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Splatoon 2 eGuide
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Contents

  • Changelog
    • Updates
  • Welcome Back to Inkopolis
    • Introduction
    • What’s New?
    • Getting Started
    • Inkopolis Square: Quick Tour
  • amiibo
    • amiibo Support
    • Inkling Girl
    • Inkling Boy
    • Callie & Marie
    • Inkling Squid
  • Octo Canyon
    • Introduction
    • Equipment
    • Octo Canyon Features
    • The Octarians
  • Single-Player Campaign
    • Area 01: Tentakeel Outpost
      • Overview
      • Tentakeel Outpost Collectibles
      • 01: Return of the Octarians
      • 02: Welcome to Octopia
      • 03: Sunset Octocopter
      • Boss Battle: The Octo Oven
    • Area 02: Suction-Cup Lookout
      • Overview
      • Suction-Cup Lookout Collectibles
      • 04: Enter the Octohurler
      • 05: The Octopark
      • 06: Octozeppelin Invasion
      • 07: Back-Alley Cleanup
      • 08: Spinning Campground
      • 09: Octoling Strike
      • Boss Battle: The Octo Samurai
    • Area 03: Beaker’s Depot
      • Introduction
      • Beaker’s Depot Collectibles
      • 10: Octoseeker Shakedown
      • 11: The Floating Garden
      • 12: Octo-Resort Spring
      • 13: Dancing Floors
      • 14: Parking Garage
      • 15: Octoling Assault
      • Boss Battle: The Neo Octostomp
    • Area 04: Slimeskin Garrison
      • Overview
      • Slimeskin Garrison Collectibles
      • 16: Secret Bowling Alley
      • 17: Octocommander Fortress
      • 18: Towering Heights
      • 19: The Experimentorium
      • 20: Propellerland
      • 21: Octolings Ahoy!
      • Boss Battle: The Octo Shower
    • Area 05: Cephalon HQ
      • Overview
      • Cephalon HQ Collectibles
      • 22: Underground Expressway
      • 23: The Octogalaxy
      • 24: Transfer Junction
      • 25: Platform Madhouse
      • 26: Paradise Lanes
      • 27: Octoling Workout
      • Boss Battle: Octobot King II
      • Epilogue
  • Salmon Run
    • Welcome to Grizzco Industries
    • Salmonids
    • Spawning Grounds
    • Marooner’s Bay
  • Ink Battles
    • Getting Started
    • Game Modes
    • Splatfest
    • Square Activities
  • Weapons & Gear
    • How to Purchase Weapons
    • Weapons
      • Splattershot Jr.
      • Splattershot
      • Splat Roller
      • Splat Charger
      • Tentatek Splattershot
      • Splat Dualies
      • Blaster
      • Slosher
      • Aerospray MG
      • Carbon Roller
      • Heavy Splatling
      • N-Zap ’85
      • Splattershot Pro
      • Octobrush
      • Enperry Splat Dualies
      • Krak-On Splat Roller
      • Rapid Blaster
      • .52 Gal
      • Splatterscope
      • Tri-Slosher
      • Firefin Splat Charger
      • Jet Squelcher
      • L-3 Nozzlenose
      • Luna Blaster
      • Dynamo Roller
      • E-liter 4K
      • .96 Gal
      • Goo Tuber
      • Mini Splatling
      • Flingza Roller
      • Splash-o-matic
      • Firefin Splatterscope
      • Dapple Dualies
      • Custom Blaster
      • Aerospray RG
      • H-3 Nozzlenose
      • Clash Blaster
      • E-liter 4K Scope
      • DLC Weapons
      • Sub Weapons
      • Specials
      • Hero Weapons
    • Abilities
      • How Main and Sub Abilities Work
      • Ink Saver (Main)
      • Ink Saver (Sub)
      • Ink Recovery Up
      • Run Speed Up
      • Swim Speed Up
      • Special Charge Up
      • Special Saver
      • Special Power Up
      • Quick Respawn
      • Quick Super Jump
      • Sub Power Up
      • Ink Resistance Up
      • Bomb Defense Up
      • Cold-Blooded
      • Opening Gambit
      • Last-Ditch Effort
      • Tenacity
      • Comeback
      • Ninja Squid
      • Haunt
      • Thermal Ink
      • Respawn Punisher
      • Ability Doubler
      • Stealth Jump
      • Object Shredder
      • Drop Roller
    • Gear
      • Understanding Gear
      • Brands
      • Clothing
      • Headgear
      • Shoes
      • Tester Loadouts
  • Multiplayer Maps
    • Humpback Pump Track
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Inkblot Art Academy
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Moray Towers
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Port Mackerel
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Musselforge Fitness
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • The Reef
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Starfish Mainstage
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Sturgeon Shipyard
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
  • Multiplayer Atlas
    • Map Features
    • Humpback Pump Track
    • Inkblot Art Academy
    • Moray Towers
    • Musselforge Fitness
    • Port Mackerel
    • The Reef
    • Starfish Mainstage
    • Sturgeon Shipyard

