Prima Games eGuides
primagames.com Browse Redeem a code Help
Star Ocean: Integrity and Faithlessness eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Part VII: Appendix
    • Battle and System Trophies
  • Part I: Introduction
    • Introduction
  • Part VI: Encyclopedias
    • Usable Items Part 1
    • Usable Items Part 2
    • Skill Books
    • Food
    • Weapons Part 1
    • Weapons Part 2
    • Armor
    • Accessories
    • Materials Part 1
    • Materials Part 2
    • Valuables
    • Creation
      • Item Creation
      • Synthesis
    • Bestiary
      • Introduction
      • Humanoids
      • Beasts
      • Avians
      • Insects
      • Plants
      • Corrupt
      • Machines
      • Divinities
  • Part IV: The Maze of Tribulations
    • Post-Endgame Dungeon—The Maze of Tribulations
    • Maze Mechanics
    • Chasm of Repose
    • Indra’s Return
    • Pride Punisher—Gabriel Celeste
    • Herald of Ruin-The Ethereal Queen
  • Part V: Optional Tasks
    • Side Quests
    • Central Resulia—Bulletin Board 10-30
    • Central Resulia—Bulletin Board 31-50
    • Central Resulia—Bulletin Board 51-66
    • Santeroule—Bulletin Board 67-85
    • Santeroule—Bulletin Board 86-103
    • Eastern Trei’kur—Bulletin Board 104-122
    • Private Actions
    • Locked Chests
    • Cathedral of Oblivion
  • Part II: Game Mechanics
    • Game Mechanics
    • Character Skills — Fidel
    • Character Skills — Miki
    • Character Skills — Victor
    • Character Skills — FIore
    • Character Skills — Emmerson
    • Character Skills — Anne
    • Character Skills — Relia
    • Battle Roles
  • Part III: Main Story Walkthrough
    • How to Use This Walkthrough
    • Chapter 1
      • Father’s Footsteps
      • Mission: Investigate the Invasion
      • Mission: Make Way to Myiddok
      • Mission: The Journey to the Capital
      • Traverse the Resulian Plains
    • Chapter 2
      • Escalation
      • Mission: Return to Sthal
      • Mission: Infiltrate the Eitalon Base
    • Chapter 3
      • Unsolved Mysteries
      • Mission: Finding Fiore
      • Mission: Reinforce the Resulian Army
      • Mission: Onward to Santeroule
      • Ascend the Mountain
    • Chapter 4
      • Intergalactic Planetary
      • Mission: The Ancient Institute
      • Mission: Seek Out Victor
    • Chapter 5
      • Energize
      • Mission: Traverse the Tundra
      • Mission: Find Relia’s Origins
    • Chapter 6
      • Gone Baby Gone
      • Mission: Operation Snake Eyes
    • Chapter 7
      • Extraction
      • Mission: Cloak-and-Decipher
    • Chapter 8
      • Tragedy in Trei’kur
      • Mission: Rescue
      • Mission: Tying Up Loose Ends
    • Chapter 9
      • Uncertain Destinies
      • Mission: All aboard the Charles D. Goale G
      • Mission: Energize and Engage
    • Chapter 10
      • Rejoined Twins
      • Mission: Return to the Symbological Research Facility
    • Chapter 11
      • Progenitor of Signeturgy
      • Mission: Investigate the Signesilica
    • Chapter 12
      • Moment of Truth
      • Mission: Infiltrate the Asteroid Base
      • Mission: Find Feria and Defeat Alma
      • Multiple Endings

Star Ocean: Integrity and Faithlessness Guide › Part VI: Encyclopedias › Bestiary

Corrupt

Amber Princess — Lv. 66

A particularly smug subspecies of aquaregia that passes the time by cackling with glee while showering its foes with earthen boulders.

Amorphous Dryx — Lv. 22

This subspecies of Corrupt was created and then promptly disposed of by an ignorant aristocrat looking for a momentary diversion.

Aquaregia — Lv. 40

This common mermaid may appear to be a single organism, but is really an amalgam of countless sentient water crystals that agreed to fuse.

Baskania — Lv. 80

A Corrupt that resembles massive floating eyeballs. Those who look it in ones of its eyes inevitably succumb to crippling bouts of fear and dread.

