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Splatoon 2 eGuide
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Contents

  • Changelog
    • Updates
  • Welcome Back to Inkopolis
    • Introduction
    • What’s New?
    • Getting Started
    • Inkopolis Square: Quick Tour
  • amiibo
    • amiibo Support
    • Inkling Girl
    • Inkling Boy
    • Callie & Marie
    • Inkling Squid
  • Octo Canyon
    • Introduction
    • Equipment
    • Octo Canyon Features
    • The Octarians
  • Single-Player Campaign
    • Area 01: Tentakeel Outpost
      • Overview
      • Tentakeel Outpost Collectibles
      • 01: Return of the Octarians
      • 02: Welcome to Octopia
      • 03: Sunset Octocopter
      • Boss Battle: The Octo Oven
    • Area 02: Suction-Cup Lookout
      • Overview
      • Suction-Cup Lookout Collectibles
      • 04: Enter the Octohurler
      • 05: The Octopark
      • 06: Octozeppelin Invasion
      • 07: Back-Alley Cleanup
      • 08: Spinning Campground
      • 09: Octoling Strike
      • Boss Battle: The Octo Samurai
    • Area 03: Beaker’s Depot
      • Introduction
      • Beaker’s Depot Collectibles
      • 10: Octoseeker Shakedown
      • 11: The Floating Garden
      • 12: Octo-Resort Spring
      • 13: Dancing Floors
      • 14: Parking Garage
      • 15: Octoling Assault
      • Boss Battle: The Neo Octostomp
    • Area 04: Slimeskin Garrison
      • Overview
      • Slimeskin Garrison Collectibles
      • 16: Secret Bowling Alley
      • 17: Octocommander Fortress
      • 18: Towering Heights
      • 19: The Experimentorium
      • 20: Propellerland
      • 21: Octolings Ahoy!
      • Boss Battle: The Octo Shower
    • Area 05: Cephalon HQ
      • Overview
      • Cephalon HQ Collectibles
      • 22: Underground Expressway
      • 23: The Octogalaxy
      • 24: Transfer Junction
      • 25: Platform Madhouse
      • 26: Paradise Lanes
      • 27: Octoling Workout
      • Boss Battle: Octobot King II
      • Epilogue
  • Salmon Run
    • Welcome to Grizzco Industries
    • Salmonids
    • Spawning Grounds
    • Marooner’s Bay
  • Ink Battles
    • Getting Started
    • Game Modes
    • Splatfest
    • Square Activities
  • Weapons & Gear
    • How to Purchase Weapons
    • Weapons
      • Splattershot Jr.
      • Splattershot
      • Splat Roller
      • Splat Charger
      • Tentatek Splattershot
      • Splat Dualies
      • Blaster
      • Slosher
      • Aerospray MG
      • Carbon Roller
      • Heavy Splatling
      • N-Zap ’85
      • Splattershot Pro
      • Octobrush
      • Enperry Splat Dualies
      • Krak-On Splat Roller
      • Rapid Blaster
      • .52 Gal
      • Splatterscope
      • Tri-Slosher
      • Firefin Splat Charger
      • Jet Squelcher
      • L-3 Nozzlenose
      • Luna Blaster
      • Dynamo Roller
      • E-liter 4K
      • .96 Gal
      • Goo Tuber
      • Mini Splatling
      • Flingza Roller
      • Splash-o-matic
      • Firefin Splatterscope
      • Dapple Dualies
      • Custom Blaster
      • Aerospray RG
      • H-3 Nozzlenose
      • Clash Blaster
      • E-liter 4K Scope
      • DLC Weapons
      • Sub Weapons
      • Specials
      • Hero Weapons
    • Abilities
      • How Main and Sub Abilities Work
      • Ink Saver (Main)
      • Ink Saver (Sub)
      • Ink Recovery Up
      • Run Speed Up
      • Swim Speed Up
      • Special Charge Up
      • Special Saver
      • Special Power Up
      • Quick Respawn
      • Quick Super Jump
      • Sub Power Up
      • Ink Resistance Up
      • Bomb Defense Up
      • Cold-Blooded
      • Opening Gambit
      • Last-Ditch Effort
      • Tenacity
      • Comeback
      • Ninja Squid
      • Haunt
      • Thermal Ink
      • Respawn Punisher
      • Ability Doubler
      • Stealth Jump
      • Object Shredder
      • Drop Roller
    • Gear
      • Understanding Gear
      • Brands
      • Clothing
      • Headgear
      • Shoes
      • Tester Loadouts
  • Multiplayer Maps
    • Humpback Pump Track
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Inkblot Art Academy
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Moray Towers
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Port Mackerel
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Musselforge Fitness
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • The Reef
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Starfish Mainstage
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Sturgeon Shipyard
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
  • Multiplayer Atlas
    • Map Features
    • Humpback Pump Track
    • Inkblot Art Academy
    • Moray Towers
    • Musselforge Fitness
    • Port Mackerel
    • The Reef
    • Starfish Mainstage
    • Sturgeon Shipyard

