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Splatoon 2 eGuide
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Contents

  • Changelog
    • Updates
  • Welcome Back to Inkopolis
    • Introduction
    • What’s New?
    • Getting Started
    • Inkopolis Square: Quick Tour
  • amiibo
    • amiibo Support
    • Inkling Girl
    • Inkling Boy
    • Callie & Marie
    • Inkling Squid
  • Octo Canyon
    • Introduction
    • Equipment
    • Octo Canyon Features
    • The Octarians
  • Single-Player Campaign
    • Area 01: Tentakeel Outpost
      • Overview
      • Tentakeel Outpost Collectibles
      • 01: Return of the Octarians
      • 02: Welcome to Octopia
      • 03: Sunset Octocopter
      • Boss Battle: The Octo Oven
    • Area 02: Suction-Cup Lookout
      • Overview
      • Suction-Cup Lookout Collectibles
      • 04: Enter the Octohurler
      • 05: The Octopark
      • 06: Octozeppelin Invasion
      • 07: Back-Alley Cleanup
      • 08: Spinning Campground
      • 09: Octoling Strike
      • Boss Battle: The Octo Samurai
    • Area 03: Beaker’s Depot
      • Introduction
      • Beaker’s Depot Collectibles
      • 10: Octoseeker Shakedown
      • 11: The Floating Garden
      • 12: Octo-Resort Spring
      • 13: Dancing Floors
      • 14: Parking Garage
      • 15: Octoling Assault
      • Boss Battle: The Neo Octostomp
    • Area 04: Slimeskin Garrison
      • Overview
      • Slimeskin Garrison Collectibles
      • 16: Secret Bowling Alley
      • 17: Octocommander Fortress
      • 18: Towering Heights
      • 19: The Experimentorium
      • 20: Propellerland
      • 21: Octolings Ahoy!
      • Boss Battle: The Octo Shower
    • Area 05: Cephalon HQ
      • Overview
      • Cephalon HQ Collectibles
      • 22: Underground Expressway
      • 23: The Octogalaxy
      • 24: Transfer Junction
      • 25: Platform Madhouse
      • 26: Paradise Lanes
      • 27: Octoling Workout
      • Boss Battle: Octobot King II
      • Epilogue
  • Salmon Run
    • Welcome to Grizzco Industries
    • Salmonids
    • Spawning Grounds
    • Marooner’s Bay
  • Ink Battles
    • Getting Started
    • Game Modes
    • Splatfest
    • Square Activities
  • Weapons & Gear
    • How to Purchase Weapons
    • Weapons
      • Splattershot Jr.
      • Splattershot
      • Splat Roller
      • Splat Charger
      • Tentatek Splattershot
      • Splat Dualies
      • Blaster
      • Slosher
      • Aerospray MG
      • Carbon Roller
      • Heavy Splatling
      • N-Zap ’85
      • Splattershot Pro
      • Octobrush
      • Enperry Splat Dualies
      • Krak-On Splat Roller
      • Rapid Blaster
      • .52 Gal
      • Splatterscope
      • Tri-Slosher
      • Firefin Splat Charger
      • Jet Squelcher
      • L-3 Nozzlenose
      • Luna Blaster
      • Dynamo Roller
      • E-liter 4K
      • .96 Gal
      • Goo Tuber
      • Mini Splatling
      • Flingza Roller
      • Splash-o-matic
      • Firefin Splatterscope
      • Dapple Dualies
      • Custom Blaster
      • Aerospray RG
      • H-3 Nozzlenose
      • Clash Blaster
      • E-liter 4K Scope
      • DLC Weapons
      • Sub Weapons
      • Specials
      • Hero Weapons
    • Abilities
      • How Main and Sub Abilities Work
      • Ink Saver (Main)
      • Ink Saver (Sub)
      • Ink Recovery Up
      • Run Speed Up
      • Swim Speed Up
      • Special Charge Up
      • Special Saver
      • Special Power Up
      • Quick Respawn
      • Quick Super Jump
      • Sub Power Up
      • Ink Resistance Up
      • Bomb Defense Up
      • Cold-Blooded
      • Opening Gambit
      • Last-Ditch Effort
      • Tenacity
      • Comeback
      • Ninja Squid
      • Haunt
      • Thermal Ink
      • Respawn Punisher
      • Ability Doubler
      • Stealth Jump
      • Object Shredder
      • Drop Roller
    • Gear
      • Understanding Gear
      • Brands
      • Clothing
      • Headgear
      • Shoes
      • Tester Loadouts
  • Multiplayer Maps
    • Humpback Pump Track
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Inkblot Art Academy
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Moray Towers
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Port Mackerel
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Musselforge Fitness
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • The Reef
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Starfish Mainstage
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Sturgeon Shipyard
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
  • Multiplayer Atlas
    • Map Features
    • Humpback Pump Track
    • Inkblot Art Academy
    • Moray Towers
    • Musselforge Fitness
    • Port Mackerel
    • The Reef
    • Starfish Mainstage
    • Sturgeon Shipyard

