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Star Ocean: Integrity and Faithlessness eGuide
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Contents

  • Part VII: Appendix
    • Battle and System Trophies
  • Part I: Introduction
    • Introduction
  • Part VI: Encyclopedias
    • Usable Items Part 1
    • Usable Items Part 2
    • Skill Books
    • Food
    • Weapons Part 1
    • Weapons Part 2
    • Armor
    • Accessories
    • Materials Part 1
    • Materials Part 2
    • Valuables
    • Creation
      • Item Creation
      • Synthesis
    • Bestiary
      • Introduction
      • Humanoids
      • Beasts
      • Avians
      • Insects
      • Plants
      • Corrupt
      • Machines
      • Divinities
  • Part IV: The Maze of Tribulations
    • Post-Endgame Dungeon—The Maze of Tribulations
    • Maze Mechanics
    • Chasm of Repose
    • Indra’s Return
    • Pride Punisher—Gabriel Celeste
    • Herald of Ruin-The Ethereal Queen
  • Part V: Optional Tasks
    • Side Quests
    • Central Resulia—Bulletin Board 10-30
    • Central Resulia—Bulletin Board 31-50
    • Central Resulia—Bulletin Board 51-66
    • Santeroule—Bulletin Board 67-85
    • Santeroule—Bulletin Board 86-103
    • Eastern Trei’kur—Bulletin Board 104-122
    • Private Actions
    • Locked Chests
    • Cathedral of Oblivion
  • Part II: Game Mechanics
    • Game Mechanics
    • Character Skills — Fidel
    • Character Skills — Miki
    • Character Skills — Victor
    • Character Skills — FIore
    • Character Skills — Emmerson
    • Character Skills — Anne
    • Character Skills — Relia
    • Battle Roles
  • Part III: Main Story Walkthrough
    • How to Use This Walkthrough
    • Chapter 1
      • Father’s Footsteps
      • Mission: Investigate the Invasion
      • Mission: Make Way to Myiddok
      • Mission: The Journey to the Capital
      • Traverse the Resulian Plains
    • Chapter 2
      • Escalation
      • Mission: Return to Sthal
      • Mission: Infiltrate the Eitalon Base
    • Chapter 3
      • Unsolved Mysteries
      • Mission: Finding Fiore
      • Mission: Reinforce the Resulian Army
      • Mission: Onward to Santeroule
      • Ascend the Mountain
    • Chapter 4
      • Intergalactic Planetary
      • Mission: The Ancient Institute
      • Mission: Seek Out Victor
    • Chapter 5
      • Energize
      • Mission: Traverse the Tundra
      • Mission: Find Relia’s Origins
    • Chapter 6
      • Gone Baby Gone
      • Mission: Operation Snake Eyes
    • Chapter 7
      • Extraction
      • Mission: Cloak-and-Decipher
    • Chapter 8
      • Tragedy in Trei’kur
      • Mission: Rescue
      • Mission: Tying Up Loose Ends
    • Chapter 9
      • Uncertain Destinies
      • Mission: All aboard the Charles D. Goale G
      • Mission: Energize and Engage
    • Chapter 10
      • Rejoined Twins
      • Mission: Return to the Symbological Research Facility
    • Chapter 11
      • Progenitor of Signeturgy
      • Mission: Investigate the Signesilica
    • Chapter 12
      • Moment of Truth
      • Mission: Infiltrate the Asteroid Base
      • Mission: Find Feria and Defeat Alma
      • Multiple Endings

Star Ocean: Integrity and Faithlessness Guide › Part III: Main Story Walkthrough › Chapter 7

Mission: Cloak-and-Decipher

Tensions arise between Emmerson and Fidel. However, no amount of blame can change what has transpired. The Faykreedians need to work with the two federation officers if they want to save the innocent child from Kronos’ exploitative practices.

Action Checklist

  1. Optional: Upgrade equipment
  2. Optional: Undertake new side quests and view Private Actions
  3. Optional: Complete Welch quests
  4. Optional: Complete Cathedral of Oblivion (second set)
  5. Find the cloaked research facility
  6. Descend to the bottom floor
  7. Rescue Relia

Mission Walkthrough

With the Resulian occupation of Eastern Trei’kur and the reunion between Fidel and his space-faring allies, your new priority is to search for Relia. Your objective here is to gather any intel you can from Emmerson and Anne, and then follow the leads that you find.

