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Star Ocean: Integrity and Faithlessness eGuide
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Contents

  • Part VII: Appendix
    • Battle and System Trophies
  • Part I: Introduction
    • Introduction
  • Part VI: Encyclopedias
    • Usable Items Part 1
    • Usable Items Part 2
    • Skill Books
    • Food
    • Weapons Part 1
    • Weapons Part 2
    • Armor
    • Accessories
    • Materials Part 1
    • Materials Part 2
    • Valuables
    • Creation
      • Item Creation
      • Synthesis
    • Bestiary
      • Introduction
      • Humanoids
      • Beasts
      • Avians
      • Insects
      • Plants
      • Corrupt
      • Machines
      • Divinities
  • Part IV: The Maze of Tribulations
    • Post-Endgame Dungeon—The Maze of Tribulations
    • Maze Mechanics
    • Chasm of Repose
    • Indra’s Return
    • Pride Punisher—Gabriel Celeste
    • Herald of Ruin-The Ethereal Queen
  • Part V: Optional Tasks
    • Side Quests
    • Central Resulia—Bulletin Board 10-30
    • Central Resulia—Bulletin Board 31-50
    • Central Resulia—Bulletin Board 51-66
    • Santeroule—Bulletin Board 67-85
    • Santeroule—Bulletin Board 86-103
    • Eastern Trei’kur—Bulletin Board 104-122
    • Private Actions
    • Locked Chests
    • Cathedral of Oblivion
  • Part II: Game Mechanics
    • Game Mechanics
    • Character Skills — Fidel
    • Character Skills — Miki
    • Character Skills — Victor
    • Character Skills — FIore
    • Character Skills — Emmerson
    • Character Skills — Anne
    • Character Skills — Relia
    • Battle Roles
  • Part III: Main Story Walkthrough
    • How to Use This Walkthrough
    • Chapter 1
      • Father’s Footsteps
      • Mission: Investigate the Invasion
      • Mission: Make Way to Myiddok
      • Mission: The Journey to the Capital
      • Traverse the Resulian Plains
    • Chapter 2
      • Escalation
      • Mission: Return to Sthal
      • Mission: Infiltrate the Eitalon Base
    • Chapter 3
      • Unsolved Mysteries
      • Mission: Finding Fiore
      • Mission: Reinforce the Resulian Army
      • Mission: Onward to Santeroule
      • Ascend the Mountain
    • Chapter 4
      • Intergalactic Planetary
      • Mission: The Ancient Institute
      • Mission: Seek Out Victor
    • Chapter 5
      • Energize
      • Mission: Traverse the Tundra
      • Mission: Find Relia’s Origins
    • Chapter 6
      • Gone Baby Gone
      • Mission: Operation Snake Eyes
    • Chapter 7
      • Extraction
      • Mission: Cloak-and-Decipher
    • Chapter 8
      • Tragedy in Trei’kur
      • Mission: Rescue
      • Mission: Tying Up Loose Ends
    • Chapter 9
      • Uncertain Destinies
      • Mission: All aboard the Charles D. Goale G
      • Mission: Energize and Engage
    • Chapter 10
      • Rejoined Twins
      • Mission: Return to the Symbological Research Facility
    • Chapter 11
      • Progenitor of Signeturgy
      • Mission: Investigate the Signesilica
    • Chapter 12
      • Moment of Truth
      • Mission: Infiltrate the Asteroid Base
      • Mission: Find Feria and Defeat Alma
      • Multiple Endings

Star Ocean: Integrity and Faithlessness Guide › Part III: Main Story Walkthrough › Chapter 12

Mission: Infiltrate the Asteroid Base

President Mutal, the Kronos governing leader, helps the Pangalactic Federation by relaying coordinates of the rebellion base of operations. However, simply finding the headquarters isn’t enough. Emmerson’s crew must find a way to get through the asteroid base’s force fields if they want to rescue Feria.

Action Checklist

  1. Optional: Undertake and complete remaining side quests
  2. Rest in the Private Quarters on the Charles D. Goale G
  3. Take the shuttle and infiltrate the enemy base, the Alcazar of the Golden Age

Mission Walkthrough

Your main objective here is to rescue Feria within the rebellion headquarters, the Alcazar of the Golden Age. There’s a point of no return (albeit, a temporary one), so finish up any side quests and optional tasks before undertaking your final mission.

Take a Break

Emmerson recommends that everyone take a break before the next mission, so your next step is to rest in the Private Quarters of the Charles D. Goale G. At this point, a few new Private Actions become available, one being Anne’s First Mission. Viewing it unlocks the Instructor role, which drastically increases EXP gain. This is a good spot to complete any side quests and Private Actions you may have queued up, as well. If you commit to resting, you won’t be able to return to Faykreed until the mission is completed.