Splatoon 2 Guide › Salmon Run

Salmonids

Grizzco employees head out to the Spawning Grounds in time to intercept the onslaught of Salmonids returning with their Power Eggs and Golden Eggs. There’s a large variety of Salmonids to contend with, so study up!

Salmonids ink the ground they crawl across. They’re not playing Turf War, but they do make it that much harder for you to move around and replenish your ink. Consider having one of your teammates focus on inking the ground so the others can move around unhindered.

It’s also worth noting that Salmonids can detect Inklings no matter where they are. You can’t hide in the ink to avoid detection; the Salmonids find you and continue their attacks.

Lesser Salmonids

Chum, Smallfry, and Cohock

These three forms of lesser Salmonid attack in large groups in effort to swarm their targets. Once within range, they batter their Inkling adversary with frying pans and other cooking utensils. Keep your distance and splat them with ink to defeat them. Once defeated, these lesser Salmonids drop Power Eggs.

Though small, they shouldn’t be ignored. Lesser Salmonids, despite being highly susceptible to ink, can still prove quite dangerous. Keep an eye on their presence, particularly when engaging a Boss Salmonid. Lesser Salmonids spread their ink around the map, cutting off your escape and making it difficult to refill your Ink Tank. Chum and Cohock can inflict significant damage with their frying pans. The latter can down an Inkling with a single swing of its frying pan! Smallfry are quite small, but very fast and attack in large numbers. Beware the swarm!

Snatcher

Snatchers serve as the goalies of the Salmonid world. Only appearing when Golden Eggs are left on the ground, the Snatchers emerge from the sea in effort to collect the Golden Eggs and return with them to the underwater world. Snatchers don’t attack Inklings and can be defeated with ease.

Unlike Grizzco employees, Snatchers can carry multiple Golden Eggs at once. Splat them with ink to make them drop the Golden Eggs before they return to the water. When only two players are involved, consider having one teammate guard the Golden Eggs, while the other player transports the Golden Eggs to the basket.

Slowing the Snatcher

One way to minimize the threat posed by Snatchers is to lure the Boss Salmonids (Stinger excluded) toward the center of the map, or at least close to the egg basket. Defeat the Boss Salmonid as far from the water’s edge as you can to make the Snatcher’s job all the harder.

Boss Salmonids

Foghorn Alerts

Listen for the blare of a distant foghorn. This is your cue that a Boss Salmonid is approaching.

Steelhead

The Steelhead is an enormous, slow-moving variety of Salmonid that is well-armored with protective scales. The Steelhead doesn’t chase after Grizzco employees for close-quarters attack. Instead, it inflates a large bomb on its head, which it then throws at the Inklings. The only way to pry the Golden Eggs from the Steelhead is to destroy the green bomb on its head as it inflates. Open fire on the bomb as soon as it appears to detonate it before the Steelhead throws it.

Maintain a safe distance from the Steelhead to ensure a suitable firing angle on its head-top bomb. Doing so also affords you a chance to spot the incoming bomb and relocate to a safer position as needed. The bomb detonates shortly after landing, coating the vicinity in ink. Quickly ink over the Steelhead’s ink to ensure you have ink to swim through.

