Prima Games eGuides Splatoon 2 eGuide

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Splatoon 2 eGuide Multiplayer Maps Moray Towers

Key Locations

Center

The center of the map is a good place to avoid. For one, this is the lowest point on the stage and it’s surrounded by elevated platforms and ramps. As a result, ink is constantly splashing down on this platform, whether intentionally or not. When you need to ink this area, do it from the perimeter platforms and ramps, then swim through your ink to reach the other side of the stage. Limit your exposure on this low platform unless you’re making a push during Rainmaker, Splat Zones, or Tower Control. When possible, use the perimeter Ink Rails to reduce your chances of getting splatted.

Sniper Perch

These two opposing platforms overlook the center of the stage, making them excellent sniper perches. Sharpshooters here can hit anything in the center of the map, as well as on the adjoining platforms and ramps. If you don’t have a long-range weapon, steer clear of this area to avoid getting caught in the crossfire of a sniper duel. You can bypass this platform by simply leaping down from the adjoining ramp. When rushing this area on the opposing team’s side, ink the wall near the stage’s center and swim up, or use the Ink Rail rising up from the center’s right-hand edge.

Quarter-Pipe Ramps

Climbing the opposing team’s ramps can be extremely dangerous, as they always have the high ground coming out of their spawn point. Therefore, look for shortcuts, such as the Ink Rails. These quarter-pipe-style ramps offer another shortcut. Ink the ramps and swim up. While swimming, you’re difficult to spot, particularly amongst the chaos in the center. Don’t be surprised if opponents simply run or jump past you. When all’s clear, continue swimming to the top and resume your ascent up the opposing team’s ramps. This is a great way to ink new territory during the last moments of a Turf War match.