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Splatoon 2 eGuide
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Contents

  • Changelog
    • Updates
  • Welcome Back to Inkopolis
    • Introduction
    • What’s New?
    • Getting Started
    • Inkopolis Square: Quick Tour
  • amiibo
    • amiibo Support
    • Inkling Girl
    • Inkling Boy
    • Callie & Marie
    • Inkling Squid
  • Octo Canyon
    • Introduction
    • Equipment
    • Octo Canyon Features
    • The Octarians
  • Single-Player Campaign
    • Area 01: Tentakeel Outpost
      • Overview
      • Tentakeel Outpost Collectibles
      • 01: Return of the Octarians
      • 02: Welcome to Octopia
      • 03: Sunset Octocopter
      • Boss Battle: The Octo Oven
    • Area 02: Suction-Cup Lookout
      • Overview
      • Suction-Cup Lookout Collectibles
      • 04: Enter the Octohurler
      • 05: The Octopark
      • 06: Octozeppelin Invasion
      • 07: Back-Alley Cleanup
      • 08: Spinning Campground
      • 09: Octoling Strike
      • Boss Battle: The Octo Samurai
    • Area 03: Beaker’s Depot
      • Introduction
      • Beaker’s Depot Collectibles
      • 10: Octoseeker Shakedown
      • 11: The Floating Garden
      • 12: Octo-Resort Spring
      • 13: Dancing Floors
      • 14: Parking Garage
      • 15: Octoling Assault
      • Boss Battle: The Neo Octostomp
    • Area 04: Slimeskin Garrison
      • Overview
      • Slimeskin Garrison Collectibles
      • 16: Secret Bowling Alley
      • 17: Octocommander Fortress
      • 18: Towering Heights
      • 19: The Experimentorium
      • 20: Propellerland
      • 21: Octolings Ahoy!
      • Boss Battle: The Octo Shower
    • Area 05: Cephalon HQ
      • Overview
      • Cephalon HQ Collectibles
      • 22: Underground Expressway
      • 23: The Octogalaxy
      • 24: Transfer Junction
      • 25: Platform Madhouse
      • 26: Paradise Lanes
      • 27: Octoling Workout
      • Boss Battle: Octobot King II
      • Epilogue
  • Salmon Run
    • Welcome to Grizzco Industries
    • Salmonids
    • Spawning Grounds
    • Marooner’s Bay
  • Ink Battles
    • Getting Started
    • Game Modes
    • Splatfest
    • Square Activities
  • Weapons & Gear
    • How to Purchase Weapons
    • Weapons
      • Splattershot Jr.
      • Splattershot
      • Splat Roller
      • Splat Charger
      • Tentatek Splattershot
      • Splat Dualies
      • Blaster
      • Slosher
      • Aerospray MG
      • Carbon Roller
      • Heavy Splatling
      • N-Zap ’85
      • Splattershot Pro
      • Octobrush
      • Enperry Splat Dualies
      • Krak-On Splat Roller
      • Rapid Blaster
      • .52 Gal
      • Splatterscope
      • Tri-Slosher
      • Firefin Splat Charger
      • Jet Squelcher
      • L-3 Nozzlenose
      • Luna Blaster
      • Dynamo Roller
      • E-liter 4K
      • .96 Gal
      • Goo Tuber
      • Mini Splatling
      • Flingza Roller
      • Splash-o-matic
      • Firefin Splatterscope
      • Dapple Dualies
      • Custom Blaster
      • Aerospray RG
      • H-3 Nozzlenose
      • Clash Blaster
      • E-liter 4K Scope
      • DLC Weapons
      • Sub Weapons
      • Specials
      • Hero Weapons
    • Abilities
      • How Main and Sub Abilities Work
      • Ink Saver (Main)
      • Ink Saver (Sub)
      • Ink Recovery Up
      • Run Speed Up
      • Swim Speed Up
      • Special Charge Up
      • Special Saver
      • Special Power Up
      • Quick Respawn
      • Quick Super Jump
      • Sub Power Up
      • Ink Resistance Up
      • Bomb Defense Up
      • Cold-Blooded
      • Opening Gambit
      • Last-Ditch Effort
      • Tenacity
      • Comeback
      • Ninja Squid
      • Haunt
      • Thermal Ink
      • Respawn Punisher
      • Ability Doubler
      • Stealth Jump
      • Object Shredder
      • Drop Roller
    • Gear
      • Understanding Gear
      • Brands
      • Clothing
      • Headgear
      • Shoes
      • Tester Loadouts
  • Multiplayer Maps
    • Humpback Pump Track
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Inkblot Art Academy
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Moray Towers
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Port Mackerel
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Musselforge Fitness
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • The Reef
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Starfish Mainstage
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Sturgeon Shipyard
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
  • Multiplayer Atlas
    • Map Features
    • Humpback Pump Track
    • Inkblot Art Academy
    • Moray Towers
    • Musselforge Fitness
    • Port Mackerel
    • The Reef
    • Starfish Mainstage
    • Sturgeon Shipyard