Steel Eel

The Steel Eel isn’t a Salmonid per se, but rather a long ink-spraying device in the shape of a snake. The Steel Eel locks on to a single target and pursues it relentlessly while dousing lengthy areas with ink and blocking routes. The only way to neutralize the Steel Eel is to shoot the driver piloting the rear of it. Seek out higher terrain and wait for the Steel Eel to pass by, then jump down and target the pilot.

Battling the Steel Eel requires teamwork. The player being pursued should entice the Steel Eel into a chase around the periphery of the Spawning Grounds while the other players close on the Steel Eel’s driver from behind. If possible, have a third player focus on re-inking the area doused by the Steel Eel as soon as it passes by. The Steel Eel is particularly difficult to dispatch during high-tide events.

Scrapper

The Scrapper wears a suit of metal shields resembling a massive, mobile welder’s mask. This shielding protects it against almost all ink damage while it charges forward after its target. There’s little use in trying to sneak up on the Scrapper, as it’s capable of turning abruptly and will certainly face the enemy head-on. Bombs can help soften it, but you have to use a steady stream of ink to stop it.

The only way to defeat the Scrapper is to concentrate ink on its shields in effort to damage them. This brings the Scrapper to a standstill and makes it possible to circle around behind it. Fire on the opening in its armor as it tries to repair the damage.

Stinger

The Stinger is a sniper positioned atop a tower of pots and pans. The Stinger rises from the waters on the edge of the beach and remains there until it—or the Grizzco employees—has been neutralized. The Stinger fires a powerful jet of ink capable of passing through walls and other obstacles. There is no hiding from the Stinger’s ink!

The only way to defeat the Stinger is to close on its position and shoot each of the pots away so that the Salmonid sniper at the top falls into the flame at the base of its tower. Shooting the Salmonid at the top of the stack inflicts no damage. You must shoot the pots! The boiling pots of ink provide the pressure it needs to fire its long-range sniper attacks. The fewer pots the Stinger has (i.e. the shorter its tower), the less power and range it gets.

Maws

Maws is one of the most terrifying Boss Salmonid to encounter, as it emerges from beneath the ink with little warning. This massive Salmonid appears directly beneath its target and attempts to swallow the Inkling in an instant. Stay on the lookout for the glowing ball that zips through the ink, alerting you to where it’s going to attack. Swim out of the green circle that appears and drop a bomb on this zone.

Though it’s possible to gradually damage Maws by shooting it with ink when it surfaces, this takes a lot of time and is risky. It’s far more effective to quickly lob a bomb at Maws’ point of attack, thereby tricking it into swallowing the bomb. Maws swims through ink, and even up walls, as it searches for prey. Stay on the move and be ready with a bomb to defeat it.

Drizzler

The Drizzler floats above the ground and attacks suddenly with a volley of mid-range rocket-like attacks that detonate in a shower of ink. Its body is covered in ink-resistant armor that forces Grizzco employees to utilize a patient, crafty approach to battling this beast.

There are two basic ways of dealing with the Drizzler. One option is to attack it immediately after it launches its projectiles. You have to dodge the attack and take advantage of the brief window of time when the Drizzler is vulnerable. The other option is to target the Drizzler’s projectiles and deflect them back at it. This is the most efficient method, but it’s also more difficult. Either way, the key is to damage the Salmonid within the umbrella-shaped armor after it fires its projectiles. Keep your distance and move forward while firing at the Salmonid after it fires its rocket. With some luck, the rocket will sail past overhead and you’ll have plenty of time to defeat the Drizzler.

Flyfish

The Flyfish is a Salmonid that hovers above the ground, carrying missile launchers on each appendage. The crate-like missile launchers can deploy up to four missiles each. The Flyfish is coated in ink-repelling armor, so shooting it with your Blaster is ineffective.

The Flyfish can lock on to two targets at once, and fire up to four missiles from each launcher. The only way to defeat this Boss Salmonid is by lobbing a bomb into the missile launchers as their lids open. This is best accomplished by maintaining an elevated position so that you can better aim the bomb without having to manipulate the camera too much.

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