Prima Games eGuides Splatoon 2 eGuide

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Splatoon 2 eGuide Weapons & Gear Weapons

DLC Weapons

Stay tuned to Off the Hook for announcements detailing the release of new weapons. Once released, these weapons can be purchased from Sheldon at Ammo Knights and used in Ink Battles. Like all weapons, each DLC weapon has a rank requirement before you can purchase it. If you haven’t reached the requisite rank you’ll need to put in a bit more time into Ink Battles to level up.

Inkbrush

Weapon Stats

Weapon Type:

Brush

Level Unlocked:

5

Cost:

2,600

Ink Consumption:

Moderate

Travel Speed:

High

Points for Special:

170p

 

Sheldon’s Notes

The Inkbrush is a super-light brush weapon that lets you ink your way forward with blistering speed! It’s not terribly strong, but you can make up for that by pairing its lightning speed with a splat bomb to confound opponents! A Splashdown will further stir up the front lines, so put this set in the hands of those who like to disrupt the battlefield.

Tips

  • The Inkbrush is the first weapon available as DLC, providing new players with a formidable brush weapon at a fraction of the cost of an Octobrush. Splat Bombs and the Splashdown special make this a well-rounded package.
  • The weapon performs just like a roller. Hold down ZR while running to leave behind a narrow path of ink. Due to the weapon’s lightweight design, you can travel extremely fast while rolling ink. This can come in handy for quickly reaching objectives during ranked matches of Splat Zones, Tower Control, and Rainmaker. The weapon’s speed is also effective for making hasty retreats, rapidly pushing through enemy ink.
  • While the Inkbrush allows you to move quickly while rolling ink, swinging the brush laterally allows you to spread ink over a wider area. Swing the brush a couple of times then swim forward to rapidly ink an area. The Inkbrush is particularly effective when holding the high ground. This allows you to fling ink over a wide area. Or look for opportunities to drop down on unsuspecting opponents with a Splashdown.

Dualie Squelchers

Weapon Stats

Weapon Type:

Dualie

Level Unlocked:

12

Cost:

9,800

Ink Consumption:

Moderate

Travel Speed:

Moderate

Points for Special:

190p

Sheldon’s Notes

The Dualie Squelchers are dualie versions of the Jet Squelcher. They feature an exceptional combination of highly accurate, rapid fire after rolling, and longish range. You can pinpoint your opponents’ positions with the Point Sensor and Tenta Missiles, making you a real nuisance to the enemy team! And you can dodge-roll away from opponents who get close! I recommend them for nimble fighters who want to support their team!

Tips

    • While the Dualie Squelchers lack the high rate of fire of the Splat Dualies, the improved range is a worthwhile tradeoff. This allows you to operate at medium-to-long range, inking many opponents before they can even retaliate. But don’t try to duel opponents equipped with longer range weapons, like the Splattershot Pro, Jet Squelcher, or the chargers—the Dualie Squelchers lack the range and damage output of these weapons.
    • Don’t forget to dodge-roll while firing. Like the Splat Dualies, you can perform up to two consecutive dodge-rolls while firing the Dualie Squelchers. Your accuracy increases during dodge-rolls, indicated by the single aiming reticle. So try to keep your sights trained on an opponent during and immediately following a dodge-roll to benefit from this temporary boost in accuracy.
    • The Dualie Squelchers fire narrow streams of ink, making them better suited for targeting opponents than spreading ink. So instead of equipping this weapon for Turf War, consider using it in ranked matches of Splat Zones, Tower Control, or Rainmaker. The Point Sensor and Tenta Missiles are more effective in these modes too, often allowing you to target multiple opponents at once—wait until they’re clustered around objectives before deploying the sub weapon or special.

Sploosh-o-matic

Weapon Stats

Weapon Type:

Rapid

Level Unlocked:

10

Cost:

9,700

Ink Consumption:

Moderate

Travel Speed:

High

Points for Special:

180p

Sheldon’s Notes

With its wide muzzle, the Sploosh-o-matic is well suited for close-combat situations! The Curling Bombs allow you to clear narrow pathways and push farther into enemy territory. And once you’re there, send enemies back to their spawn point with the Splashdown! This close-range weapon set excels at opening holes in your opponent’s defenses for your teammates to exploit.