Splatoon 2 Guide › Single-Player Campaign › Area 05: Cephalon HQ

26: Paradise Lanes

Legend

Key Location

Armor

Ink Storm

Jump Path

Power Egg Can

Sardinium

Sunken Scroll

Ticket

Zapfish

Lair Entrance

Board and ride a saucer toward a platform featuring an outward-facing Splat Switch. Shoot it to cause the neighboring platform to rotate. Spread ink and advance across the rotating platform until you can shoot another Splat Switch, on the next platform to the right. Hop over to this rotating platform—utilize the grates as necessary to avoid falling off. Climb to the highest point of the second rotating platform and look up to shoot a Splat Switch on a platform above. This causes the platform to drop, allowing you to jump over and ink the lair’s entrance.

Sheldon Request

Sheldon needs you to use the Hero Roller one last time to complete his research data. While rolling, the Hero Roller excels at spreading wide lanes of ink—swim back through these inked paths as necessary to replenish your Ink Tank. The Hero Roller can also be swung to spread large volumes of ink. When flinging ink, the weapon has limited range, so do this from atop a high platform to improve the weapon’s reach. Otherwise, bombs are better suited for taking on distant enemies.

Key Locations

Rotating Platform

Grab the Ink Storm special on this platform and use it to spread ink onto the rotating platform below. The Ink Storm pops the balloons above the platform while spreading ink. The amount of ink dispensed isn’t quite enough to splat the rolling Octoballers on the rotating platform, but it does slow them down, making the platform easier to cross. It rotates clockwise, so sidestep left while crossing to compensate. Rolling the Hero Roller or tossing Curling Bombs offers a quick way to cross—swim when possible to increase speed. Just be sure to stay on top at all times. Grab another Ink Storm special and a Power Egg Can on your way.

Octoballer Smash

This platform features two parallel lanes, each occupied by a predictable stream of Octoballers. Three Octoballers are released at a time, making this advance a bit tricky. Activate the first Gusher, on the right lane, to smash the incoming wave of Octoballers, then swim up the ink geyser to reach the next level, crossing over to the left lane. Once again, time your movement carefully, waiting for the next set of Octoballers to roll by before making a push toward the second Gusher. Activate the Gusher to eliminate the next set of Octoballers, then ride the geyser upward to the next launchpad. Before using the launchpad, consider grabbing the nearby Sunken Scroll.

Zapfish Push

When making the final push toward the Zapfish, don’t overlook the two Ink Switches on the left side of the path. These switches operate a moving platform, pushing out from the left. Ink the side of this platform and swim to the top, careful to avoid the massive incoming Kingpin Octoballers. While on the moving platform, advance toward the Zapfish and hit the second Ink Switch to keep the platform extended while waiting for the opportunity to make your move. After the next Kingpin Octoballer rolls by, hop over to the next platform and roll a path toward the Zapfish to complete this stage.

Collectibles

Sardinium

After passing the first checkpoint, drop to the narrow walkway below and turn around to spot a small crate, containing this lair’s Sardinium.

Sunken Scroll

Navigate toward this platform’s launchpad, careful to avoid the stacks of Octoballers rolling down the narrow lanes. Before using the launchpad, turn to the orange crate on the neighboring lane. Wait for the latest set of Octoballers to pass, then ink a path before squid-jumping across to the adjacent lane. Rush to this ledge and smash the crate to grab this lair’s Sunken Scroll.

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