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Splatoon 2 eGuide
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Contents

  • Changelog
    • Updates
  • Welcome Back to Inkopolis
    • Introduction
    • What’s New?
    • Getting Started
    • Inkopolis Square: Quick Tour
  • amiibo
    • amiibo Support
    • Inkling Girl
    • Inkling Boy
    • Callie & Marie
    • Inkling Squid
  • Octo Canyon
    • Introduction
    • Equipment
    • Octo Canyon Features
    • The Octarians
  • Single-Player Campaign
    • Area 01: Tentakeel Outpost
      • Overview
      • Tentakeel Outpost Collectibles
      • 01: Return of the Octarians
      • 02: Welcome to Octopia
      • 03: Sunset Octocopter
      • Boss Battle: The Octo Oven
    • Area 02: Suction-Cup Lookout
      • Overview
      • Suction-Cup Lookout Collectibles
      • 04: Enter the Octohurler
      • 05: The Octopark
      • 06: Octozeppelin Invasion
      • 07: Back-Alley Cleanup
      • 08: Spinning Campground
      • 09: Octoling Strike
      • Boss Battle: The Octo Samurai
    • Area 03: Beaker’s Depot
      • Introduction
      • Beaker’s Depot Collectibles
      • 10: Octoseeker Shakedown
      • 11: The Floating Garden
      • 12: Octo-Resort Spring
      • 13: Dancing Floors
      • 14: Parking Garage
      • 15: Octoling Assault
      • Boss Battle: The Neo Octostomp
    • Area 04: Slimeskin Garrison
      • Overview
      • Slimeskin Garrison Collectibles
      • 16: Secret Bowling Alley
      • 17: Octocommander Fortress
      • 18: Towering Heights
      • 19: The Experimentorium
      • 20: Propellerland
      • 21: Octolings Ahoy!
      • Boss Battle: The Octo Shower
    • Area 05: Cephalon HQ
      • Overview
      • Cephalon HQ Collectibles
      • 22: Underground Expressway
      • 23: The Octogalaxy
      • 24: Transfer Junction
      • 25: Platform Madhouse
      • 26: Paradise Lanes
      • 27: Octoling Workout
      • Boss Battle: Octobot King II
      • Epilogue
  • Salmon Run
    • Welcome to Grizzco Industries
    • Salmonids
    • Spawning Grounds
    • Marooner’s Bay
  • Ink Battles
    • Getting Started
    • Game Modes
    • Splatfest
    • Square Activities
  • Weapons & Gear
    • How to Purchase Weapons
    • Weapons
      • Splattershot Jr.
      • Splattershot
      • Splat Roller
      • Splat Charger
      • Tentatek Splattershot
      • Splat Dualies
      • Blaster
      • Slosher
      • Aerospray MG
      • Carbon Roller
      • Heavy Splatling
      • N-Zap ’85
      • Splattershot Pro
      • Octobrush
      • Enperry Splat Dualies
      • Krak-On Splat Roller
      • Rapid Blaster
      • .52 Gal
      • Splatterscope
      • Tri-Slosher
      • Firefin Splat Charger
      • Jet Squelcher
      • L-3 Nozzlenose
      • Luna Blaster
      • Dynamo Roller
      • E-liter 4K
      • .96 Gal
      • Goo Tuber
      • Mini Splatling
      • Flingza Roller
      • Splash-o-matic
      • Firefin Splatterscope
      • Dapple Dualies
      • Custom Blaster
      • Aerospray RG
      • H-3 Nozzlenose
      • Clash Blaster
      • E-liter 4K Scope
      • DLC Weapons
      • Sub Weapons
      • Specials
      • Hero Weapons
    • Abilities
      • How Main and Sub Abilities Work
      • Ink Saver (Main)
      • Ink Saver (Sub)
      • Ink Recovery Up
      • Run Speed Up
      • Swim Speed Up
      • Special Charge Up
      • Special Saver
      • Special Power Up
      • Quick Respawn
      • Quick Super Jump
      • Sub Power Up
      • Ink Resistance Up
      • Bomb Defense Up
      • Cold-Blooded
      • Opening Gambit
      • Last-Ditch Effort
      • Tenacity
      • Comeback
      • Ninja Squid
      • Haunt
      • Thermal Ink
      • Respawn Punisher
      • Ability Doubler
      • Stealth Jump
      • Object Shredder
      • Drop Roller
    • Gear
      • Understanding Gear
      • Brands
      • Clothing
      • Headgear
      • Shoes
      • Tester Loadouts
  • Multiplayer Maps
    • Humpback Pump Track
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Inkblot Art Academy
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Moray Towers
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Port Mackerel
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Musselforge Fitness
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • The Reef
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Starfish Mainstage
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Sturgeon Shipyard
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
  • Multiplayer Atlas
    • Map Features
    • Humpback Pump Track
    • Inkblot Art Academy
    • Moray Towers
    • Musselforge Fitness
    • Port Mackerel
    • The Reef
    • Starfish Mainstage
    • Sturgeon Shipyard

