Prima Games eGuides
primagames.com Browse Redeem a code Help
Splatoon 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Changelog
    • Updates
  • Welcome Back to Inkopolis
    • Introduction
    • What’s New?
    • Getting Started
    • Inkopolis Square: Quick Tour
  • amiibo
    • amiibo Support
    • Inkling Girl
    • Inkling Boy
    • Callie & Marie
    • Inkling Squid
  • Octo Canyon
    • Introduction
    • Equipment
    • Octo Canyon Features
    • The Octarians
  • Single-Player Campaign
    • Area 01: Tentakeel Outpost
      • Overview
      • Tentakeel Outpost Collectibles
      • 01: Return of the Octarians
      • 02: Welcome to Octopia
      • 03: Sunset Octocopter
      • Boss Battle: The Octo Oven
    • Area 02: Suction-Cup Lookout
      • Overview
      • Suction-Cup Lookout Collectibles
      • 04: Enter the Octohurler
      • 05: The Octopark
      • 06: Octozeppelin Invasion
      • 07: Back-Alley Cleanup
      • 08: Spinning Campground
      • 09: Octoling Strike
      • Boss Battle: The Octo Samurai
    • Area 03: Beaker’s Depot
      • Introduction
      • Beaker’s Depot Collectibles
      • 10: Octoseeker Shakedown
      • 11: The Floating Garden
      • 12: Octo-Resort Spring
      • 13: Dancing Floors
      • 14: Parking Garage
      • 15: Octoling Assault
      • Boss Battle: The Neo Octostomp
    • Area 04: Slimeskin Garrison
      • Overview
      • Slimeskin Garrison Collectibles
      • 16: Secret Bowling Alley
      • 17: Octocommander Fortress
      • 18: Towering Heights
      • 19: The Experimentorium
      • 20: Propellerland
      • 21: Octolings Ahoy!
      • Boss Battle: The Octo Shower
    • Area 05: Cephalon HQ
      • Overview
      • Cephalon HQ Collectibles
      • 22: Underground Expressway
      • 23: The Octogalaxy
      • 24: Transfer Junction
      • 25: Platform Madhouse
      • 26: Paradise Lanes
      • 27: Octoling Workout
      • Boss Battle: Octobot King II
      • Epilogue
  • Salmon Run
    • Welcome to Grizzco Industries
    • Salmonids
    • Spawning Grounds
    • Marooner’s Bay
  • Ink Battles
    • Getting Started
    • Game Modes
    • Splatfest
    • Square Activities
  • Weapons & Gear
    • How to Purchase Weapons
    • Weapons
      • Splattershot Jr.
      • Splattershot
      • Splat Roller
      • Splat Charger
      • Tentatek Splattershot
      • Splat Dualies
      • Blaster
      • Slosher
      • Aerospray MG
      • Carbon Roller
      • Heavy Splatling
      • N-Zap ’85
      • Splattershot Pro
      • Octobrush
      • Enperry Splat Dualies
      • Krak-On Splat Roller
      • Rapid Blaster
      • .52 Gal
      • Splatterscope
      • Tri-Slosher
      • Firefin Splat Charger
      • Jet Squelcher
      • L-3 Nozzlenose
      • Luna Blaster
      • Dynamo Roller
      • E-liter 4K
      • .96 Gal
      • Goo Tuber
      • Mini Splatling
      • Flingza Roller
      • Splash-o-matic
      • Firefin Splatterscope
      • Dapple Dualies
      • Custom Blaster
      • Aerospray RG
      • H-3 Nozzlenose
      • Clash Blaster
      • E-liter 4K Scope
      • DLC Weapons
      • Sub Weapons
      • Specials
      • Hero Weapons
    • Abilities
      • How Main and Sub Abilities Work
      • Ink Saver (Main)
      • Ink Saver (Sub)
      • Ink Recovery Up
      • Run Speed Up
      • Swim Speed Up
      • Special Charge Up
      • Special Saver
      • Special Power Up
      • Quick Respawn
      • Quick Super Jump
      • Sub Power Up
      • Ink Resistance Up
      • Bomb Defense Up
      • Cold-Blooded
      • Opening Gambit
      • Last-Ditch Effort
      • Tenacity
      • Comeback
      • Ninja Squid
      • Haunt
      • Thermal Ink
      • Respawn Punisher
      • Ability Doubler
      • Stealth Jump
      • Object Shredder
      • Drop Roller
    • Gear
      • Understanding Gear
      • Brands
      • Clothing
      • Headgear
      • Shoes
      • Tester Loadouts
  • Multiplayer Maps
    • Humpback Pump Track
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Inkblot Art Academy
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Moray Towers
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Port Mackerel
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Musselforge Fitness
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • The Reef
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Starfish Mainstage
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Sturgeon Shipyard
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
  • Multiplayer Atlas
    • Map Features
    • Humpback Pump Track
    • Inkblot Art Academy
    • Moray Towers
    • Musselforge Fitness
    • Port Mackerel
    • The Reef
    • Starfish Mainstage
    • Sturgeon Shipyard

