Prima Games eGuides Star Ocean: Integrity and Faithlessness eGuide

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Star Ocean: Integrity and Faithlessness eGuide Part V: Optional Tasks

Locked Chests

Several locked chests are found throughout the game that you can only open once you’ve obtained the Lock Picking specialty skill. Lock Picking is a reward from Survive This!, a quest from the Central Resulian bulletin board that becomes available after you visit Eastern Trei’kur for the first time in the main story (Chapter 7). See Q039—Survive This! in the Side Quests chapter of this book for details.

The first locked chest you may encounter is in Sthal, in the Camuze Training Hall.

As you’d expect, these chests contain valuable items, ranging from skill books to powerful equipment. The earlier that you acquire these items, the stronger your party becomes relative to your enemies. Although the skill books in these chests aren’t exclusive, most of them aren’t naturally obtainable in the main story until much later in the game, giving you an edge early on.

While it’s recommended that you unlock Lock Picking as soon as possible, all of the locked chests in the game are not missable. This means you can come back to loot them at any point later on in the game.

However, note that Lock Picking is required for the Maze of Tribulations post-ending content (if you want to be rewarded for your efforts, that is!), as all of the chests in the maze are locked.

Locked Chests on Faykreed
AreaContentsLocation Description
Sthal—Camuze Training Hall Swordsman’s Manual III (Mirror Blade) Southwest of the area
Passage on the Cliffs Cerulean Orb Signets, Vol. 2 (Stone Rain, Deep Freeze) In an alcove branching south in the western portion of the area
Coast of Minoz CQC Program Gamma (Red Rain, Crescent Locus) Northeast corner of the beach, next to the entrance to Myiddok
Dakaav Footpath Moonlight Signets, Vol. 1 (Radiant Lancer, Shadow Needles) In a treasure room just northeast of the Eitalon encampment
The Resulian Plains Solar Signets, Vol. 2 (Volcanic Burst, Lightning Blast) Near the center of the map, next to the Cathedral of Oblivion warp point
Royal Institute of Signetary Studies Cerulean Orb Signets, Vol. 2 (Stone Rain, Deep Freeze) In Ceisus’s office
North of the Eastern Eihieds Pneuma Signets, Vol. 1 (Raise Dead) In an alcove just south of the entrance to the Ancient Institute
Central Resulia—Castle Bariff Diligence Potion First floor, in the southeast room
Central Resulia—Castle Bariff Love Potion No. 256 Second floor, in the northeast room
Northern Territory of Sohma Purification Signets, Vol. 2 (Cure Condition) In a small alcove just west of the center of the area
Western Dakaav Tunnel Signeturgical Book of Quietude (Silence, Sacred Pain) In the southwest region of the map
Eastern Trei’kur Resurrection Elixir Northeast region of the area
Trei’kuran Dunes CQB Program Epsilon (Hunter’s Moon, Shockwave) On a platform in the southwest region of the area, next to the Cathedral of Oblivion warp point
Trei’kur Slaughtery Alastor (Victor weapon) In a room in the upper level, close to the northeast tower
Trei’kur Slaughtery Heroism Potion In a cell in the northwest tower, next to a normal chest
Locked Chests in the Maze of Tribulations
AreaContentsLocation Description
Maze of Tribulations: Corridor of Repose I Swordsman’s Manual VI (Abyssal Gate, Diabolic Edge) Northeast corner on the second floor
Maze of Tribulations: Corridor of Repose I Swordsman’s Manual VIII (Air Raid, Dragon Roar) In the room north of the boss arena
Maze of Tribulations: Corridor of Repose II CQC Program Zeta (Crescent Wings, Acrobat Locus) Easternmost room on the second floor
Maze of Tribulations: Corridor of Repose II Solar Signets, Vol. 3 (Sunflare, Tornado) In the room north of the boss arena
Maze of Tribulations: Corridor of Repose III Cerulean Orb Signets, Vol. 3 (Terra Hammer, Arctic Impact) In a room to the north on the second floor
Maze of Tribulations: Corridor of Repose III CQC Program Theta (Avian Rage, Fists of Fury) In the room north of the boss arena
Maze of Tribulations: Corridor of Repose IV Swordsman’s Manual VII (Cyclone Blade, Bloodstorm Revolution) Northeast corner of the second floor
Maze of Tribulations: Corridor of Repose IV Solar Signets, Vol. 4 (Explosion, Thunder Flare) In the room north of the boss arena
Maze of Tribulations: Headstone of Repose Reflecting Plate In the room north of the boss arena
Maze of Tribulations: Indra’s Peregrination I CQC Program Eta (Heavenly Flight, Infinity Kick) Northeast corner of the first floor
Maze of Tribulations: Indra’s Peregrination I Signet Card: Enhance + In the northwest corner of the second floor
Maze of Tribulations: Indra’s Peregrination I Mystic Chain In the room north of the boss arena
Maze of Tribulations: Indra’s Peregrination II Signet Card: Enlighten + In a room to the north on the first floor
Maze of Tribulations: Indra’s Peregrination II Signet Card: Cure Condition + In a room to the northeast of the second floor
Maze of Tribulations: Indra’s Peregrination II Laser Suit In the room north of the boss arena
Maze of Tribulations: Indra’s Peregrination III Signet Card: Resurrection Northeast corner of the first floor
Maze of Tribulations: Indra’s Peregrination III Signet Card: Faerie Star + In a room to the south of the 9x9 grid on the second floor
Maze of Tribulations: Indra’s Peregrination III Moonlight Signets, Vol. 3 (Divine Wave, Dark Devourer) In the room north of the boss arena
Maze of Tribulations: Indra’s Peregrination IV Signet Card: Ex Healing + Easternmost room on the first floor
Maze of Tribulations: Indra’s Peregrination IV Philosopher’s Stone Northwest corner on the second floor
Maze of Tribulations: Indra’s Peregrination IV Aurora Blade (Fidel weapon) In the room north of the boss arena
Maze of Tribulations: Indra’s Abyss Apocalypse (Miki weapon), Potent Defense/Mentality/Health Seeds In the room north of the boss arena
Maze of Tribulations: Terpsichorean Interlude I Meteorite x3 Northeast room on the first floor
Maze of Tribulations: Terpsichorean Interlude I Orichalcum x3 Southeast room on the fourth floor
Maze of Tribulations: Terpsichorean Interlude I Murasame (Victor weapon) In the room north of the boss arena
Maze of Tribulations: Terpsichorean Interlude II Attack Seeds In the room to the northeast on the first floor
Maze of Tribulations: Terpsichorean Interlude II Intelligence Seeds Westernmost room on the fourth floor
Maze of Tribulations: Terpsichorean Interlude II Dragon’s Den (Fiore weapon) In the room north of the boss arena
Maze of Tribulations: Terpsichorean Interlude III Defense Seeds Easternmost room on the first floor
Maze of Tribulations: Terpsichorean Interlude III Mentality Seeds In the room to the northwest on the fourth floor
Maze of Tribulations: Terpsichorean Interlude III Umbral Blast (Emmerson weapon) In the room north of the boss arena
Maze of Tribulations: Terpsichorean Interlude IV Health Seeds In the room to the north on the first floor
Maze of Tribulations: Terpsichorean Interlude IV Magic Seeds Southeast corner room on the fourth floor
Maze of Tribulations: Terpsichorean Interlude IV Kaiser Knuckles (Anne weapon) In the room north of the boss arena
Maze of Tribulations: Terpsichorean Denouement Moonstone, Potent Attack/Intelligence/Magic Seeds In the room north of the boss arena