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Star Ocean: Integrity and Faithlessness eGuide
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Contents

  • Part VII: Appendix
    • Battle and System Trophies
  • Part I: Introduction
    • Introduction
  • Part VI: Encyclopedias
    • Usable Items Part 1
    • Usable Items Part 2
    • Skill Books
    • Food
    • Weapons Part 1
    • Weapons Part 2
    • Armor
    • Accessories
    • Materials Part 1
    • Materials Part 2
    • Valuables
    • Creation
      • Item Creation
      • Synthesis
    • Bestiary
      • Introduction
      • Humanoids
      • Beasts
      • Avians
      • Insects
      • Plants
      • Corrupt
      • Machines
      • Divinities
  • Part IV: The Maze of Tribulations
    • Post-Endgame Dungeon—The Maze of Tribulations
    • Maze Mechanics
    • Chasm of Repose
    • Indra’s Return
    • Pride Punisher—Gabriel Celeste
    • Herald of Ruin-The Ethereal Queen
  • Part V: Optional Tasks
    • Side Quests
    • Central Resulia—Bulletin Board 10-30
    • Central Resulia—Bulletin Board 31-50
    • Central Resulia—Bulletin Board 51-66
    • Santeroule—Bulletin Board 67-85
    • Santeroule—Bulletin Board 86-103
    • Eastern Trei’kur—Bulletin Board 104-122
    • Private Actions
    • Locked Chests
    • Cathedral of Oblivion
  • Part II: Game Mechanics
    • Game Mechanics
    • Character Skills — Fidel
    • Character Skills — Miki
    • Character Skills — Victor
    • Character Skills — FIore
    • Character Skills — Emmerson
    • Character Skills — Anne
    • Character Skills — Relia
    • Battle Roles
  • Part III: Main Story Walkthrough
    • How to Use This Walkthrough
    • Chapter 1
      • Father’s Footsteps
      • Mission: Investigate the Invasion
      • Mission: Make Way to Myiddok
      • Mission: The Journey to the Capital
      • Traverse the Resulian Plains
    • Chapter 2
      • Escalation
      • Mission: Return to Sthal
      • Mission: Infiltrate the Eitalon Base
    • Chapter 3
      • Unsolved Mysteries
      • Mission: Finding Fiore
      • Mission: Reinforce the Resulian Army
      • Mission: Onward to Santeroule
      • Ascend the Mountain
    • Chapter 4
      • Intergalactic Planetary
      • Mission: The Ancient Institute
      • Mission: Seek Out Victor
    • Chapter 5
      • Energize
      • Mission: Traverse the Tundra
      • Mission: Find Relia’s Origins
    • Chapter 6
      • Gone Baby Gone
      • Mission: Operation Snake Eyes
    • Chapter 7
      • Extraction
      • Mission: Cloak-and-Decipher
    • Chapter 8
      • Tragedy in Trei’kur
      • Mission: Rescue
      • Mission: Tying Up Loose Ends
    • Chapter 9
      • Uncertain Destinies
      • Mission: All aboard the Charles D. Goale G
      • Mission: Energize and Engage
    • Chapter 10
      • Rejoined Twins
      • Mission: Return to the Symbological Research Facility
    • Chapter 11
      • Progenitor of Signeturgy
      • Mission: Investigate the Signesilica
    • Chapter 12
      • Moment of Truth
      • Mission: Infiltrate the Asteroid Base
      • Mission: Find Feria and Defeat Alma
      • Multiple Endings

Star Ocean: Integrity and Faithlessness Guide › Part III: Main Story Walkthrough › Chapter 4

Mission: Seek Out Victor

While they don’t have all of the answers, Fidel and company have gained some ground, since Relia now recalls growing up in a sandy area. Maybe her parents were scientists in Trei’kur? But before they can cross the border, the party needs to catch up with Victor at Castle Bariff.

Action Checklist

  1. Optional: Trigger additional Private Actions
  2. Optional: Clear the Cathedral of Oblivion in West of the Eastern Eihieds
  3. Optional: Stop at Myiddok to complete Welch quests and view Private Actions
  4. Optional: Stop by Sthal to trigger Private Actions, visit the Infirmary (Find Ruddle!), and complete any outstanding quests
  5. Return to Central Resulia
  6. Optional: Upgrade equipment
  7. Optional: Complete Find Ruddle!
  8. Find Victor at the Castle Bariff steps
  9. Defend Castle Bariff

Mission Walkthrough

Your primary goal now is to find Victor in Central Resulia to get permission to cross into Trei’kuran territory. Finish up any optional tasks in the area and then leave Santeroule, making your descent down the mountain back to Myiddok.