Splatoon 2 Guide › Single-Player Campaign › Area 04: Slimeskin Garrison

Boss Battle: The Octo Shower

Boss Kettle Entrance

Acquiring six Zapfish unlocks the area’s Boss Kettle. Proceed toward Lair 19, then turn right atop this platform and cross the nearby Dash Track to jump toward the distant Bounce Pad—there’s a grate directly above. Bounce upward in squid form to pass through the grate, and approach the Boss Kettle to start the battle.

Sheldon Request

Sheldon has selected the Hero Charger for this boss fight, and it’s an excellent choice, given the nature of this encounter. You must rely on the Hero Charger’s long-range capability to splat the Octocopters carrying this boss around. Curling Bombs are also effective, allowing you to quickly ink and swim across the arena in an effort to escape the Octo Shower’s deadly attacks.

Round 1

As soon as the battle begins, the Octo Shower targets you with a red laser—this is your cue to move. Fire a line of ink and swim through it to prevent getting splatted by the Octo Shower’s opening long-range attack. Immediately move to the central tower and swim up the side. The Octo Shower is carried by three Octocopters. Take aim at one of the Octocopters and splat it with your Hero Charger. The goal of this round is to eliminate all three Octocopters. After splatting one Octocopter, take aim at the next one before the Octo Shower retreats. You can usually eliminate two Octocopters before the Octo Shower flees. Follow the Octo Shower and ascend the adjacent platform to resume your attack.

Once all three Octocopters have been splatted, the Octo Shower crashes to the arena floor and a tentacle is exposed. Take aim at the tentacle and continually strike it with the Hero Charger until it explodes—it only takes two fully charged shots.

Round 2

The Octo Shower comes back stronger in the second round, this time hoisted by four Octocopters. As soon as the round starts, rush for the center platform to prevent getting splatted by the Octo Shower’s new rapid-firing cannon attack. Toss a Curling Bomb and swim through the ink until you reach cover. Following the attack, climb the center platform and go to work on taking out those four Octocopters. The faster you can eliminate the Octocopters, the sooner the round is over.

After eliminating an Octocopter, the Octo Shower counters with a linear shower attack, spreading a wide swath of ink across the arena. Move perpendicular to this attack to ensure you’re not caught in the downpour. For best results, toss a Curling Bomb and swim along its ink path.

While you’re taking aim at the Octocopters, the Octo Shower continually launches missiles in your direction. These missiles move rather slowly, but keep an eye on them and be ready to move if they get too close. Don’t get greedy—even if you have a clear shot, it’s better to retreat than to get splatted by an incoming missile. Continue taking down Octocopters until the tentacle is exposed once more—splat the tentacle wiggling atop the Octo Shower to start the third and final round.

Round 3

Be ready to move at the start of the third round, as the Octo Shower opens with a powerful Sting Ray attack. This beam of concentrated ink can pass through cover, so there’s nowhere to hide. Instead, your best option is to keep moving, traveling perpendicular to the attack. As in the second round, the Octo Shower is carried by four Rocket Octocopters. When you’re not dodging attacks, climb to the nearest platform and open fire with your Hero Charger. Just remember to dodge the incoming shower attack after eliminating each Octocopter.

In addition to the new Sting Ray attack, the Octo Shower performs all attacks from previous rounds, including the cannon and missile attacks. Stay on your toes and be ready to dodge. Unlike with the Sting Ray, you can hide behind cover to evade the cannon and missile attacks. Keep up the pressure until all four Octocopters have been splatted, causing the Octo Shower to crash. Take aim at the tentacle one last time and hit it repeatedly until it explodes. Following the Octo Shower’s defeat, gather the Sardinium and Zapfish to complete the battle. The path to Area 05 is now open!

Calling Callie?

Marie has an odd radio conversation with a stranger following the defeat of the Octo Shower. Is it really Callie on the other end? The stranger warns to stay away from the next area, stating it’s too dangerous. Marie is confused. It sounds like Callie is working with the Octarians, but that can’t be right. Something is wrong. It’s time to get to the bottom of this mystery.

Keep reading with a free account

The first 3 sections of Splatoon 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

Previous21: Octolings Ahoy! NextOverview