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Contents

  • Changelog
    • Updates
  • Welcome Back to Inkopolis
    • Introduction
    • What’s New?
    • Getting Started
    • Inkopolis Square: Quick Tour
  • amiibo
    • amiibo Support
    • Inkling Girl
    • Inkling Boy
    • Callie & Marie
    • Inkling Squid
  • Octo Canyon
    • Introduction
    • Equipment
    • Octo Canyon Features
    • The Octarians
  • Single-Player Campaign
    • Area 01: Tentakeel Outpost
      • Overview
      • Tentakeel Outpost Collectibles
      • 01: Return of the Octarians
      • 02: Welcome to Octopia
      • 03: Sunset Octocopter
      • Boss Battle: The Octo Oven
    • Area 02: Suction-Cup Lookout
      • Overview
      • Suction-Cup Lookout Collectibles
      • 04: Enter the Octohurler
      • 05: The Octopark
      • 06: Octozeppelin Invasion
      • 07: Back-Alley Cleanup
      • 08: Spinning Campground
      • 09: Octoling Strike
      • Boss Battle: The Octo Samurai
    • Area 03: Beaker’s Depot
      • Introduction
      • Beaker’s Depot Collectibles
      • 10: Octoseeker Shakedown
      • 11: The Floating Garden
      • 12: Octo-Resort Spring
      • 13: Dancing Floors
      • 14: Parking Garage
      • 15: Octoling Assault
      • Boss Battle: The Neo Octostomp
    • Area 04: Slimeskin Garrison
      • Overview
      • Slimeskin Garrison Collectibles
      • 16: Secret Bowling Alley
      • 17: Octocommander Fortress
      • 18: Towering Heights
      • 19: The Experimentorium
      • 20: Propellerland
      • 21: Octolings Ahoy!
      • Boss Battle: The Octo Shower
    • Area 05: Cephalon HQ
      • Overview
      • Cephalon HQ Collectibles
      • 22: Underground Expressway
      • 23: The Octogalaxy
      • 24: Transfer Junction
      • 25: Platform Madhouse
      • 26: Paradise Lanes
      • 27: Octoling Workout
      • Boss Battle: Octobot King II
      • Epilogue
  • Salmon Run
    • Welcome to Grizzco Industries
    • Salmonids
    • Spawning Grounds
    • Marooner’s Bay
  • Ink Battles
    • Getting Started
    • Game Modes
    • Splatfest
    • Square Activities
  • Weapons & Gear
    • How to Purchase Weapons
    • Weapons
      • Splattershot Jr.
      • Splattershot
      • Splat Roller
      • Splat Charger
      • Tentatek Splattershot
      • Splat Dualies
      • Blaster
      • Slosher
      • Aerospray MG
      • Carbon Roller
      • Heavy Splatling
      • N-Zap ’85
      • Splattershot Pro
      • Octobrush
      • Enperry Splat Dualies
      • Krak-On Splat Roller
      • Rapid Blaster
      • .52 Gal
      • Splatterscope
      • Tri-Slosher
      • Firefin Splat Charger
      • Jet Squelcher
      • L-3 Nozzlenose
      • Luna Blaster
      • Dynamo Roller
      • E-liter 4K
      • .96 Gal
      • Goo Tuber
      • Mini Splatling
      • Flingza Roller
      • Splash-o-matic
      • Firefin Splatterscope
      • Dapple Dualies
      • Custom Blaster
      • Aerospray RG
      • H-3 Nozzlenose
      • Clash Blaster
      • E-liter 4K Scope
      • DLC Weapons
      • Sub Weapons
      • Specials
      • Hero Weapons
    • Abilities
      • How Main and Sub Abilities Work
      • Ink Saver (Main)
      • Ink Saver (Sub)
      • Ink Recovery Up
      • Run Speed Up
      • Swim Speed Up
      • Special Charge Up
      • Special Saver
      • Special Power Up
      • Quick Respawn
      • Quick Super Jump
      • Sub Power Up
      • Ink Resistance Up
      • Bomb Defense Up
      • Cold-Blooded
      • Opening Gambit
      • Last-Ditch Effort
      • Tenacity
      • Comeback
      • Ninja Squid
      • Haunt
      • Thermal Ink
      • Respawn Punisher
      • Ability Doubler
      • Stealth Jump
      • Object Shredder
      • Drop Roller
    • Gear
      • Understanding Gear
      • Brands
      • Clothing
      • Headgear
      • Shoes
      • Tester Loadouts
  • Multiplayer Maps
    • Humpback Pump Track
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Inkblot Art Academy
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Moray Towers
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Port Mackerel
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Musselforge Fitness
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • The Reef
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Starfish Mainstage
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Sturgeon Shipyard
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
  • Multiplayer Atlas
    • Map Features
    • Humpback Pump Track
    • Inkblot Art Academy
    • Moray Towers
    • Musselforge Fitness
    • Port Mackerel
    • The Reef
    • Starfish Mainstage
    • Sturgeon Shipyard