Splatoon 2 Guide › Single-Player Campaign › Area 04: Slimeskin Garrison

19: The Experimentorium

Legend

Key Location

Armor

Jump Path

Key

Power Egg Can

Sardinium

Sunken Scroll

Ticket

Vault

Zapfish

Lair Entrance

Traverse an Inkfurler and jump across the two nearby Bounce Pads to reach this isolated platform. Bounce high on the adjacent Bounce Pad to clear the wall on the edge of the platform.

Sheldon Request

Sheldon delivers an all-new weapon before you tackle this lair—the Hero Blaster. This weapon fires an exploding ball of ink, ideal for splatting enemies behind cover, such as Shielded Octotroopers. Simply aim upward and let the exploding ball shower ink down on your foes. But this weapon has limited range, so rely on your Splat Bombs and Curling Bombs for distant engagements.

Key Locations

Launchpad Hub

The initial platform features three vertical launchpads, guarded by a Shielded Octotrooper. Use your new Hero Blaster to splash ink above the Octotrooper’s head, circumventing the shield, to splat him. Each launchpad leads to a different area of the stage where you’re tasked with retrieving a key. The keys unlock the boxes on this platform. Each box conceals a small Splat Switch. Activate all three Splat Switches to reveal a launchpad leading to the final platform.

Octotrooper Hit-and-Run

Commandeer an Industrial Squee-G on this platform to run down a swarm of Octotroopers. Ink the top of the Industrial Squee-G and hide in your ink, occasionally popping out to fire your Hero Blaster or toss Curling Bombs. Spread ink in the direction you wish your Industrial Squee-G to travel and simply enjoy the ride as Octotroopers scurry about in a panic. Watch out for the Shielded Octotrooper on a tower in the center of the platform. As you pass by, arc Hero Blaster shots above the Shielded Octotrooper’s head to deal splash damage. Once the platform is clear, gather the key—this causes more Octotroopers to appear. Hop back onto an Industrial Squee-G and run them down. The key can be used to unlock the vault, but don’t use the launchpad within the vault just yet…

Secret Platform

The platform with the Industrial Squee-Gs hides a secret launchpad atop the central tower, once occupied by a Shielded Octotrooper. Use this launchpad to access a hidden platform containing five Flooders. Ink a path and squid-jump across the central pillars while working your way to the far side of the platform. Here you can swim up a wall that allows you to jump onto one of the Flooders. Ride around on the Flooder and gather Power Eggs, including those stashed in crates. There’s even a ticket on the high platform to the right of the platform’s entrance. Accessing this area is purely optional, but it’s definitely worth the time and effort.

Collectibles

Sardinium

The Sardinium is located on a narrow platform behind a Splat Switch cube. After hitting the Splat Switch for the first time, move along the newly rotated, narrow platform to the left. From this angle you can hit another Splat Switch on the same cube, causing it to rotate. Ink the side of the cube and squid-jump onto the side while swimming up. Once atop the cube, you can access the platform holding the Sardinium, stored in a small orange crate.

Sunken Scroll

Initially, the Sunken Scroll sits atop a high platform, just out of reach. You can cause it to drop by hitting a hidden Splat Switch. Start atop this wall, aiming toward a distant Grapplink. Shoot the Grapplink to launch yourself forward. As you fall, fire again to hit a second Grapplink, followed by a third and fourth. After striking the fourth Grapplink, turn to the left to hit a Splat Switch, which causes the Sunken Scroll to drop to a platform near this area’s return launchpad. If you miss the Splat Switch, you can use the nearby launchpad to return to the top of the wall where you started the sequence. You’ll eventually need to hit five consecutive Grapplinks to escape this area and retrieve the Sunken Scroll.

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