Bloodthirsty Fiend — Lv. 40

A manticore clad in armor emblazoned with signets and armed with a stinger made of crystal honed to the point where it could pierce stone.

Bone Knight — Lv. 55

A knight who was reanimated by the gods so he could continue his quest. Every five steps, however, his purpose eludes him again.

Cabrakan — Lv. 51

An animated suit of armor that prowls the halls of the slaughtery. Its hammer can pulverize not only bones, but the dreams of its survivors.

Crystal Guardian — Lv. 71

A chevalier carved from the most resilient of minerals. Its four tapered legs are regal and lithe—qualities that belie their shocking strength.

Cunning Zurtail — Lv. 53

A critter obsessed with other people’s possessions. Though many assumed demons had no use for money, these beasts’ behavior suggests otherwise.

Cursed Horror — Lv. 50

A disembodied spirit that despises everything about the living. It uses a sickle to part victims’ souls from their bodies, then feeds upon them.

Damascus Fort — Lv. 39

Every conceivable body part of this beast is outfitted with Damascus steel ore, making it a walking garrison that is nigh on invulnerable.

Dante the Obstinate — Lv. 69

As no one knows the origin or identity of this prodigious armored man, people suspect him to be an ancient panoply animated by signets.

Dark Material — Lv. 68

This mucoid organism has interred minerals that command darkness within its malleable frame, with which it attacks when not using spells.

Dek of the Boiling Blood — Lv. 20

A Corrupt that has raged for so long that he cannot even remember what angered him in the first place, yet doing so has become second nature.

Demon Imp — Lv. 27

A tiny and relatively cute demon that wields a trident. It can be found attacking journeymen in large groups outside Santeroule.

Demon Servant — Lv. 56

So pitiful is this lowest of the low-ranking demons that it only has wings to increas its apparent size as it stumbles about Langdauq.

Devil Child — Lv. 40

The spawn of the most vile demon known to man. Though fine when left alone, it exhibits its sire’s intractable temper when provoked.

Doleful Lord Brahms — Lv. 70

Sovereign of the undead and beholder of the dragon orb, Brahms is said to have such vast powers that he could easily transcend the gods.

Douxrah of the Frozen Touch — Lv. 64

A Corrupt thought to be a relic of the Signesilica. It surely had a purpose at one time, but is now nothing more than a lumbering fury.

Eyebalone — Lv. 25

Before its signet-catalyzed transformation, this creature was a shellfish. It emits beams from its triad of eyes and lashes foes with its tentacles.

Eyebalone — Lv. 30

Before its signet-catalyzed transformation, this creature was a shellfish. It emits beams from its triad of eyes and lashes foes with its tentacles.

Eyebalone — Lv. 35

Before its signet-catalyzed transformation, this creature was a shellfish. It emits beams from its triad of eyes and lashes foes with its tentacles.

Flying Ice — Lv. 31

A mucinous cnidarian with a mineral exoskeleton capable of freezing its surroundings.

Glaciating Lnkyri — Lv. 14

A capricious marine invertebrate that revels in turning fishermen and their boats to ice, and then making off with their hard-earned catches.

Grendelian Knight-Errant — Lv. 51

A lone belligerent with a lavish suit of armor dyed like black cruor. A swing of its sword can fell a dozen men, and none get past its shield.

Grim Reaper — Lv. 100

This horrid apparition has devoted its afterlife to harvesting souls—not out of malice, nor hunger, nor a sense of duty, but for sport.

Harbinger of the Apocalypse — Lv. 75

A crystal guardian that dons armor redolent of twilight and wields its massive sword in defense of the parallel dimension Feria created.

Hoodini the Morose — Lv. 59

The vengeful ghost of an amateur mage who liked fiddling with spells, but one day imbued a signet that caused his own flesh to fall off.

Illustrious Manticore — Lv. 66

A Corrupt with the ferocious snout and elegantly flowing, fearsome mane of a lion. It takes three pairs of wings to keep it off the ground.

Ivor of the Lustful Look — Lv. 59

This curious baskania simply cannot help but peer at those who bathe in desert oases. Young, old, man, woman—all are equal in his eyes.

Jade Golem — Lv. 56

A stone automaton crafted by a signeturege who refused to stop improving upon the metal golem until his design was consummate.

Lava Golem — Lv. 62

This animate amalgamation of minerals lumbers about the desert near Eastern Trei’kur, heating metals in its vicinity with its igneous core.