Splatoon 2 Guide › Single-Player Campaign › Area 03: Beaker’s Depot

13: Dancing Floors

Legend

Key Location

Armor

Jump Path

Key

Power Egg Can

Sardinium

Sunken Scroll

Vault

Zapfish

Lair Entrance

This lair is located to the right of the area’s entrance, requiring you to board the nearby Propeller. Equip the Hero Charger and step onto the lift, but be mindful that it doesn’t take you all the way to the lair. While riding the lift, turn to the right and locate a Grapplink—shoot it with your Hero Charger to reach the adjoining platform. From here you can access Lair 13, as well as the area’s Sardinium, which is stashed in a crate on one of the high pillars.

Sheldon Request

Before you tackle this lair, Sheldon delivers a new weapon—the Hero Splatling! This functions much like the Hero Charger—hold down ZR to charge the weapon. When you release ZR, the weapon spits out an automatic burst of ink. The weapon has impressive range and a high rate of fire, but since it consumes a large amount of ink, keep an eye on your Ink Tank. Curling Bombs are also useful in this stage, particularly when evading Flooders.

Key Locations

Octosniper Ambush

An Octosniper guards this platform. Though your Hero Splatling has great range, it comes up short against the range of an Octosniper, so you need to get closer. Ink a path toward one of the yellow barriers and swim through your ink before the Octosniper can respond. While hiding behind the yellow barrier, charge your Hero Splatling by holding down ZR. Once the weapon is fully charged, sidestep and peek around the yellow barrier until you can get a clear shot at the Octosniper. Unleash a barrage of ink at the target before the Octosniper has a chance to act. A second Octosniper is positioned nearby. Use the same tactics to deal with this threat.

Flooder Ride

The key for the nearby vault is located on the far side of this platform, patrolled by two Flooders. Look up to spot a Grapplink near the area’s entrance. Lure a Flooder toward the Grapplink by spreading ink. Once a Flooder is directly beneath the Grapplink, shoot it to pull yourself up on top of the Flooder. Ride the Flooder toward the key—this is also a good opportunity to grab the Sunken Scroll on the nearby tower. You need to drop off the Flooder to secure the key. As soon as you grab it, immediately turn back toward the vault, using a Curling Bomb to ink a straight path through the Flooder ink. If necessary, drop off the sides near the key’s position to allow the Flooders to reset, before making your journey back to the vault.

Zapfish Ascent

Reaching the Zapfish requires you to ride atop the final two Flooders. Start by boarding the shortest Flooder from the platform indicated on the map. While riding the short Flooder, shoot a nearby Grapplink to reach a floating platform. This platform allows you to board the tallest Flooder. Watch out for the Octocopter appearing near the Zapfish. Eliminate the Octocopter, then set your sights on the next Grapplink, located near the Zapfish. Wait until the tall Flooder moves within range of the Grapplink, then spread ink on the platform below to send the Flooder moving in the direction of the Grapplink.

Collectibles

Sardinium

This stage’s Sardinium is located in a crate on a raised platform near the second launchpad. You must ink and negotiate a series of moving platforms to reach this area. Start by hitting the Ink Switch below to fully extend the moving platforms. Don’t expect to reach the Sardinium on your first attempt. Instead, focus on inking a path to the Sardinium, including the wall of the platform on which the collectible resides. Inking a path across the moving platforms is important because you have to swim the entire way, before eventually jumping over to this inked wall.

Sunken Scroll

The Sunken Scroll is located on this tall tower above the area patrolled by two Flooders. Shoot the Grapplink near the area’s entrance to reach the top of a Flooder, and ride it toward this tower. Ink the wall of the tower, then squid-jump onto the wall and swim up to retrieve the Sunken Scroll, stashed in a small crate.

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