Prima Games eGuides
primagames.com Browse Redeem a code Help
Star Ocean: Integrity and Faithlessness eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Part VII: Appendix
    • Battle and System Trophies
  • Part I: Introduction
    • Introduction
  • Part VI: Encyclopedias
    • Usable Items Part 1
    • Usable Items Part 2
    • Skill Books
    • Food
    • Weapons Part 1
    • Weapons Part 2
    • Armor
    • Accessories
    • Materials Part 1
    • Materials Part 2
    • Valuables
    • Creation
      • Item Creation
      • Synthesis
    • Bestiary
      • Introduction
      • Humanoids
      • Beasts
      • Avians
      • Insects
      • Plants
      • Corrupt
      • Machines
      • Divinities
  • Part IV: The Maze of Tribulations
    • Post-Endgame Dungeon—The Maze of Tribulations
    • Maze Mechanics
    • Chasm of Repose
    • Indra’s Return
    • Pride Punisher—Gabriel Celeste
    • Herald of Ruin-The Ethereal Queen
  • Part V: Optional Tasks
    • Side Quests
    • Central Resulia—Bulletin Board 10-30
    • Central Resulia—Bulletin Board 31-50
    • Central Resulia—Bulletin Board 51-66
    • Santeroule—Bulletin Board 67-85
    • Santeroule—Bulletin Board 86-103
    • Eastern Trei’kur—Bulletin Board 104-122
    • Private Actions
    • Locked Chests
    • Cathedral of Oblivion
  • Part II: Game Mechanics
    • Game Mechanics
    • Character Skills — Fidel
    • Character Skills — Miki
    • Character Skills — Victor
    • Character Skills — FIore
    • Character Skills — Emmerson
    • Character Skills — Anne
    • Character Skills — Relia
    • Battle Roles
  • Part III: Main Story Walkthrough
    • How to Use This Walkthrough
    • Chapter 1
      • Father’s Footsteps
      • Mission: Investigate the Invasion
      • Mission: Make Way to Myiddok
      • Mission: The Journey to the Capital
      • Traverse the Resulian Plains
    • Chapter 2
      • Escalation
      • Mission: Return to Sthal
      • Mission: Infiltrate the Eitalon Base
    • Chapter 3
      • Unsolved Mysteries
      • Mission: Finding Fiore
      • Mission: Reinforce the Resulian Army
      • Mission: Onward to Santeroule
      • Ascend the Mountain
    • Chapter 4
      • Intergalactic Planetary
      • Mission: The Ancient Institute
      • Mission: Seek Out Victor
    • Chapter 5
      • Energize
      • Mission: Traverse the Tundra
      • Mission: Find Relia’s Origins
    • Chapter 6
      • Gone Baby Gone
      • Mission: Operation Snake Eyes
    • Chapter 7
      • Extraction
      • Mission: Cloak-and-Decipher
    • Chapter 8
      • Tragedy in Trei’kur
      • Mission: Rescue
      • Mission: Tying Up Loose Ends
    • Chapter 9
      • Uncertain Destinies
      • Mission: All aboard the Charles D. Goale G
      • Mission: Energize and Engage
    • Chapter 10
      • Rejoined Twins
      • Mission: Return to the Symbological Research Facility
    • Chapter 11
      • Progenitor of Signeturgy
      • Mission: Investigate the Signesilica
    • Chapter 12
      • Moment of Truth
      • Mission: Infiltrate the Asteroid Base
      • Mission: Find Feria and Defeat Alma
      • Multiple Endings

Star Ocean: Integrity and Faithlessness Guide › Part III: Main Story Walkthrough › Chapter 10

Mission: Return to the Symbological Research Facility

Worried about Feria, Fidel wakes up in his Private Quarters aboard the Charles D. Goale G. Feeling obligated for the well-being of his new dependents, he resolves to do anything it takes to rescue Feria from her abductors. Meanwhile, a troubled Emmerson can’t help but feel powerless and disgusted by Kronos’ depraved scientific methods.

Action Checklist

  1. Find Relia in the Transport Room
  2. Rendezvous with Emmerson and Anne on the Bridge
  3. Find Relia in the Cargo Bay
  4. Optional: Undertake and complete side quests
  5. Optional: View new Private Actions
  6. Follow Anne’s lead on Feria’s whereabouts
  7. Rescue the remaining twin from her abductors

Mission Walkthrough

Now that you have access to your entire party, your primary concern is finding Feria and unraveling General Alma’s motives. Gather the crew to take on one more rescue operation.

How’s Relia Doing?

The first order of business is to check on Relia in the Transport Room. She and Miki can be found gazing at the stars near the west window. Head over, and they’ll volunteer to join you.

Next, visit Emmerson and Anne on the starship’s Bridge. Unfortunately, Relia walks in at a bad time and overhears a frustrated Emmerson make an insensitive remark.

Take the turbo lift to the Cargo Bay to find Relia by the dock.

After the heartbreaking sequence, you’ll be back in the ship’s Private Quarters, where Emmerson summons Fidel and the rest of the company. Take the lift to the Bridge to see what he wants. The party deduces that Feria must be in the second laboratory you’ve visited, the Symbological Facility Prime.

With control of a full party, you can use the teleporter to travel back to Faykreed to search for Feria. Before you leave, you can view new Private Actions on the Charles D. Goale G, assuming you’ve exhausted the ones prior. There are also several new side quests available at this point, most of which you can complete before venturing into the Symbological Facility Prime.