Before you set off on your search, you can take a break from the main story mission to obtain exceptionally powerful equipment and battle skills. A plethora of optional tasks has opened up, including several Private Actions, bulletin board quests, and all-new instances of the Cathedral of Oblivion.

Shops—Eastern Trei’kur (Updates)

Quicksand Crafters

Item Cost Type
Common Eggs 90 Food
Fresh Vegetables 180 Food
Lemon 90 Food
Nectar 120 Food
Prehistoric Meat 180 Food
Spring Water 240 Food
Cocoa Powder 240 Material
Fermentation Pot 2400 Material
Seasonings 60 Material
White Rice 180 Material

Eat Dirt Military Supplies

Item Cost Type
Acuity Crest 3000 Accessory
Arcane Amulet 25000 Accessory
Attack Crest 3000 Accessory
Energy Amulet 25000 Accessory
Fortitude Crest 3000 Accessory
Mind Crest 3000 Accessory
Amber Robe 3750 Armor
Silver Cloak 5250 Armor
Silver Cuirass 5950 Armor
Silver Mesh 4900 Armor
Streaked Chainmail 3500 Armor
Superior Armor Plate 4250 Armor
Composite Bow 7350 Weapon
Corvine Orb 8750 Weapon
Deadly Edge 5500 Weapon
Farcutter 7700 Weapon
Fragmenters 6300 Weapon
Moonfalx 7000 Weapon
Rune Wand 4000 Weapon
Sacred Scepter 5600 Weapon
Slasher Claws 4500 Weapon
Sunsylph Orb 6250 Weapon
Walloon Sword 5000 Weapon
Wild Arc 5250 Weapon

Side Quests

Eastern Trei’kur
Medical Emergency
Grannie Never Rests on Her Laurels
Central Resulia
Reconstructing an Enigma
Collection of Romantic Entanglements
Survive This!
Spleen for a Spleen
Welch’s Laboratory
Of Weapons and Womanizers
Santeroule
Too Little, Too Late
Open Season on Mujas
Wanted: Randaghor
Quiet Down in There!

Private Actions

Eastern Trei’kur
No Two-Timing
Reminiscing with Daril (* Missable Private Action *)
Position of Power
You a Cat Person or Dog Person?
A Fine Young Man
Patch Conversion
No Different
Ask Him Yourself
Crossing the Line
Sweet and Sour Personalities
Combat and Concern
Prepared to Take Lives
Spirited Conversation
Overshadowed by Fear
Only So Much You Can Do
Enter a Mysterious Woman (* Missable Private Action *)
Central Resulia
The True Cause of the Corrupt
Trouble Brewing Between Nations
Anne and Canines
Manly Miki
Asking About Accessories
Myiddok
Neverending Story of Sweets
The Dutchess of Duking It Out
Fidel and Love
Reverse Psychology
More Cat Capers
Portrait of the Creature as a Young Kitten
Tipping the Scales When Tipsy
No Hangovers, No Reason to Decline
Guzzle It Like Granny
Santeroule
Nothing’s There
Asceticism over Affections
Conversational Battle of the Sexes
Helping Hand Towel
Fixated on Fiore
Out for Blood
Sneaking Suspicion
Haunted by the Unknown
Sthal
Like Father, Like Son (* Missable Private Action *)
Space Food
High-Stakes Gambling
Over Fidel’s Head (* Missable Private Action *)

Victor’s Mysterious Past

There’s a missable series of Private Actions here in Eastern Trei’kur that can be accessed with a specific set of conditions. First, Victor and Fidel will need to have a decent amount of affinity with each other. This can be attained through triggering Private Actions with Victor while responding to him positively (when given a choice). Up to this point in the game, if you’ve been diligent in viewing all Private Actions, you should have enough affinity between these two characters.

When you’ve met the affinity requirement, you’ll gain access to a random Private Action called Victor on Love. To ensure you trigger this Private Action, you can repeatedly trigger random Private Action points (designated on the area maps in this guide) by leaving and re-entering the same zone. The closest one is in Eastern Trei’kur if you’re following this walkthrough.

Once Victor on Love is triggered, a unique Private Action will be available in Eastern Trei’kur. Talk to the Mysterious Woman, and she’ll give you instructions if Fidel tells her that he’s friends with Victor.

This will queue up another Private Action, so enter Eastern Trei’kur’s inn (or exit the area). Re-enter Eastern Trei’kur to view the next Private Action in the series, called The Mysterious Woman’s Name. Talk to Victor, and he’ll tell you her name while revealing a bit of his past.