Tips

  • The Sploosh-o-matic debuted just before the first Splatfest, offering Inklings a formidable option during tense Turf War battles. Despite its short range, this weapon excels at ink coverage, rapidly firing thick streams of ink, leaving little need to apply touch-ups. For best results, keep moving while firing, panning the weapon laterally to increase coverage. Once an area is coated, swim through your ink to a new area and start over, continually expanding your team’s territory.
  • Avoid direct confrontation with opponents when possible. The Sploosh-o-matic has very limited range, with only slightly more reach than the Luna Blaster. This puts you at a serious disadvantage during duels as most opponents can hit you long before you can retaliate. So if you come under fire, retreat to a safe distance and look for opportunities to flank or ambush your pursuer. The weapon’s short range makes it best utilized for ink coverage during Turf War matches. But crafty players can pull off some sneaky splats in ranked game modes.
  • While the Sploosh-o-matic has its limitations, don’t forget to put those Curling Bombs and the Splashdown special to use. Curling Bombs give this set a much needed boost in range, allowing you to ink narrow paths you can swim through, ideal for retreating or pushing deep into enemy territory. Take the high ground and try to ambush opponents from above with a devastating Splashdown. Or if you come under attack, use the Splashdown splat nearby opponents.

Splat Brella

Weapon Stats

Weapon Type:

Brella

Level Unlocked:

9

Cost:

8,300

Ink Consumption:

Moderate

Travel Speed:

Moderte

Points for Special:

170p

Sheldon’s Notes

This here is the Splat Brella. It features a completely different fighting style than any other weapon type. You can scatter ink in front of you with ZR! But if you keep holding ZR, your umbrella will open up, shielding you from enemy attacks! Furthermore, if you hold down ZR even longer, you can launch the umbrella shield, and it’ll zoom forward while blocking attacks. The Sprinkler sub weapon and the Ink Storm special further enhance your support capabilities. This is a great set for getting your head around the brella!

Tips

  • The Splat Brella functions identically to the Hero Brella, initially available in Octo Canyon. Tap ZR to fire a powerful, linear blast of ink. When engaging opponents, the Splat Brella inflicts optimal damage at close range, splatting opponents with only two shots—it takes at least three shots at longer ranges. This isn’t a rapid firing weapon, so continuously tap ZR to fire consecutive shots. Holding down ZR deploys the weapon’s umbrella feature, useful for blocking incoming ink. You can’t fire the weapon while the umbrella is deployed—releasing ZR stows the umbrella. But if opponents make contact with the umbrella, they’ll take moderate damage. So don’t be afraid to bump partially inked opponents with the umbrella—it may be enough to splat them.
  • Hold down ZR for approximately three seconds to launch the umbrella forward, causing it to cruise along the ground in a linear path, leaving a wide ink trail behind. As it travels forward, the umbrella continues blocking enemy ink, allowing you to swim behind it without taking damage. This is a great way to push deep into enemy territory, but watch for flanking attacks. After launching the umbrella there is a ten second cooldown before you can deploy a new umbrella. Launch the umbrella at the end of a Turf War match to increase your team’s ink coverage—opponents won’t have much of a chance to counter it.
  • The Sprinkler sub weapon and Ink Storm special come in handy for spreading ink and hindering enemy movement. Try to attach a Sprinkler on a high wall where it’s unlikely to be spotted (or engaged) by opponents. You can only deploy one Sprinkler at a time so try to place it above hotly contested areas or chokepoints. Toss Ink Storm in the direction of the opposing team’s spawn point in an effort to slow their movement by inking their ingress paths. While the Sprinkler and Ink Storm probably won’t splat many opponents, limiting the opposing team’s mobility can give your team a significant advantage, particularly during the final moments of a match.