Side Quests

Welch’s Laboratory
Grand Designs
Happy Fun Bunny Time

Private Actions

Santeroule
From Prodigious to Pedestrian
One Has Smarm, the Other Charm
Fidel as a Kid
Figment of Anne’s Imagination
Bird Watching
Optional

Culinary Clout

If there’s any one crafting specialty to spend SP on early in the game, it’s Cooking. Eating food gives your entire party a temporary buff over a certain amount of battles. Check out the grocery stores in various towns and purchase any ingredients you need to make your favorite foods so you’ll have access to unique bonuses while you’re out exploring.

For instance, The Upper Crust Gourmet Foods in Central Resulia and The Silver Spoon in Santeroule carry all of the ingredients you need to create Lemon Tarts. This food item gives you +20% EXP earned in battle over three battles. You can easily bake up a stack of 20 of these, expediting level-ups while you’re out exploring.

Monster Mash

If you’re fortunate enough to have gathered five chunks of Silver at this point (which can be mined from excavation nodes in West of the Eastern Eihieds), you can turn them in during the Collecting the Metal that Plays Second Fiddle quest to obtain the Ocarina specialty. This skill lets you respawn all monsters in an area, allowing you to repeatedly defeat them for EXP, SP, and item drops.

This is particularly useful for gathering quest items. Look through the in-game bestiary (or the bestiary provided in the encyclopedia portion of this guide) to see which items you need for a given quest. Find the foe and defeat it, then go to your Specialties menu and activate the Ocarina skill (default button). The monsters you’ve just defeated will conveniently return, allowing you to quickly find the items that you need.

Major Miner

You might have noticed that many quests involve gathering materials from harvest points. Whenever you interact with a resource point, there’s only a chance of actually collecting material from it. To repopulate resource nodes, all you need to do is sleep at an inn. For example, if you’re looking for chunks of Silver from the mining points in West of the Eastern Eihieds, go through and mine all of the excavation points, sleep in Santeroule or Myiddok, and then return to the area. You’ll find that all of the resource points are back up and ready to be farmed!

Return to Resulia

If you cleared the Private Actions in Santeroule before visiting the Ancient Institute, you can trigger a few more of these special events.

Once you’re all set to go, return to West of the Eastern Eihieds. There’s a Cathedral of Oblivion warp point here, just off the south path from Santeroule. As before, if you want to get it to spawn, enter the area and check your map with the OPTIONS/START button. If it doesn’t appear on the map, return to Santeroule and re-enter West of the Eastern Eihieds until it does.

Now, make your way back down the mountain and enter Myiddok. There are a couple of Private Actions to view here. If you’ve been vigilantly completing Welch quests, you can finish a few more while you’re here, too.

Private Actions

Myiddok
Can’t Find Kitty
The Most Bitter Drink Is Life
In the Mood for Sweets
Sthal
Emmerson’s Reconnaissance Methods
A Skirt for Fidel
Selfish Children
WELCH: The Beautiful and Genius Inventor, Part II

If you have two hunks of Silver, a Ruby, and two sheets of Silk, you can complete Grand Designs during your stop in Myiddok. This quest unlocks two specialty skills, Crafting and Augmentation, with an in-game tutorial about Augmentation following it.

Augmentation

The Augmentation specialties are invaluable tools for modifying your weapons, armor, and accessories. Each piece of equippable gear you have has its own amount of total augmentations (shown at the bottom-right of the Augmentation menu, labeled “Augmentations Remaining”).

You can upgrade the basic attributes (ATK, DEF, INT, MEN) of an item as many times as you want, provided you have augmentations for that item remaining. The special “Factors” attributes associated with an item have a limit of four.

For now, you’ll only be able to augment accessories through learning the Ornamentation specialty. Later on in the game, you’ll gain access to augmentation specialties for weapons and armor.

Exit Welch’s Laboratory and re-enter it to take on the Happy Fun Bunny Time quest. This quest requires the Cooking skill specialty to complete since you need to create five Bunnylicious Pies. Two of the ingredients, Wheat Flour and Nectar, can be found at the grocer in Santeroule. You can find Red Fruit and Green Fruit on enemies or from harvesting points.

When this quest is completed, you’ll earn the Bunny role and the Synthesis specialty. Synthesis allows you to combine almost any mixture of items in the game to produce other items.

Synthesis

Synthesis can be quite costly early on in the game when you don’t have access to many spare items. However, it’s the only way to obtain the rarest equipment later in the game, especially post-ending. The higher you level up your Synthesis specialty, the more items you’re able to toss into the synthesis blender.