Seems like he’s still hiding something, though. Exit and return to Eastern Trei’kur one more time, and you’ll have access to the last in this Private Action series. Talk with Victor’s soldiers, the King’s Chosen. They’ll divulge Rebecca’s identity, as well as expose a tragic story regarding Victor and his past love life.

Cathedral of Oblivion, Evolved

Once you’ve taken part in the siege of Eastern Trei’kur, more instances of the Cathedral of Oblivion open up. Not only will there be two additional gauntlets (located in the Trei’kuran Dunes and the Northern Territory of Sohma), but the previous ones will have new enemies for you to take on, with even better rewards.

If you want to attempt a challenge, try your hand at some of these dungeons. It’s recommended that you complete them in the following order: Coast of Minoz, Resulian Plains, West of the Eastern Eihieds, Trei’kuran Dunes, and the Northern Territory of Sohma. The final boss in each instance is identical, but its power level is much higher in the latter areas. For example, the Coast of Minoz’s cathedral boss is Lv. 45, while the one in the Northern Territory of Sohma is Lv. 65!

Start with the cathedral in the Coast of Minoz to familiarize yourself with Vidofnir, the final round boss of this set of dungeons. To get them to appear, simply re-enter the area until the warp point is displayed on your in-game map.

Vidofnir

Vidofnir is a phoenix-like avian adept at fire-based spells and attacks. Naturally, it’s weak to ice spells, so you’ll want to equip your battle sets accordingly. Have Fiore’s signeturgies set to Ice Needles (or Deep Freeze, if available). For Miki, don’t forget to turn off her offensive spells. You’ll need her to focus primarily on healing and raising your allies.

Additionally, because Vidofnir is an avian-type creature, the Raven Slayer role is extremely effective on one of your close-combat fighters (like Fidel, Victor, or Anne).

This infernal phoenix is most likely the hardest boss you’ve fought up until now if you’re running through the cathedral at the earliest point possible, so bring plenty of supplies and food items.

Vidofnir

Vidofnir

Vidofnir

Vidofnir

Vidofnir

Its main attacks to watch out for are Tornado, Volcanic Burst, and Divergent Shade. Tornado is particularly devastating, as it can knock up and deal extraordinary amounts of damage on Miki and Fiore. Watch out for this spell, open the battle menu, and take control of your back line members to move away from its path or to guard the incoming tornado.

Volcanic Burst is an area-of-effect spell that lays down destruction in a large space. Mitigate its damage by separating your members as best as possible, especially your back line. Vidofnir has a tendency to cast it on Miki, Fiore, and Emmerson.

When Vidofnir casts Divergent Shade, it randomly unleashes a flock of fireballs. These can’t be guarded, but they’re mostly avoidable.

It’s imperative that you keep Miki alive as best as you can, since she’s most likely your only reliable way of healing multiple party members. Use Fresh Sage on knocked-out party members immediately.

During the fight with Vidofnir, keep your allies healthy while doing your best to avoid its devastating spells, and you’ll eventually be victorious.

If you manage to save up Reserve Rush, don’t be afraid to unleash a high-damage 200% ratio Reserve Rush attack on the beast.

WELCH: The Beautiful and Genius Inventor, Part III

At this point in the game, you can undertake another Welch quest if you’ve been diligently completing the previous ones in the quest line. Visit Welch’s Laboratory in Myiddok to trigger a cutscene for the Of Weapons and Womanizers quest. If you’ve saved up five Micro Circuits, you can turn them in immediately. This unlocks the Engineering item creation specialty.

Engineering

Engineering allows you to create various machinery, including phaser weapons, bombs, and skill disks. However, if you obtain this specialty skill early on, you might not be able to utilize it fully—your access to certain electronics is limited until later in the game.

Dead Raiser

The Wanted: Randaghor quest rewards you with a Pneuma Signets, Vol. 1 skill book. This should be your second copy obtained at this point. Have Fiore read it so she can learn the Raise Dead spell (or Miki, if Fiore already knows it). Having two members able to raise your other party members is extremely valuable, especially during the more challenging boss encounters. Not only can you raise multiple members simultaneously, but it also frees up your item usage cooldown while conserving your Fresh Sage count.

Locked Stock

The Survive This! quest unlocks the Lock Picking specialty skill. If you want to start opening the locked chests that you’ve been finding, finish this quest, and then spend 500 SP into obtaining the Lock Picking specialty. You can refer to the maps provided in this guide for the locations of locked chests, or you can use the data table in the Optional Tasks chapter.