Little Satan — Lv. 68

Unlike devil children, this type of demon got its name from its innate turpitude. Though it may be small, this terror is destined for big things.

Malice Coalesced — Lv. 64

After falling to Daeus, this soldier became so enraged that his contempt for the swordsman was made manifest as a brightly burning Corrupt.

Mateo of the Slow Wit — Lv. 69

None know from whence this heavily armored swordsman came or even what he looks like, so it is likely a suit that moves of its own accord.

Metal Golem — Lv. 40

A golem created to live forever. Its body still functions properly, but its soul has wasted away over the years, leaving naught but a machine.

Misfortuner — Lv. 60

A terrifying specter that swings a titanic sickle. Having never received a corporeal form when reborn, it savagely culls the living out of spite.

Napto the Stalwart — Lv. 35

A unique life form that acquires the memories of every creature it ingests. It has been through much, both vicariously and directly.

Netherphantom — Lv. 100

A wraith draped in flames who guards the gates to the underworld. It is said this apparition takes the form of whatever its beholder fears most.

Niflheim, the Armor that Roams — Lv. 41

A cryptic suit of armor that contains a phantasmal horror and walks the Dakaav Tunnels. Releasing its specter is likely to call forth a flood.

Niflhel, the Armor that Walks — Lv. 41

A cryptic suit of armor that contains a phantasmal horror and walks the Dakaav Tunnels. Releasing its specter is likely to engulf all in flames.

Pandora’s Cube — Lv. 64

An accidental byproduct of Kronos’s research on the seventh core. It is as full of ill portent as the mythological artifact its name references.

Parched Orizon — Lv. 50

A type of sword-wielding signeturge who has risen from the grave. He would still be alive if his signet was not mistakenly inscribed.

Pillaging Mojango — Lv. 64

A tiny, adorable, and vicious creature that hunts in packs, surrounding and then tearing at its prey from all sides until only scraps remain.

Polyhedron — Lv. 34

Though not the most foreboding, its icosahedral form provides a very stable center of gravity while it spins and charges forward to attack.

Revenant Swordmaster Daeus — Lv. 64

The ghostly remains of the preeminent swordsman from a bygone era. He intently wanders the continent in search of his long-dead nemesis.

Rock Hermit — Lv. 31

A mucoid invertebrate that fashioned an exoskeleton out of boulders. It may not have a spine, but it does have brains and can use signets.

Ruphin the Imperious — Lv. 50

This aquaregia inherited not only her master’s signeturgical skills when he bestowed his knoweldge upon her, but his haughty attitude as well.

Sandra the Majestic — Lv. 53

The phantom of a female warrior from ages past. She stalks the desert, seeking vengeance upon Trei’kur for wiping her homeland off the map.

Seventh Core — Lv. 45

This experimental polyhedron weapon, developed by Kronos, utilizes the “seventh sense” that lies dormant within the human subconscious.

Shrouded Gaze — Lv. 73

A subspecies of baskania that shrouds itself in gloom. Its mournful gaze causes all who lock eyes with it to completely lose their sense of self.

Skeleton Armor — Lv. 38

The wandering remains of a man whose flesh was said to be devoured by some monstrosity. Exactly when killed him, though, may never be known.

Skeleton Soldier — Lv. 65

A fallen conscript who has forgotten all his worldly desires, and now finds solace only in the arrant slaughter of the living.

Snow Mermaid — Lv. 30

A mermaid with skin as frigid and frosted as a Sohman windowsill in winter. It freezes everyone it meets so that they can share in its misery.

Stone Golem — Lv. 25

A humanoid figure carved from stone and able to cast signeturgy. It mistakes people for its master, killing them when it realizes the truth.

Tinat of the Dawning Light — Lv. 22

A metallic being that had survived for countless generations before becoming a Corrupt. It is no longer nearly as strong as it once was.

Underhanded Pargyn — Lv. 40

A particularly troublesome breed of fledgling demon that, when it matures, will likely bring ruin upon the entirety of civilization.

Vlad the Unsullied — Lv. 60

Executed in the tower he built, the ghost of this former duke does not take kindly to Trei’kur—especially since they destroyed his own country.

Keep reading with a free account

The first 3 sections of Star Ocean: Integrity and Faithlessness are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousPlants NextMachines