The basic principle behind synthesis is the quality of the result, plus another piece of modifier material (which will alter the impurity factor). The higher the quality of the result, the better the result. There are hundreds of possibilities, but for the most part, you can control the outcome.

Generally, the resulting type of item is a combination of two similar items thrown into the synthesis. For instance, if you put in two food-type items, the result will usually be food. If you add two random material-type items into the mix, it will still be food, but with added impurity, slightly altering the results (usually, this means that the result can be less than ideal).

If you have the Find Ruddle! quest, you can find more clues about his whereabouts from a couple of people just west of the bridge in Myiddok. Otherwise, head out to the Resulian Plains.

At this juncture, you can take a detour and go home to Sthal to view some Private Actions or complete any quests involving the Dakaav Footpath. You can also visit the Infirmary in Sthal to progress the Ruddle quest, which you can then finish when you return to Central Resulia.

When you’re ready, travel to Central Resulia. As you walk into the capital, the city folk all seem perturbed by something.

Before you visit Castle Bariff, it’s a good idea to upgrade some of your equipment here for the upcoming battle. Tall Tails Armaments carries better weapons, armor, and accessories now, so stop in and buy whatever you need.

You can also complete the Find Ruddle! quest if you’ve been keeping up with it.

Shops—Central Resulia (Update)

Tall Tails Armaments

ItemCostType
Acuity Crest 3000 Accessory
Arcane Amulet 25000 Accessory
Arcane Bracelet 5000 Accessory
Attack Crest 3000 Accessory
Energy Amulet 25000 Accessory
Energy Bracelet 5000 Accessory
Fortitude Crest 3000 Accessory
Mind Crest 3000 Accessory
Chainmail 700 Armor
Cuirass 850 Armor
Plate Armor 2150 Armor
Traveler’s Cloak 750 Armor
Bastard Sword 2500 Weapon
Conflagrant Soul 3200 Weapon
Cordon Scepter 2000 Weapon
Crescent Rod 800 Weapon
Falchion 1000 Weapon
Gauntlets 2250 Weapon
Hunting Bow 2700 Weapon
Pallasch 1100 Weapon
Refulgent Orb 1250 Weapon
Sinclair 2750 Weapon

Now, find out what’s disturbing the city by making your way to the castle steps.

During the cutscene here, Victor greets the party and gives you the unfortunate news of Sortevue’s demise.

Afterward, you’re finally welcome into Castle Bariff. Follow Victor upstairs into a room on the left, where he insists that you take some provisions. Open the chests to retrieve Blueberry Potion x 5, Blackberry Potion x 5, and Signet Card: Faerie Light.

As you talk to Victor and your other companions about the situation, a horde of enemies attacks! Go downstairs into the southeast room to pick up some more items, including a Strength Potion and Perception Potion. You can also restock on consumables here if you talk to the nearby Supply Corps Soldier who mans the Call of the Desert Traders shop. When you’re ready, gather with Victor and exit the castle. Prepare to defend the city!

Trei’kuran Signeturge

Trei’kuran Arquebusier

Here you’re confronted with several groups of Trei’kuran Signeturges. However, when defeated, endless waves continuously replace them, so ignore them and make your way to the southwest section of the city.Get ready for a difficult battle with a group of Trei’kuran gunmen in the middle of the street. It seems they have obtained extraordinary weaponry similar to those equipped by the Eitalons. Take caution, and make sure to heal up any allies taking gunfire.

Warrior Slayer

The enemies here are humanoids, so it’s a good idea to equip one of your members with the Warrior Slayer role. It increases the damage done to your foes while reducing the damage taken by your ally. Hopefully, you’ve unlocked it by now (it requires Raven Slayer and Beast Slayer Lv. 3).

After a seemingly endless amount of Trei’kuran forces is defeated, you’ll be introduced to Pavine, a ruthless soldier whose mission is to take Relia.

The plot thickens when Fidel realizes that things aren’t what they seem. Emmerson and Anne reveal some information, including the fact that external forces are interfering with the war between Resulia and Trei’kur.

As Pavine orders his men to take Relia, she activates an incredible signeturgical technique, teleporting Fidel and his company away from danger—but to where?

The party ends up far north of Resulia, in a snowy tundra called the Northern Territory of Sohma. Head south and follow a path until you reach a save and restoration point. As the crew gathers their thoughts under the natural mountainside shelter, talk to your companions for extra dialogue. When you’re ready, exit the cavern to the northwest. You can turn around and activate the save point now that it’s blue.

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