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Splatoon 2 eGuide
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Contents

  • Changelog
    • Updates
  • Welcome Back to Inkopolis
    • Introduction
    • What’s New?
    • Getting Started
    • Inkopolis Square: Quick Tour
  • amiibo
    • amiibo Support
    • Inkling Girl
    • Inkling Boy
    • Callie & Marie
    • Inkling Squid
  • Octo Canyon
    • Introduction
    • Equipment
    • Octo Canyon Features
    • The Octarians
  • Single-Player Campaign
    • Area 01: Tentakeel Outpost
      • Overview
      • Tentakeel Outpost Collectibles
      • 01: Return of the Octarians
      • 02: Welcome to Octopia
      • 03: Sunset Octocopter
      • Boss Battle: The Octo Oven
    • Area 02: Suction-Cup Lookout
      • Overview
      • Suction-Cup Lookout Collectibles
      • 04: Enter the Octohurler
      • 05: The Octopark
      • 06: Octozeppelin Invasion
      • 07: Back-Alley Cleanup
      • 08: Spinning Campground
      • 09: Octoling Strike
      • Boss Battle: The Octo Samurai
    • Area 03: Beaker’s Depot
      • Introduction
      • Beaker’s Depot Collectibles
      • 10: Octoseeker Shakedown
      • 11: The Floating Garden
      • 12: Octo-Resort Spring
      • 13: Dancing Floors
      • 14: Parking Garage
      • 15: Octoling Assault
      • Boss Battle: The Neo Octostomp
    • Area 04: Slimeskin Garrison
      • Overview
      • Slimeskin Garrison Collectibles
      • 16: Secret Bowling Alley
      • 17: Octocommander Fortress
      • 18: Towering Heights
      • 19: The Experimentorium
      • 20: Propellerland
      • 21: Octolings Ahoy!
      • Boss Battle: The Octo Shower
    • Area 05: Cephalon HQ
      • Overview
      • Cephalon HQ Collectibles
      • 22: Underground Expressway
      • 23: The Octogalaxy
      • 24: Transfer Junction
      • 25: Platform Madhouse
      • 26: Paradise Lanes
      • 27: Octoling Workout
      • Boss Battle: Octobot King II
      • Epilogue
  • Salmon Run
    • Welcome to Grizzco Industries
    • Salmonids
    • Spawning Grounds
    • Marooner’s Bay
  • Ink Battles
    • Getting Started
    • Game Modes
    • Splatfest
    • Square Activities
  • Weapons & Gear
    • How to Purchase Weapons
    • Weapons
      • Splattershot Jr.
      • Splattershot
      • Splat Roller
      • Splat Charger
      • Tentatek Splattershot
      • Splat Dualies
      • Blaster
      • Slosher
      • Aerospray MG
      • Carbon Roller
      • Heavy Splatling
      • N-Zap ’85
      • Splattershot Pro
      • Octobrush
      • Enperry Splat Dualies
      • Krak-On Splat Roller
      • Rapid Blaster
      • .52 Gal
      • Splatterscope
      • Tri-Slosher
      • Firefin Splat Charger
      • Jet Squelcher
      • L-3 Nozzlenose
      • Luna Blaster
      • Dynamo Roller
      • E-liter 4K
      • .96 Gal
      • Goo Tuber
      • Mini Splatling
      • Flingza Roller
      • Splash-o-matic
      • Firefin Splatterscope
      • Dapple Dualies
      • Custom Blaster
      • Aerospray RG
      • H-3 Nozzlenose
      • Clash Blaster
      • E-liter 4K Scope
      • DLC Weapons
      • Sub Weapons
      • Specials
      • Hero Weapons
    • Abilities
      • How Main and Sub Abilities Work
      • Ink Saver (Main)
      • Ink Saver (Sub)
      • Ink Recovery Up
      • Run Speed Up
      • Swim Speed Up
      • Special Charge Up
      • Special Saver
      • Special Power Up
      • Quick Respawn
      • Quick Super Jump
      • Sub Power Up
      • Ink Resistance Up
      • Bomb Defense Up
      • Cold-Blooded
      • Opening Gambit
      • Last-Ditch Effort
      • Tenacity
      • Comeback
      • Ninja Squid
      • Haunt
      • Thermal Ink
      • Respawn Punisher
      • Ability Doubler
      • Stealth Jump
      • Object Shredder
      • Drop Roller
    • Gear
      • Understanding Gear
      • Brands
      • Clothing
      • Headgear
      • Shoes
      • Tester Loadouts
  • Multiplayer Maps
    • Humpback Pump Track
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Inkblot Art Academy
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Moray Towers
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Port Mackerel
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Musselforge Fitness
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • The Reef
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Starfish Mainstage
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Sturgeon Shipyard
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
  • Multiplayer Atlas
    • Map Features
    • Humpback Pump Track
    • Inkblot Art Academy
    • Moray Towers
    • Musselforge Fitness
    • Port Mackerel
    • The Reef
    • Starfish Mainstage
    • Sturgeon Shipyard