You can get access to extremely powerful abilities early on in the game if you make the trek around the world, unlocking these treasures. For instance, you can obtain Swordsman’s Manual III (Mirror Blade) and Cerulean Orb Signets, Vol. 2 (Deep Freeze) before you would naturally get them through progressing the story. These special attacks are incredibly strong.

Recommended Roles

At this point in the game, you should have several roles unlocked and leveled up to around Lv. 4 or 5. Every one of your characters should have their role slots filled out with useful ones that synergize with each other.

Fidel and Victor can make good use of defense-oriented and attack-oriented roles like Vanguard, Avenger, Pulverizer, and Ace. Anne is most efficient when she can be relentlessly aggressive with the slayer roles, which can be equipped during battle according to the type of enemy you’re facing. Emmerson does well with the Berserker role since he fights from a distance and doesn’t need to put himself at risk often.

Miki should have Healer, Crusader, Savior, and Sage equipped for the majority of the game. These all enhance her healing capabilities drastically. Fiore’s spells scale with INT, and there’s no shortage of INT-enhancing roles. Therefore, aim to level up Shrewd Overseer, Enchanter, and Elementalist (which eventually unlocks the “emissary” roles).

When you have Relia in the party, she can make use of passive support roles like Altruist and Scavenger.

To plan out role unlock paths, refer to the roles data table in the Game Mechanics section of this guide.

Uncloak the Laboratory Entrance

Fidel wakes up alone in The Moonlit Tabby. Pick up the Vitalitea potion in a chest in the room, and then leave the inn to find out where everyone is.

Explore the Eastern Trei’kur outpost, picking up some side quests from the bulletin board here and upgrading equipment from the armorer. Near the east exit, up a ramp, you can find a chest containing a Love Potion No. 256. Next, go to the waypoint in the northern section of the encampment to meet with Emmerson and Anne.

The two federation officers seem to be discussing the mission amongst themselves. After Fidel maturely apologizes for his aggressive behavior toward Emmerson, head back into the inn.

The party reconvenes, with Anne having new information of the whereabouts of another cloaked research facility.

You can now traverse the Trei’kuran Dunes to search for the hidden research facility. Unlike your first visit to the dunes, you’ll have access to the entire area. Exit to the dunes through the west exit from Eastern Trei’kur.

Lizard Warrior

Adephaga Milies

Trei’kuran Knight

Trei’kuran Signeturge

Trei’kuran Armored Bowman

Stroper

Vampire Bat

Lizard Shaman

Your objective in the southwest region of the area is marked with a red star. On your way there, you can pick up a few chests. On a ledge to the west is a chest containing a Physical Stimulant. After you pick it up, head southeast from there to the other corner of the immediate region, and open a chest with Therapeutic Tincture x 2 in it. Now, head west until you reach a bridge formation that leads north. If you have the Lock Picking specialty, you can unlock a chest with a CQC Program Epsilon disk in it at the end of this bridge. You can also try your hand at the Cathedral of Oblivion here if the warp point has spawned (although it may be difficult if you’re under-leveled, so be sure to save your progress first).

Continue into the southwest area, where you’ll trigger some dialogue with Anne. Her scanner has picked up something off in this location.

Just like with the Cryptic Research Facility, you’re looking for a cloaked entrance. There’s a chest with an EM Bomb (L) on the edge to the west. Open it, and then to the south of the area, look for an odd distortion near Anne. When you’ve found it, Anne will attempt a hack into the building’s system. This triggers an ambush—protect Anne at all costs!

Kronos Ranger

Kronos Soldier

Kronos Rifleman

Phantom Dragoon

Similar to the security drones you encountered at the first research facility, you’ll need to fight without Anne, as she’s busy hacking the security protocols. Furthermore, enemies will relentlessly attempt to take her down; if they’re successful, the game ends, and you’ll need to reload your save. Do your best to keep her alive. Heal her up with Miki’s spells while your other members take out the threats. This can prove very difficult if you’re not prepared. The first thing you should do is move Miki out of the foes’ line of sight so that she doesn’t take collateral damage while they’re attacking Anne. Then, you can use the bomb that you picked up earlier to eliminate some of the troops.

Make sure to heal Anne with items like Blueberry Potions if Miki can’t keep her health up. If she’s healthy, you can start using debilitating attack skills like Fidel’s and Victor’s Double Slash techniques to knock out aggressors, mitigating damage done to Anne. After a period of time, she’ll successfully open the emergency hatch.