The Holy Trinity of Support Roles

Before undertaking the next mission, you can obtain the Instructor role from triggering the Anne’s First Mission Private Action in the Transport Room of the Charles D. Goale. At max level, Instructor increases EXP gain by 50%! This effect, combined with Altruist (EXP converted into SP) and Minstrel (bonus SP gain), speeds up SP progress drastically. To enhance it even more, you can eat EXP-boosting food such as Heavenly Pudding or Lemon Tarts. Slaying monsters with all of these buffs active can help you quickly fill out all of your SP-related skills and roles.

Private Actions

Charles D. Goale G
Anne’s First Mission
Santeroule
Sorry, Sis
Reason to Fight
Central Resulia
It’s Better to Have Loved and Lost?

When you’re ready, rest up in Fidel’s private quarters to commence the next operation. Fidel wakes up, unable to sleep. You can find one of the other party members gazing out at the fleeting stars in the Transport Room (the ally found here depends on whoever has the most affinity with Fidel). Walk up to your friend to trigger a cutscene.

Highest Fidelity

The hidden affinity value between characters results in changes to certain events. These include the main story’s ending and the person who appears the night after Fidel sleeps in the private quarters in this chapter.

You can control affinity throughout the game through Private Actions, either by ignoring them (which, of course, results in much less affinity) or triggering them. The more Private Actions you view with a certain character, the more affinity is gained between the people involved. Certain responses to Private Actions with choices will also either result in more or less affinity, depending on the character’s reaction to your answer.

Additionally, there are two usable items that alter Fidel’s affinity values with his friends: Emotional Destabilizer and Love Potion No. 256. You can find these throughout the game or craft them with the Compounding skill (although the love potion can be considerably difficult to find ingredients for).

So, if you want to force a certain person to appear at the starship window the night after Fidel rests before the final mission, you can apply several doses of Love Potion No. 256 on one character while having the other members drink Emotional Destabilizers. Be warned, though: this also affects which ending you’ll receive.

Board the Shuttle

After their heart-to-heart colloquy, the scene transitions into a comm-link between President Mutal and General Alma. The operation to rescue Feria while putting an end to General Alma officially begins.

As the Charles D. Goale G takes enemy fire, Fidel suggests an attack directly on General Alma, reasoning that defeating him will put an end to the rebellion for good. Although impractical, Anne posits that it’s possible by using spacetime symbology with Relia’s powers to deactivate the enemy’s shields, allowing a direct transport in.

Get to the transporter to activate another cutscene. Unfortunately, Feria’s powers are blocking Relia’s, so the plan won’t work. However, Anne and Emmerson come up with another idea involving taking the shuttle directly into the enemy base.

Take the turbo lift to the Cargo Bay, then enter the shuttle to trigger a cutscene. Emmerson and crew find the entrance to the Kronos asteroid base, the Alcazar of the Golden Age. Relia confidently fires up her signeturgical powers, disabling the shields and allowing the satellite shuttle to dock safely inside.

No Turning Back

Once inside the Kronos asteroid base, there’s no turning back until you finish your objective here. However, there are resources to help you survive. There’s an HP and MP restore point near the entrance, as well as a shopkeeper with everything you’ll need, including usable medicines and equipment upgrades.

Search the Asteroid

Kronos Commander

Valiant Conscript

Avenger

Kronos Authority

Kronos Scholar

After the maniacal Alma taunts Fidel and friends, make your way deeper into the Kronos asteroid through the north path. On your way up, you’ll encounter a Kronos Researcher shopkeeper who assists you with regards from Raffine. Several armor and weapon upgrades are available here; however, the weapons aren’t as strong as the final Cathedral of Oblivion rewards if you’ve obtained those already. After you’re done shopping, you can save your game and restore your HP and MP just up ahead.

Shops

Tacius

Item Cost Type
Acuity Bracelet 10000 Accessory
Arcane Bracelet 5000 Accessory
Attack Bracelet 10000 Accessory
Energy Bracelet 5000 Accessory
Fortitude Bracelet 10000 Accessory
Mind Bracelet 10000 Accessory
Mystic Robe 30000 Armor
Mythril Mesh 28000 Armor
Mythril Plate 34000 Armor
Basil 90 Usable
Blackberries 80 Usable
Blueberries 40 Usable
Chamomile 180 Usable
Cinnamon 300 Usable
Fresh Sage 160 Usable
Jasmine 90 Usable
Lavender 300 Usable
Mint 90 Usable
Mythril Gauntlets 36000 Weapon
Mythril Rod 32000 Weapon
Mythril Sword 40000 Weapon
Orb of Antiquity 50000 Weapon
Silvance 44000 Weapon
Sylvan Ray 42000 Weapon

When you’re ready, your destination is in the northeast region of the first map. On your way there, you’ll encounter several high-level Kronos military units, including deadly machinery known as Avengers. Avengers can deal a large amount of damage in a short period of time due to their heavy firepower, so equip your party members accordingly (Machine Slayer on Fidel works wonders here).

