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Star Ocean: Integrity and Faithlessness eGuide
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Contents

  • Part VII: Appendix
    • Battle and System Trophies
  • Part I: Introduction
    • Introduction
  • Part VI: Encyclopedias
    • Usable Items Part 1
    • Usable Items Part 2
    • Skill Books
    • Food
    • Weapons Part 1
    • Weapons Part 2
    • Armor
    • Accessories
    • Materials Part 1
    • Materials Part 2
    • Valuables
    • Creation
      • Item Creation
      • Synthesis
    • Bestiary
      • Introduction
      • Humanoids
      • Beasts
      • Avians
      • Insects
      • Plants
      • Corrupt
      • Machines
      • Divinities
  • Part IV: The Maze of Tribulations
    • Post-Endgame Dungeon—The Maze of Tribulations
    • Maze Mechanics
    • Chasm of Repose
    • Indra’s Return
    • Pride Punisher—Gabriel Celeste
    • Herald of Ruin-The Ethereal Queen
  • Part V: Optional Tasks
    • Side Quests
    • Central Resulia—Bulletin Board 10-30
    • Central Resulia—Bulletin Board 31-50
    • Central Resulia—Bulletin Board 51-66
    • Santeroule—Bulletin Board 67-85
    • Santeroule—Bulletin Board 86-103
    • Eastern Trei’kur—Bulletin Board 104-122
    • Private Actions
    • Locked Chests
    • Cathedral of Oblivion
  • Part II: Game Mechanics
    • Game Mechanics
    • Character Skills — Fidel
    • Character Skills — Miki
    • Character Skills — Victor
    • Character Skills — FIore
    • Character Skills — Emmerson
    • Character Skills — Anne
    • Character Skills — Relia
    • Battle Roles
  • Part III: Main Story Walkthrough
    • How to Use This Walkthrough
    • Chapter 1
      • Father’s Footsteps
      • Mission: Investigate the Invasion
      • Mission: Make Way to Myiddok
      • Mission: The Journey to the Capital
      • Traverse the Resulian Plains
    • Chapter 2
      • Escalation
      • Mission: Return to Sthal
      • Mission: Infiltrate the Eitalon Base
    • Chapter 3
      • Unsolved Mysteries
      • Mission: Finding Fiore
      • Mission: Reinforce the Resulian Army
      • Mission: Onward to Santeroule
      • Ascend the Mountain
    • Chapter 4
      • Intergalactic Planetary
      • Mission: The Ancient Institute
      • Mission: Seek Out Victor
    • Chapter 5
      • Energize
      • Mission: Traverse the Tundra
      • Mission: Find Relia’s Origins
    • Chapter 6
      • Gone Baby Gone
      • Mission: Operation Snake Eyes
    • Chapter 7
      • Extraction
      • Mission: Cloak-and-Decipher
    • Chapter 8
      • Tragedy in Trei’kur
      • Mission: Rescue
      • Mission: Tying Up Loose Ends
    • Chapter 9
      • Uncertain Destinies
      • Mission: All aboard the Charles D. Goale G
      • Mission: Energize and Engage
    • Chapter 10
      • Rejoined Twins
      • Mission: Return to the Symbological Research Facility
    • Chapter 11
      • Progenitor of Signeturgy
      • Mission: Investigate the Signesilica
    • Chapter 12
      • Moment of Truth
      • Mission: Infiltrate the Asteroid Base
      • Mission: Find Feria and Defeat Alma
      • Multiple Endings

Star Ocean: Integrity and Faithlessness Guide › Part VI: Encyclopedias › Bestiary

Machines

Ancient Guard — Lv. 100

A towering mechanical sentinel created with technology that greatly reduces the response time of its artificial nervous system.

Armed Dragoon — Lv. 100

A mechanical suit designed to combat fearsome beasts such as dragons. Some pilots find them as comfortable as a second home and never leave.

Avenger — Lv. 72

A special sentinel equipped with superb enemy detection software. It mercillessly pelts intruders until they are as porous as sponges.

Blutgang — Lv. 73

True to its namesake’s meaning of “blood fetcher,” this armored bipedal weapon uses its advanced AI and swift speed to spill enemy cruor.

Destroyer — Lv. 46

This quadrupedal weapon manufactured by Kronos sports a multitude of maneuvers that enable it to leave nothing but stumps of its foes.

Eliminator — Lv. 62

As this floating weapon not only has a machine gun, but cannons and grenades as well, Kronos deploys it in especially sensitive localities.

Fafnir — Lv. 65

A peculiar type of Kronos sentinel optimized for tracking enemies. Thus, it can move without hindrance, no matter how small the space.

Melusine — Lv. 80

The demonic spawn of human experimentation. While it never seeks out conflict, any who approach it are doomed to a life of despair.

Metal Scumbag — Lv. 100

Having attained larcenist’s enlightenment, this brigand has become what he covets. Those who best him before he flees will surely be rewarded.

Phantom Dragoon — Lv. 46

Despite its hulking size, this mechanized weapon moves with the celerity of a ghost, seemingly appearing before its enemies out of thin air.

Robo Gunner — Lv. 36

A quadrupedal mechanized defense unit that Kronos originally built to repair space stations, but now lays waste to infiltrators.

Sacred Guard — Lv. 69

Programmed to devalue life while prioritizing killing efficiency, this robot was devised solely for the purpose of eradicating intruders.

Sentinel — Lv. 35

An airborne defense unit constructed by Kronos. It employs an ultramodern machine gun to pelt intruders with a torrent of ammunition.

Toy Soldier — Lv. 61

This mechanized soldier was built to keep Kronos ships safe, but was modeled on Faykreed’s backstabbing scumbags—not the best of ideas.

Valiant Conscript — Lv. 73

A mechanized skeletal warrior with a decimating swing despite its frail frame. One blow from this colossus is enough for a lifetime.

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