Classic Squiffer

Weapon Stats

Weapon Type:

Charger

Level Unlocked:

12

Cost:

8,900

Ink Consumption:

Moderate

Travel Speed:

Moderate

Points for Special:

180p

Sheldon’s Notes

The Classic Squiffer. For a charger, it’s a bit short on range, but in return it can charge up much quicker. Use the Point Sensor to sniff out hidden opponents, allowing you and your allies to overrun and outnumber marked enemies! Even though it’s a charger, the short charge time and the power when using Ink Armor special allow you to jump into the fray! This set is great for the Inkling who’s confident with a charger in close quarters.

Tips

  • When it comes to range, the Classic Squiffer is outmatched by all the other chargers. But it somewhat makes up for this deficiency by having a quicker charge time. This makes it noticeably faster when firing a fully charged shot, still capable of splatting any opponent. Despite its limited range, the Classic Squiffer still has greater reach than most non-charger weapons. However, avoid toe-to-toe duels when confronting opponents equipped with the Jet Squelcher or other chargers.
  • Like other chargers, you can store a Classic Squiffer’s charged shot while swimming through your ink. Start by holding down ZR until the shot is charged, then continue holding ZR while swimming—pop out of your ink and fire off the shot (release ZR) at an unsuspecting opponent. But you can only store the charged shot for a few seconds, so try to find a suitable target before swimming.
  • The Classic Squiffer is best utilized as a support weapon during ranked matches of Splat Zones, Rainmaker, or Tower Control. Keep your distance and hunt down opponents while your teammates rush objectives. Be ready to deploy Point Sensors near objectives to mark the locations of opponents, making them easier for your teammates to track. Also, wait for the right moment before activating Ink Armor. This defensive special is applied to all of your teammates, so make sure they’re all in-play before activating. Ink Armor is most effective when making a coordinated offensive push. But it can also prove vital when fending off attackers.

Sloshing Machine

Weapon Stats

Weapon Type:

Slosher

Level Unlocked:

13

Cost:

12,600

Ink Consumption:

Moderate

Travel Speed:

Moderate

Points for Special:

170p

Sheldon’s Notes

The Sloshing Machine is basically your normal everyday washing machine…except it fires twisting volleys of beautiful, messy ink. The spiraling ink volleys provide solid attack power and leave a trail of ink in their wake. Smoke out dirty campers with the Autobombs, and splat them off the map! If they survive that, you can hunt them down with the Sting Ray! This set is perfect for splatting like a wild child and drowning the battlefield in a whirlwind of ink!

Tips

  • If you like Sloshers, but prefer to keep your distance, the Sloshing Machine is a solid option. Compared to the standard Slosher, this weapon has slightly better range and damage potential. However, the weapon suffers from a relatively slow rate of fire, requiring a slightly longer cooldown between shots. Like all Sloshers, you must press ZR each time you wish to fire. Establish a steady to rhythm to quickly launch thick volleys of ink over a wide area.
  • The weapon’s spiraling volleys of ink provide a bit more coverage than the standard Slosher, making it a decent choice for Turf War matches. But the Sloshing Machine is particularly effective when targeting opponents. It takes two direct hits to splat an opponent, so be ready to fire a follow-up shot. The weapon’s low rate of fire can make it difficult to fire a second shot before your target gets away. However, the weapon deploys ink in a wide swath, hindering enemy movement—fire off that second shot while the target is still stuck in your ink. Look for opportunities to ambush unsuspecting opponents—drop ink from an elevated perch or pop out of your ink to launch a surprise flanking attack.
  • The inclusion of the Autobomb sub and Sting Ray special make this set effective when supporting your team during ranked matches of Splat Zones, Tower Control, or Rainmaker. For best results, target opponents around objectives from elevated positions, using the Sloshing Machine and Autobombs to spread ink and help your team gain or maintain control. When it’s time to deploy the Sting Ray consider retreating to a safe distance before saturating the objective with a powerful stream of ink—remember, the Sting Ray can shoot through solid objects, so you don’t need to maintain a line of sight.