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Contents

  • Changelog
    • Updates
  • Welcome Back to Inkopolis
    • Introduction
    • What’s New?
    • Getting Started
    • Inkopolis Square: Quick Tour
  • amiibo
    • amiibo Support
    • Inkling Girl
    • Inkling Boy
    • Callie & Marie
    • Inkling Squid
  • Octo Canyon
    • Introduction
    • Equipment
    • Octo Canyon Features
    • The Octarians
  • Single-Player Campaign
    • Area 01: Tentakeel Outpost
      • Overview
      • Tentakeel Outpost Collectibles
      • 01: Return of the Octarians
      • 02: Welcome to Octopia
      • 03: Sunset Octocopter
      • Boss Battle: The Octo Oven
    • Area 02: Suction-Cup Lookout
      • Overview
      • Suction-Cup Lookout Collectibles
      • 04: Enter the Octohurler
      • 05: The Octopark
      • 06: Octozeppelin Invasion
      • 07: Back-Alley Cleanup
      • 08: Spinning Campground
      • 09: Octoling Strike
      • Boss Battle: The Octo Samurai
    • Area 03: Beaker’s Depot
      • Introduction
      • Beaker’s Depot Collectibles
      • 10: Octoseeker Shakedown
      • 11: The Floating Garden
      • 12: Octo-Resort Spring
      • 13: Dancing Floors
      • 14: Parking Garage
      • 15: Octoling Assault
      • Boss Battle: The Neo Octostomp
    • Area 04: Slimeskin Garrison
      • Overview
      • Slimeskin Garrison Collectibles
      • 16: Secret Bowling Alley
      • 17: Octocommander Fortress
      • 18: Towering Heights
      • 19: The Experimentorium
      • 20: Propellerland
      • 21: Octolings Ahoy!
      • Boss Battle: The Octo Shower
    • Area 05: Cephalon HQ
      • Overview
      • Cephalon HQ Collectibles
      • 22: Underground Expressway
      • 23: The Octogalaxy
      • 24: Transfer Junction
      • 25: Platform Madhouse
      • 26: Paradise Lanes
      • 27: Octoling Workout
      • Boss Battle: Octobot King II
      • Epilogue
  • Salmon Run
    • Welcome to Grizzco Industries
    • Salmonids
    • Spawning Grounds
    • Marooner’s Bay
  • Ink Battles
    • Getting Started
    • Game Modes
    • Splatfest
    • Square Activities
  • Weapons & Gear
    • How to Purchase Weapons
    • Weapons
      • Splattershot Jr.
      • Splattershot
      • Splat Roller
      • Splat Charger
      • Tentatek Splattershot
      • Splat Dualies
      • Blaster
      • Slosher
      • Aerospray MG
      • Carbon Roller
      • Heavy Splatling
      • N-Zap ’85
      • Splattershot Pro
      • Octobrush
      • Enperry Splat Dualies
      • Krak-On Splat Roller
      • Rapid Blaster
      • .52 Gal
      • Splatterscope
      • Tri-Slosher
      • Firefin Splat Charger
      • Jet Squelcher
      • L-3 Nozzlenose
      • Luna Blaster
      • Dynamo Roller
      • E-liter 4K
      • .96 Gal
      • Goo Tuber
      • Mini Splatling
      • Flingza Roller
      • Splash-o-matic
      • Firefin Splatterscope
      • Dapple Dualies
      • Custom Blaster
      • Aerospray RG
      • H-3 Nozzlenose
      • Clash Blaster
      • E-liter 4K Scope
      • DLC Weapons
      • Sub Weapons
      • Specials
      • Hero Weapons
    • Abilities
      • How Main and Sub Abilities Work
      • Ink Saver (Main)
      • Ink Saver (Sub)
      • Ink Recovery Up
      • Run Speed Up
      • Swim Speed Up
      • Special Charge Up
      • Special Saver
      • Special Power Up
      • Quick Respawn
      • Quick Super Jump
      • Sub Power Up
      • Ink Resistance Up
      • Bomb Defense Up
      • Cold-Blooded
      • Opening Gambit
      • Last-Ditch Effort
      • Tenacity
      • Comeback
      • Ninja Squid
      • Haunt
      • Thermal Ink
      • Respawn Punisher
      • Ability Doubler
      • Stealth Jump
      • Object Shredder
      • Drop Roller
    • Gear
      • Understanding Gear
      • Brands
      • Clothing
      • Headgear
      • Shoes
      • Tester Loadouts
  • Multiplayer Maps
    • Humpback Pump Track
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Inkblot Art Academy
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Moray Towers
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Port Mackerel
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Musselforge Fitness
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • The Reef
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Starfish Mainstage
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Sturgeon Shipyard
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
  • Multiplayer Atlas
    • Map Features
    • Humpback Pump Track
    • Inkblot Art Academy
    • Moray Towers
    • Musselforge Fitness
    • Port Mackerel
    • The Reef
    • Starfish Mainstage
    • Sturgeon Shipyard