At the first divergence, make a left, going westward, into a room with a treasure sphere containing Meteorite x 2. Open it, then turn around and head all the way east until you come across a group of Avengers and Valiant Conscripts. Slay them, then go south into another room with a sphere holding a CQC Program Theta skill disk.

Turn around and head all the way north to operate the teleport pad, boosting the party to the next level of the asteroid.

From here, if you pause the game with the OPTIONS button, you can check for the final Cathedral of Oblivion instance in the westernmost room of the map. If you’re up for a challenge (and it is, indeed, quite a difficult one), you can force it to spawn by exiting the area back to the A1 area and re-entering A2. You can always come back to complete it later to obtain Fidel’s second-best weapon.

To the north of the initial intersection here is a room with two treasure spheres. Open them to obtain an Arcana Sword and a Blank Disk. Now, take the east path from the intersection. Keep going as it bends northeast into a room with another treasure sphere containing Valiant Mail armor.

Now, turn around and take the southeast path, crossing over into the second half of the map, where you’ll see a Kronos spacecraft docked.

Your destination is to the northeast from here, labeled Alcazar of the Golden Age: A3 on your map. However, you can pick up some treasure if you travel to the southwest corner of the area. Fight your way to the southernmost room to pick up a copy of a Solar Signets, Vol. 4 skill book.

Return to the docking area in the middle of the map. Before you enter the northeast path, there’s a treasure sphere in the east corner with Swordsman’s Manual VIII in it. Grab it, then continue to the transport pad located in the northeast area to get to the next area of the asteroid base.

The path in the third area is relatively linear, with a couple of chests along the way. Run east from the starting point, then south into a room to collect a copy of Fae Signets, Vol. 3 from the treasure sphere.

Now, take the path north until you reach a multilevel room with a save point in the middle. Save your progress here, then continue your journey north for a mini-boss battle.

Exorcise Thoras’s Experiments

Shrouded Gaze

The mad Kronos scientist Thoras has a surprise experiment in store for you here. He summons a Corrupt-type Baskanian monster to test Relia’s signeturgical powers. If you’ve fought the Eyebalone boss in the first iteration of the Cathedral of Oblivion, you’ll be familiar with its attacks. Dodge its eye beams while the other party members dish out the damage.

Once you’ve defeated the monstrosity, take the west exit from the arena into a hallway with an intersection. Take the south path from here, winding up into a set of stairs that leads to a door back into the previous arena. You can find a treasure sphere up on this platform containing a weapon for Victor, the Dojikiri-Yasutsuna. This katana is an upgrade for him if you haven’t obtained the Chrome Nightmare from the Cathedral of Oblivion. Otherwise, you can use it as augmentation material to upgrade your Chrome Nightmare.

Continue west and then south, fighting through Kronos military and their security robots. When you reach another docked spacecraft, there’s a room up a small set of stairs to the northwest. It contains some enemies and a treasure sphere with an Extrication Ring inside. Defeat the Valiant Conscripts and take the ring, then return to the docking area. To the south of the docked ship around the corner, there’s another sphere that holds a CQC Program Delta skill disk. Pick it up, then exit through the southwest door into another hallway.

At the final intersection here, there’s a room to the west with a treasure sphere containing a Straightshooter phaser gun for Emmerson. After you grab it, take the transport pad to the final area south of the intersection.

From the starting point on A4, head directly south until you get to a room with a Swordsman’s Manual VII in a treasure sphere. Open it, then turn around and take the west path all the way into another room with yet another treasure sphere. Grab the Tiger Fangs, and make your way down the south path until you reach another pair of save and restore points. Another Kronos shopkeeper can be found here, too. If you need to resupply, purchase whatever you need from him, and then use the save and restore points. Get ready for another boss battle just south of here.

Feria’s Clone

When you enter the room, Thoras summons another experiment for you—Feria’s Clone. This clone is empowered with strong signeturgical abilities, so take care, and heal anyone hit by her high-damage spells. Although she’s a clone, she’s also considered a human type, so consider equipping the Warrior Slayer role on Fidel, Victor, or Anne.

After you defeat the clone, General Alma appears alongside Feria on a communication line. Upset with Thoras’s insubordination, Alma beams down a behemoth-sized plant that merges with the mad scientist. At the same time, the entire party (including a transmogrified Thoras) is teleported to a parallel dimension known as Kronos’s Sickle.

Thoras the Abomination

Here, you’re immediately attacked by the amalgamation of plant and evil scientist, Thoras the Abomination. Although he’s part human, he’s mostly plant, so the Plant Slayer role works well against the abhorrent being. His main attacks are physical-based ones, so your primary concern should be moving your back line members away from him. Although he deals large amounts of melee damage, he lacks mobility, so you should be able to maneuver away accordingly. Additionally, Thoras has access to the Enhance signeturgy, boosting his ATK power. Make sure to have Fiore cast Void to dispel the effect.

After you finish slaying Thoras, General Alma shows up on a screen once again, taunting the party and alluding to a final face-off.

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