Splatoon 2 Guide › Single-Player Campaign › Area 04: Slimeskin Garrison

16: Secret Bowling Alley

Legend

Key Location

Armor

Jump Path

Power Egg Can

Sardinium

Sunken Scroll

Zapfish

Lair Entrance

This lair is a short trot from the area’s entrance. Jump across the Bounce Pad and ink the vertical Inkfurler at the base of the tower. Swim up the Inkfurler while it’s fully extended to reach the top of the tower and ink the invisible entrance to the lair.

Sheldon Request

The Hero Shot is Sheldon’s preferred weapon for completing this stage—he still needs to collect some field data. While the Hero Shot is a well-rounded option, its range is a bit limited, particularly when it comes to spreading ink. Make sure you have the Curling Bombs on hand to quickly ink the level’s long, narrow paths.

Key Locations

Rolling Cover

The Octosniper guarding this platform can’t see you as long as you stay behind the rolling Octoballers. Carefully advance across this platform, keeping at least one Octoballer between you and the Octosniper at all times. The surface of the platform can’t be inked, so you have to walk the whole way. Advance behind the wooden crates, just to the left of the Octosniper, and toss a Splat Bomb in his direction. Before moving on, be sure to grab the nearby Sardinium.

Curling Bomb Path

As you near this platform’s launchpad, stay to the right of the ascending and descending platform and toss a Curling Bomb along the perimeter of the next ramp. The Curling Bomb creates a safe, narrow path left untouched by the incoming Octoballers. Swim along this straight path to avoid getting hit by the Octoballers. But be ready to deal with the Octotrooper patrolling near the launchpad.

Gusher Takedown

When making the final push toward the Zapfish, activate this Gusher to serve as a makeshift shield. Any Octoballers that make contact with the Gusher are instantly destroyed. Stay directly behind the geyser of ink and wait for the latest Octoballers to come rolling down the adjacent ramp. Once the Octoballers are destroyed, swim up the Gusher and advance onto the next ramp. An array of three Gushers wait at the end of the final ramp—activate them all to serve as a barrier while you proceed upward to the Zapfish’s platform.

Collectibles

Sardinium

After eliminating the Octosniper, follow the nearby Octoballer toward the grated ledge. When it’s clear, drop through the grate to land on this hidden platform to collect the stage’s Sardinium. Ink the wooden wall beneath the grate to return to the upper platform—but watch out for incoming Octoballers on your way up.

Sunken Scroll

Reaching this Sunken Scroll requires speed and perfect timing. Use the nearby cannon to ink the wall just beneath the narrow path where the massive Kingpin Octoballers drop. Next, swim up to the inked wall and partway up, waiting for the next Kingpin Octoballer to pass. When the path is clear, swim up to the narrow path and toss a Curling Bomb straight ahead. Swim directly behind the Curling Bomb and squid-jump toward the small platform on the right to avoid getting splatted by the next Kingpin Octoballer. You can now retrieve the Sunken Scroll in the crate on this platform.

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