine Moonstone

Top-end Metal, Impurities-derived

Impurity Level Result Required Ingredient
40 Crimson Scourge Meteorite
41 Chrome Nightmare Orichalcum
42 Chrome Nightmare Orichalcum
43 Meteorite —
44 Meteorite —
45 Moonstone Orichalcum
46 Moonstone Orichalcum
47 Bloody Knuckles Moonstone
48 Bloody Knuckles Moonstone
49 Wooden Sword —
50 Metal Pipe —

Top-end Natural Materials, Quality-derived

Quality Level Result Required Ingredient
40 Failnaught Meteorite
41 Failnaught Meteorite
42 Defense Seeds Orichalcum
43 Mentality Seeds Orichalcum
44 Attack Seeds Orichalcum
45 Intelligence Seeds Orichalcum
46 Health Seeds Orichalcum
47 Magic Seeds Orichalcum
48 Mana Ribbon —
49 Dragon Leather Moonstone
50 Immolating Fangs Moonstone

Top-end Natural Materials, Impurities-derived

Impurity Level Result Required Ingredient
40 Nereidstone —
41 Salamanderstone Dragon Scales
42 Salamanderstone —
43 Philosopher’s Stone —
44 Mentality Seeds Orichalcum
45 Defense Seeds Orichalcum
46 Intelligence Seeds Orichalcum
47 Attack Seeds Orichalcum
48 Magic Seeds Orichalcum
49 Health Seeds Orichalcum
50 Paws —

Top-end Signeturgy, Quality-derived

Quality Level Result Required Ingredient
40 Energy Amulet —
41 Mirage Robe —
42 Silver Cloak —
43 Alchemist’s Cloak —
44 Corvine Orb —
45 Seraphic Garb Orichalcum
46 Asclepius Orichalcum
47 Carbuncle’s Prison Orichalcum
48 Valkyrie’s Garb Matriarch’s Resplendent Plume
49 Mindhealer Moonstone
50 Aether-in-Stasis Moonstone

Top-end Signeturgy, Impurities-derived

Impurity Level Result Required Ingredient
40 Anti-poison Amulet —
41 Amber Mace Amber
42 Amber Mace —
43 Anti-silence Amulet —
44 Anti-fog Amulet —
45 Anti-curse Amulet —
46 Signet Card: Dark Devourer + —
47 Calamity Staff Meteorite
48 Calamity Staff Meteorite
49 Terrestrial Globe —
50 Welch’s Handy Stick —

Top-end Machines, Quality-derived

Quality Level Result Required Ingredient
40 High-Capacity Blank Disk —
41 High-Capacity Blank Disk —
42 Composite Bow —
43 Composite Bow —
44 Arcadian Serenity Orichalcum
45 Arcadian Serenity Orichalcum
46 Hadron Collider Meteorite
47 Hadron Collider Meteorite
48 Laser Weapon Hadron Collider
49 Laser Weapon Hadron Collider
50 Dragon’s Bellow Moonstone

Top-end Machines, Impurities-derived

Impurity Level Result Required Ingredient
40 Arcane Bracelet Snakeskin
41 Energy Bracelet —
42 Energy Bracelet Lizardskin
43 Laser Suit —
44 Laser Suit —
45 High-Power Generator —
46 High-Power Generator —
47 Photonic Blaster —
48 Photonic Blaster —
49 Homing Arc —
50 Squirt Gun —

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