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Splatoon 2 eGuide
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Contents

  • Changelog
    • Updates
  • Welcome Back to Inkopolis
    • Introduction
    • What’s New?
    • Getting Started
    • Inkopolis Square: Quick Tour
  • amiibo
    • amiibo Support
    • Inkling Girl
    • Inkling Boy
    • Callie & Marie
    • Inkling Squid
  • Octo Canyon
    • Introduction
    • Equipment
    • Octo Canyon Features
    • The Octarians
  • Single-Player Campaign
    • Area 01: Tentakeel Outpost
      • Overview
      • Tentakeel Outpost Collectibles
      • 01: Return of the Octarians
      • 02: Welcome to Octopia
      • 03: Sunset Octocopter
      • Boss Battle: The Octo Oven
    • Area 02: Suction-Cup Lookout
      • Overview
      • Suction-Cup Lookout Collectibles
      • 04: Enter the Octohurler
      • 05: The Octopark
      • 06: Octozeppelin Invasion
      • 07: Back-Alley Cleanup
      • 08: Spinning Campground
      • 09: Octoling Strike
      • Boss Battle: The Octo Samurai
    • Area 03: Beaker’s Depot
      • Introduction
      • Beaker’s Depot Collectibles
      • 10: Octoseeker Shakedown
      • 11: The Floating Garden
      • 12: Octo-Resort Spring
      • 13: Dancing Floors
      • 14: Parking Garage
      • 15: Octoling Assault
      • Boss Battle: The Neo Octostomp
    • Area 04: Slimeskin Garrison
      • Overview
      • Slimeskin Garrison Collectibles
      • 16: Secret Bowling Alley
      • 17: Octocommander Fortress
      • 18: Towering Heights
      • 19: The Experimentorium
      • 20: Propellerland
      • 21: Octolings Ahoy!
      • Boss Battle: The Octo Shower
    • Area 05: Cephalon HQ
      • Overview
      • Cephalon HQ Collectibles
      • 22: Underground Expressway
      • 23: The Octogalaxy
      • 24: Transfer Junction
      • 25: Platform Madhouse
      • 26: Paradise Lanes
      • 27: Octoling Workout
      • Boss Battle: Octobot King II
      • Epilogue
  • Salmon Run
    • Welcome to Grizzco Industries
    • Salmonids
    • Spawning Grounds
    • Marooner’s Bay
  • Ink Battles
    • Getting Started
    • Game Modes
    • Splatfest
    • Square Activities
  • Weapons & Gear
    • How to Purchase Weapons
    • Weapons
      • Splattershot Jr.
      • Splattershot
      • Splat Roller
      • Splat Charger
      • Tentatek Splattershot
      • Splat Dualies
      • Blaster
      • Slosher
      • Aerospray MG
      • Carbon Roller
      • Heavy Splatling
      • N-Zap ’85
      • Splattershot Pro
      • Octobrush
      • Enperry Splat Dualies
      • Krak-On Splat Roller
      • Rapid Blaster
      • .52 Gal
      • Splatterscope
      • Tri-Slosher
      • Firefin Splat Charger
      • Jet Squelcher
      • L-3 Nozzlenose
      • Luna Blaster
      • Dynamo Roller
      • E-liter 4K
      • .96 Gal
      • Goo Tuber
      • Mini Splatling
      • Flingza Roller
      • Splash-o-matic
      • Firefin Splatterscope
      • Dapple Dualies
      • Custom Blaster
      • Aerospray RG
      • H-3 Nozzlenose
      • Clash Blaster
      • E-liter 4K Scope
      • DLC Weapons
      • Sub Weapons
      • Specials
      • Hero Weapons
    • Abilities
      • How Main and Sub Abilities Work
      • Ink Saver (Main)
      • Ink Saver (Sub)
      • Ink Recovery Up
      • Run Speed Up
      • Swim Speed Up
      • Special Charge Up
      • Special Saver
      • Special Power Up
      • Quick Respawn
      • Quick Super Jump
      • Sub Power Up
      • Ink Resistance Up
      • Bomb Defense Up
      • Cold-Blooded
      • Opening Gambit
      • Last-Ditch Effort
      • Tenacity
      • Comeback
      • Ninja Squid
      • Haunt
      • Thermal Ink
      • Respawn Punisher
      • Ability Doubler
      • Stealth Jump
      • Object Shredder
      • Drop Roller
    • Gear
      • Understanding Gear
      • Brands
      • Clothing
      • Headgear
      • Shoes
      • Tester Loadouts
  • Multiplayer Maps
    • Humpback Pump Track
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Inkblot Art Academy
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Moray Towers
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Port Mackerel
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Musselforge Fitness
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • The Reef
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Starfish Mainstage
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Sturgeon Shipyard
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
  • Multiplayer Atlas
    • Map Features
    • Humpback Pump Track
    • Inkblot Art Academy
    • Moray Towers
    • Musselforge Fitness
    • Port Mackerel
    • The Reef
    • Starfish Mainstage
    • Sturgeon Shipyard