Splatoon 2 Guide › Single-Player Campaign › Area 04: Slimeskin Garrison

21: Octolings Ahoy!

Legend

Key Location

Armor

Power Egg Can

Sardinium

Sting Ray

Sunken Scroll

Zapfish

Lair Entrance

This lair is on a raised platform, requiring the traversal of an Inkfurler. Shoot the Inkfurler with your selected weapon to extend it toward the platform, then cross before it rolls back up—keep applying ink as necessary while crossing the Inkfurler.

Sheldon Request

Before entering this lair, select your weapon of choice for another Octoling battle, this time set on a variant of Moray Towers. As in previous battles of this type, Sheldon has no data for you to collect, so weapon choice is entirely up to you. The Hero Shot and Hero Dualies are excellent selections for Ink Battles. Given the presence of Octosnipers on this stage, the Hero Charger is a solid option as well.

Key Locations

Ride Rail Crossing

The low, center section of the stage is watched by two Octosnipers. Don’t even think about entering this area until both Octosnipers have been splatted. The Ride Rails crossing above the map are the quickest way to dispatch these dangerous foes. While riding the Ride Rails, fire down on the Octosnipers below—each Ride Rail passes directly above each Octosniper position, making it easy to rain down ink. Make frequent use of these Ride Rails, as they offer a quick way to cross the map—plus they’re a great means of escape if you find yourself overwhelmed by Octolings.

Ink Cannon Coverage

The Ink Cannon, located on the Octolings’ side, is perfect for inking the low, center area of the map. This is also an ideal weapon for taking out the two Octosnipers, not to mention the balloons floating high above. Once the Octosnipers are out of the way, target the Sprinklers spreading ink over the center area. Also, watch for Octolings lurking about the three Mini Zapfish locations in the center. Once you’ve thoroughly inked the center of the map, make a move for the Mini Zapfish (and other goodies) before the Octolings reinforce this area.

Center Strategy

There are three Mini Zapfish located on the low, center section of the map. Normally, this would be a wise area to avoid, but freeing the Mini Zapfish is your mission. The Octolings tend to congregate around the Mini Zapfish, so expect plenty of resistance here. Before making a push into this area, eliminate the Octosnipers and use the Ink Cannon to saturate this area with ink to facilitate faster movement. Also, don’t forget to target the Sprinklers attached to the surrounding walls. If necessary, free one Mini Zapfish at a time, retreating to the periphery if you come under heavy Octoling attack. Consider using one of the Sting Ray specials to make an aggressive push into this area.

Collectibles

Sardinium

The lair’s Sardinium is stored in a crate directly beneath the Octoling spawn point. Reaching this location requires an uphill climb, usually while facing opposition. Use Curling Bombs to ink a path ahead while making conservative probing attacks on the enemy defenses. If you find yourself under heavy attack, retreat and try again later, once the Octolings have dispersed.

Sunken Scroll

The Sunken Scroll is stored in a crate on this yellow grate. Drop down from the platform above after freeing the nearby Mini Zapfish. Needless to say, don’t go for this grate until the two Octosnipers have been splatted.

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