Optional

Side Quests

Welch’s Laboratory
Keys to the Present in the Past
Central Resulia
Always Be Prepared
Heavyweight Champion of the Insect World
Collecting a Taste from the Heavens
Subjugation Directive: Mojangos
Santeroule
Changing History: Young Women, Power, and Pets
Sylph-Sewn Robes
Open Season on Ouyeits
Wanted: Abigail
An Emotional Gift Idea
On the Trail of Eitalon Stragglers
The Golden Rule of Collecting
Eastern Trei’kur
Empty Shelves, Empty Coffers
Reaping Bloody Benefits
The Collective Gift of Giving
Subjugation Directive: Sythwas
Garrote the Guerillas

Private Actions

Charles D. Goale G
Turbo Lift Luddite
Whipped
Heart Says Yes
Sthal
Thoughts on the Military
Thank You
Remembering Feria
Central Resulia
Love Is Pain?
Parents and Loneliness
Watching Victor
Easily Understandable Animals
Eastern Trei’kur
Miki the Matron
Thanks for All You Do
Bye-Bye, Sanity
Drawing a Blank
WELCH: The Beautiful and Genius Inventor, Part V

If you’ve completed all of Welch’s quests, including Behavioral Study, she’ll have one final job for you to do. Visit her in her laboratory in Myiddok to undertake the Keys to the Present in the Past mission.

The enemy that you need to defeat for the Erstwhile Ultimate Sword is in the Northern Territory of Sohma, near the Trei’kuran Dunes exit.

Defeat the Revenant Swordmaster Daeus along with its polyhedron helpers to obtain the Erstwhile Ultimate Sword key item. When you return the item to Welch, you’ll be rewarded with the Whetting and Fortification specialties, allowing you to augment weapons and armor. Congratulations on completing the entire line of Welch quests!

Converting Trash into Treasure

With the weapons and armor augments, you can now assimilate other pieces of gear and items into your equipment to enhance their effects. If you’ve been saving your old weapons, armor, and accessories up to this point, you can enhance your current loadout by consuming the unused ones. Generally, weapons and armor used as materials will effectively add appropriate stats. For instance, if you were to augment your currently equipped weapon with an older weapon, it will add either ATK or INT (depending on weapon type).

Make use of this feature to get the most out of your unwanted gear!

Cathedral of Oblivion (second iteration)

Before you undertake the next portion of the main story, consider completing the Cathedral of Oblivion if you haven’t yet. The dungeon will evolve into its final iteration after your second visit to the Symbological Facility Prime. Although you won’t miss out on items (since the chests inside remain constant throughout the game), you might want to clear them anyway to face off with the challenging Vidofnir boss.

When you’re ready to rescue Feria, use the Communicator Model G device to teleport back to the Charles D. Goale G’s Transport Room. Then, take the transporter to the Aysoughk River Bank in Trei’kur.

Kobold Knave

Lava Golem

Man Trap

Misfortuner

Your destination from the starting point is just to the west, indicated by the red star on the map. With the help of the Charles D. Goale G’s processing power, Anne easily hacks the laboratory’s security mainframe, energizing the party directly into the third basement floor.

From here, check out the main computer terminal, which is north of the large room where you fought off hordes of foes during your first visit.

Déjà vu. Enemies are alerted to your presence, so get ready to defend yourself. During the fight, a few of your party members give you a hint at where to look.

The adversaries came from the southern exit, leading down into the fourth basement floor, so head there after you clean up the Kronos troops.

On the fourth floor, you’ll notice that a new path is accessible north from the center of the map. Go down one more floor to see what Kronos is putting so much effort into protecting.

Here, you meet Raffine, a Kronos scientist who seems eager to help you find Feria.

Open up the two treasure spheres nearby, containing a CQC Program Delta disk and a copy of Swordsman’s Manual VII, then follow Raffine into the next room.

Another set of security forces soon interrupts Fidel and company.

Fafnir

These spider bots are machine-type enemies, so equip one of your damage-dealing members with the Machine Slayer role to help make quick work of them.

After you destroy the Kronos assault bots, continue north, past a hallway and into an even larger room. Three plant-type monsters called Welwitschia greet you there.

Welwitschia

As before, you can cut down these enemies more easily if you have the Plant Slayer role. These repulsive plants primarily use melee attacks, but they can also inflict poison; make sure to cast Antidote on anyone afflicted.

After taking them out, continue north for a boss battle with a mutated Manticore.

Illustrious Manticore

Your first priority should be to change your party leader to Miki and run away from the mutant.

The monster has devastating area-of-effect attacks but primarily targets Fidel. Additionally, any damage you do to it is nullified by a constant healing effect.

It’s a good idea to equip Fidel with defense-based roles like Royal Guard or Vanguard to mitigate damage. Keep him healed up with Miki’s Ex Healing spell. Eventually, Relia casts a powerful signeturgical spell, halting its healing effect and slowing it down to a crawl.

This is your chance to take the flying Manticore down. Although it’s tremendously incapacitated, it can still deal a large amount of damage around itself, so make sure that Miki is at a safe distance while you deplete its health.

You can deal more damage to it with the Mutant Slayer role, as well (it’s a Corrupt-type, although it may seem like a beast).

After you slay the Illustrious Manticore, a cutscene triggers. You’re greeted by General Alma and his villainous subordinate Thoras, with Feria in captivity.

Relia finally gets to meet her parents: a pair of scientists forced to work furtively for the Kronos government to produce humanoid clones made for war.

Unfortunately, her reunion with her caretakers is short-lived, as they’re certain that they’ll have to face inevitable consequences for their betrayal.

Keep reading with a free account

The first 3 sections of Star Ocean: Integrity and Faithlessness are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousRejoined Twins NextProgenitor of Signeturgy