Splatoon 2 Guide › Single-Player Campaign › Area 03: Beaker’s Depot

11: The Floating Garden

Legend

Key Location

Armor

Jump Path

Key

Power Egg Can

Sardinium

Sunken Scroll

Tenta Missiles

Vault

Zapfish

Lair Entrance

This lair is located on the platform directly to the left of the area’s entrance. Reaching the platform requires that you perform a squid jump. Start by inking the ground in front of the gap. Next, swim through your ink and jump toward the platform. Stay in squid form until you clear the vertical grate, then immediately return to Inkling form before landing. Otherwise, you’ll drop through the horizontal grate.

Sheldon Request

Sheldon has chosen the Hero Dualies for clearing this stage. These dual-wield pistols are great for rapidly spreading ink, but they lack the range of other weapons. Also, be careful when performing dodge rolls while firing, as you may inadvertently fall off a platform. Consider purchasing the Curling Bombs if you haven’t already; they can come in handy on this stage.

Key Locations

Tentakook Pursuit

Upon arrival on this platform, you encounter a new enemy wearing a yellow hardhat. This is a Tentakook, and he’s extremely fast. Fortunately, the Tentakook isn’t very aggressive—he runs away as soon as you approach. However, he drops Splat Bombs as he attempts to escape, so watch out! Continue chasing the Tentakook across this platform until he’s cornered at the far end. At this point, keep your distance and toss Splat Bombs or Curling Bombs toward him. If the bombs aren’t effective, swim to close range and take him out with the Hero Dualies. Keep a watch for incoming Splat Bombs when attacking up close. The Tentakook drops a key to the nearby vault, allowing you to access the platform’s launchpad.

Tentakook Round-Up

This large platform is occupied by a lone Tentakook—he’s carrying the key necessary to unlock the next launchpad. The layout of the platform gives the Tentakook plenty of opportunities to evade your advances. If you have Curling Bombs, use them to ink the narrow paths and swim after him. But even swimming doesn’t get you close enough to attack the evasive Tentakook. Instead, cut off the Tentakook’s path of escape. Chase him toward the vault, with the aim of making him commit to that path. The vault is situated on a dead end, leaving no means of escape. Close in on the Tentakook and attack aggressively to claim his key.

Tenta Missiles Takedown

Six Tentakooks and a couple of stationary Octotroopers occupy the final platform. Two of the Tentakooks are carrying keys—one to the vault and one to the locked box containing the Sardinium. Instead of chasing down the Tentakooks one by one, carefully makes your way to the far end of the platform, eliminating the Octotroopers along the way. Smash the crate at the top of the ramp to obtain a Tenta Missiles special. Maintain the high ground and target the Tentakooks using the Tenta Missiles. Lock on to as many Tentakooks as possible before firing—these enemies tend to cluster, making them an easy target. The Tentakooks won’t have a chance to escape the missiles, which means you can wipe out the majority of these enemies with one attack. Gather the keys left behind and use them to unlock the vault and Sardinium.

Collectibles

Sardinium

The Sardinium is located in a locked box on the final platform. The key to the box is carried by one of the many Tentakooks scurrying about the same platform. Either hunt down each Tentakook one by one, or use the Tenta Missiles special to eliminate multiple enemies at once.

Sunken Scroll

Drop through the cargo net, opposite the vault, to land on this hidden platform occupied by a single Tentakook—he’s carrying the Sunken Scroll. There isn’t much room where the Tentakook can hide, so immediately open fire before he unleashes multiple Splat Bombs. Once the Tentakook has been eliminated, gather the Sunken Scroll and use the launchpad to return to the platform above.

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