Splatoon 2 Guide › Single-Player Campaign › Area 03: Beaker’s Depot

12: Octo-Resort Spring

Legend

Key Location

Armor

Jump Path

Key

Power Egg Can

Sardinium

Sunken Scroll

Vault

Zapfish

Lair Entrance

Lair 12 is situated atop a tall tower. Use the Propeller to reach the platform near Lair 15. From there, access the Ride Rail and ride it toward Lair 12. This Ride Rail alone doesn’t get you to the lair—jump from the left Ride Rail to the one on the right. As you approach the vertical grate, enter squid form to prevent getting knocked off the Ride Rail.

Sheldon Request

The Hero Shot is Sheldon’s weapon of choice for clearing this lair. While the Hero Shot doesn’t excel in any one category, it’s a solid, well-rounded weapon with a decent rate of fire and damage output. Given all the Bounce Pads on this stage, it will serve you well, allowing you to spread ink over wide areas while bouncing around.

Key Locations

Bounce Pad Advance

The Bounce Pads featured in this stage allow you to reach extreme heights while jumping. Simply hold down B while crossing a Bounce Pad to automatically bounce upward. On this platform, you must evade a couple of moving walls crossing over the Bounce Pads. Keep bouncing forward to avoid getting pushed off by the moving walls. As long as you bounce, you can jump over the walls. Gather the armor atop the first wall and a key atop the second wall—the key unlocks the nearby vault. There’s also a Splat Switch on the right side of the second moving wall—hitting this switch causes three orange balloons to appear, each containing five Power Eggs.

Tower Descent

Utilize the Bounce Pads to descend to the bottom of this exceptionally tall tower. Along the way, try to pass through squid rings while collecting Power Eggs and Power Egg Cans. Once you’ve reached the bottom of the tower, there’s no way to return to the top, so you only have one shot at collecting these items. There are three Power Egg Cans available during this descent. The first is easily obtained by jumping through the first set of squid rings. However, the second Power Egg Can is on a moving Bounce Pad—time your descent carefully before making the jump. The third Power Egg Can is on another moving Bounce Pad. Look down and line up your Inkling with the Power Egg Can before making the jump.

Octosniper Rush

The final path to the Zapfish is guarded by a couple of Octotroopers and one Octosniper. The Octosniper is extremely deadly, capable of splatting you with one hit. In this case, speed and erratic movements give you the best chance for survival. Step out onto the Bounce Pad and begin bouncing forward, directly toward the Octosniper—ignore the Octotroopers for now. The Octosniper is incapable of tracking your bouncing movements, which causes his shots to miss. Keep bouncing forward until the Octosniper is within range of your Hero Shot; it only takes a modest burst from this weapon to splat the Octosniper. With the Octosniper down, eliminate the Octotroopers and collect the armor atop the moving wall before capturing the Zapfish.

Collectibles

Sardinium

The Sardinium is stashed in a crate on this platform, near the first Flooder. You must sneak past the Flooder and ink the side of the platform before swimming to the top. Move quickly, as the Flooder is likely to respond to your intrusion.

Sunken Scroll

Like the Sardinium, retrieving the Sunken Scroll requires you to evade a Flooder. The Sunken Scroll is located in a crate atop a tall platform near the launchpad. Sneak past the second Flooder and swim to the top of this wall. From here you can ink the wooden planks leading up to the Sunken Scroll’s platform. Next, hop on top of the Flooder and ride it toward the inked wooden planks. Finally, swim up the planks to retrieve the Sunken Scroll.

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