Splatoon 2 Guide › Single-Player Campaign › Area 03: Beaker’s Depot

14: Parking Garage

Legend

Key Location

Armor

Ink Storm

Jump Path

Key

Power Egg Can

Sardinium

Sunken Scroll

Ticket

Vault

Zapfish

Lair Entrance

Lair 14 is situated on an isolated tower accessible by a Grapplink. Approach from the direction of Lair 10—this puts you within range of the Grapplink. Once you’ve landed on the tower, it’s only a few steps up a series of ramps to reach the lair’s entrance.

Sheldon Request

For this stage, Sheldon needs to collect more field data on the Hero Charger. This long-range weapon is well-suited for this level, allowing you to make distant shots ideal for splatting enemies and inking narrow paths suitable for swimming.

Key Locations

Octoling Ambush

As soon as you arrive on this platform, you come under attack by an Octoling. Your Hero Charger puts you at a serious disadvantage during this duel, so avoid a toe-to-toe exchange. Instead, seek out high ground by swimming up one of the nearby walls. The wall holding a crate (containing a Power Egg Can) is the highest accessible point on this platform. However, don’t waste too much time running away. Once you have a slight height advantage and a clear line of sight, open fire on the Octoling, splatting this foe with a fully charged shot.

Octosniper Surprise

The Octosniper positioned at the center of this area can’t be hit—at least initially. Advance carefully around this ring-shaped platform. Spread ink using your Hero Charger and swim from one piece of cover to the next while fighting off Octotroopers along the way. You eventually come to a wall adorned with two vertical Dash Tracks. Ink the area beneath the lowest Dash Track and swim up the wall. Stay in squid form as you zip across both consecutive Dash Tracks, eventually emerging through a grate overlooking the Octosniper—now you can assume Inkling form and take your shot. Once you’ve eliminated the Octosniper, grab the key he drops and use it to unlock the nearby vault.

Parking Garage Showdown

Work your way to the roof of the parking garage by activating a series of Splat Switches. But be ready to move to high ground once you reach the roof. Here you come under attack by a pair of Octolings. Grab the Ink Storm special near the entry hatch, then immediately swim to the top of this raised platform. The Octolings have a tough time hitting you here, but you can easily splat them with your Hero Charger and bombs. Consider unleashing the Ink Storm special to coat the parking garage in friendly ink. While Ink Storm doesn’t splat the Octolings, it restricts their movement, making them easier to target with the Hero Charger. Eliminating the Octolings causes a key to appear, allowing you to unlock the Ride Rail leading to the Zapfish.

Collectibles

Sardinium

After defeating the Octolings on the parking garage roof, search this corner, behind the vehicle, for the stage’s Sardinium.

Sunken Scroll

During your advance around the Octosniper, look for this hidden platform directly beneath the checkpoint—the stage’s Sunken Scroll is waiting here.

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