Descend into the Research Facility

Seventh Core

Once you’re safely inside the facility, you can use the save and restore points. When you’re ready, go north and west into a room with a treasure sphere containing Smoke Bomb x 3. Open it, and then continue north to the second basement floor.

From your starting point here, head north, then make a right and continue going straight into the room to the east. Pick up a copy of Purification Signets, Vol. 2 here, then turn around and enter the large laboratory to the south. There’s another treasure sphere here west of the ramp; open it to obtain a Mental Stimulant.

Continue south past the Kronos experimental subjects, then take the door to the west. Across the platform here (at the westernmost end), you’ll find a CQC Program Epsilon disk in a sphere. Defeat the Phantom Dragoon guarding it, and then open the sphere so you can have Emmerson or Anne learn a new attack skill.

Now, turn around and take the door to your right into the southern region of the floor. Then, travel east, fighting through more Kronos cronies. Take the second door to your left, looping back around into the large lab area. There is a sphere to your immediate right, containing HP Absorber x 2. Open it, then take the path to the east from the center of the area, leading to the third basement floor.

On the third floor here, follow the hallway until it bends west. Keep going west, and you’ll find a treasure sphere with Intelligence Seeds in it. After you pick it up, turn around and take the door south, proceeding past a long hall until you reach a storage unit with what looks to be Relia inside. However, it’s not. In the southeast corner of the laboratory, pick up a Miraculous Device in the sphere there.

Continue by going west from the Relia-like experiment to a room with a save point and another treasure sphere that has Cerulean Orb Signets, Vol. 2 inside it. Loot the contents, and then save your progress here. Restore your HP and MP with items if you need to. You’ll be on Anne protection duty again soon!

At this point, you should have your party chow down on party-wide stat-boosting food (such as Hamburg Steak or Curry Rice). From the save point, go west and then north into the workstation area. Anne attempts to access the network in hopes of finding more information on Relia’s whereabouts. This cues several Kronos security soldiers to attack the party. As before, you’ll need to protect Anne again at all costs!

Kronos Scholar

Kronos Gunner

Thankfully, you have a positional advantage here because enemies must funnel into the room to get to Anne. Keep them out with your relentless attacks, making sure to keep Anne healed with items and healing spells.

After you defeat several waves of Kronos Gunners and Scholars, Anne successfully finds Relia’s location. Before you follow Anne, enter the room to the southwest of the larger main room to pick up EM Bomb (L) x 2. Now, head for the south path, taking you to the floor beneath where Relia is supposedly held.

On the fourth floor, make an immediate left into a small workstation room. Open the treasure sphere to pick up MP Absorber x 2. Continue east, and then to the south. You arrive at a large area with what looks to be an army of robots and soldiers waiting for you.

Destroyer

Complete the Extraction Mission

This mini-boss battle has you up against a massive spider-like machine and several Kronos troops. Start by separating your party members, keeping Miki away from harm. Make sure to equip Fidel, Victor, or Anne with the Machine Slayer role if you have it, and another damage-dealer with the Warrior Slayer role to take care of the Kronos Soldiers. The Destroyer inflicts a ton of damage and can apply a stun effect; it can be especially dangerous if it decides to make a beeline for Miki. Take control of her if necessary to maneuver her away from its physical area-of-effect attacks.

When you’ve stabilized the situation, unleash your most powerful Reserve Rush combo on it to turn the giant mechanical arthropod to scrap.

Now, move to the room to the south, where a short cutscene triggers. Looks like Relia got a haircut. She’ll rejoin your party, so make sure to equip her with supportive roles.

Before you leave, open the treasure sphere here for a copy of Moonlight Signets, Vol. 2. Turn back the way you came, and Anne will notify the crew of active transport devices, conveniently located on each floor for easy transport between levels. They’re now marked on your map, so head back up north until you get to the divergence, and then make a right into the transport room. Exit the facility by selecting B1F while operating the transport pad.

On the first basement level, exit the transport room and fight off the enemies in the hallway, then make your way out of the facility. You can save your progress and restore HP and MP before you leave.

As soon as you exit the building, more Kronos Soldiers warp in to attack. After you make quick work of them, more dialogue between Emmerson, Anne, and Fiore ensues as they talk about removing Relia’s signets. Your new mission is to take Relia to Santeroule.

The journey back to Eastern Trei’kur is littered with hostile Kronos troops, so fight through them, and then enter the encampment.

Upon entering Eastern Trei’kur, Victor reports to Daril in a short dialogue sequence. The party is exhausted after the extraction mission, so head to the inn to get some rest.

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